Love and Electronic Affection

Love and Electronic Affection
Author: Lindsay Grace
Publsiher: CRC Press
Total Pages: 259
Release: 2020-04-30
Genre: Computers
ISBN: 9780429771378

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Love and Electronic Affection: A Design Primer brings together thought leadership in romance and affection games to explain the past, present, and possible future of affection play in games. The authors apply a combination of game analysis and design experience in affection play for both digital and analog games. The research and recommendations are intersectional in nature, considering how love and affection in games is a product of both player and designer age, race, class, gender, and more. The book combines game studies with game design to offer a foundation for incorporating affection into playable experiences. The text is organized into two sections. The first section covers the patterns and practice of love and affection in games, explaining the patterns and practice. The second section offers case studies from which designers can learn through example. Love and Electronic Affection: A Design Primer is a resource for exploring how digital relationships are offered and how to convey emotion and depth in a variety of virtual worlds. This book provides: • A catalog of existing digital and analog games for which love and affection are a primary or secondary focus. • A catalog of the uses of affection in games, to add depth and investment in both human-computer and player-to-player engagement. • Perspective on affection game analyses and design, using case studies that consider the relationship of culture and affection as portrayed in games from large scale studios to single author independent games. • Analysis and design recommendations for incorporating affection in games beyond romance, toward parental love, affection between friends, and other relationships. • Analysis of the moral and philosophical considerations for historical and planned development of love and affection in human–computer interaction. • An intersectionality informed set of scholarly perspectives from the Americas, Eurasia, and Oceania. Editor Bio: Lindsay D. Grace is Knight Chair of Interactive Media and an Associate Professor at the University of Miami School of Communication. He is Vice President for the Higher Education Video Game Alliance and the 2019 recipient of the Games for Change Vanguard award. Lindsay is author of Doing Things with Games, Social Impact through Design and more than fifty peer-reviewed papers on games and related research. He has given talks at the Game Developers Conference, SXSW, Games for Change Festival, the Online News Association, the Society for News Design, and many other industry events. He was the founding director of the American University Game Lab and Studio and the designer-developer behind several award winning games, including two affection games. He served as Vice President and on the board of directors for the Global Game JamTM non-profit between 2014 and 2019. From 2009 to 2013 he was the Armstrong Professor at Miami University’s School of Art. Lindsay also served on the board for the Digital Games Research Association (DiGRA) between 2013 and 2015.

Love and Electronic Affection

Love and Electronic Affection
Author: Lindsay D. Grace
Publsiher: Unknown
Total Pages: 0
Release: 2020
Genre: Computers
ISBN: 0429429908

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Love and Electronic Affection: A Design Primer brings together thought leadership in romance and affection games to explain the past, present, and possible future of affection play in games. The authors apply a combination of game analysis and design experience in affection play for both digital and analog games. The research and recommendations are intersectional in nature, considering how love and affection in games is a product of both player and designer age, race, class, gender, and more. The book combines game studies with game design to offer a foundation for incorporating affection into playable experiences. The text is organized into two sections. The first section covers the patterns and practice of love and affection in games, explaining the patterns and practice. The second section offers case studies from which designers can learn through example. Love and Electronic Affection: A Design Primer is a resource for exploring how digital relationships are offered and how to convey emotion and depth in a variety of virtual worlds. This book provides: * A catalog of existing digital and analog games for which love and affection are a primary or secondary focus. * A catalog of the uses of affection in games, to add depth and investment in both human-computer and player-to-player engagement. * Perspective on affection game analyses and design, using case studies that consider the relationship of culture and affection as portrayed in games from large scale studios to single author independent games. * Analysis and design recommendations for incorporating affection in games beyond romance, toward parental love, affection between friends, and other relationships. * Analysis of the moral and philosophical considerations for historical and planned development of love and affection in human-computer interaction. * An intersectionality informed set of scholarly perspectives from the Americas, Eurasia, and Oceania. Editor Bio: Lindsay D. Grace is Knight Chair of Interactive Media and an Associate Professor at the University of Miami School of Communication. He is Vice President for the Higher Education Video Game Alliance and the 2019 recipient of the Games for Change Vanguard award. Lindsay is author of Doing Things with Games, Social Impact through Design and more than fifty peer-reviewed papers on games and related research. He has given talks at the Game Developers Conference, SXSW, Games for Change Festival, the Online News Association, the Society for News Design, and many other industry events. He was the founding director of the American University Game Lab and Studio and the designer-developer behind several award winning games, including two affection games. He served as Vice President and on the board of directors for the Global Game Jam(tm) non-profit between 2014 and 2019. From 2009 to 2013 he was the Armstrong Professor at Miami University's School of Art. Lindsay also served on the board for the Digital Games Research Association (DiGRA) between 2013 and 2015.

Algorithmic Intimacy

Algorithmic Intimacy
Author: Anthony Elliott
Publsiher: John Wiley & Sons
Total Pages: 150
Release: 2022-10-11
Genre: Social Science
ISBN: 9781509549825

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Artificial intelligence not only powers our cars, hospitals and courtrooms: predictive algorithms are becoming deeply lodged inside us too. Machine intelligence is learning our private preferences and discreetly shaping our personal behaviour, telling us how to live, who to befriend and who to date. In Algorithmic Intimacy, Anthony Elliott examines the power of predictive algorithms in reshaping personal relationships today. From Facebook friends and therapy chatbots to dating apps and quantified sex lives, Elliott explores how machine intelligence is working within us, amplifying our desires and steering our personal preferences. He argues that intimate relationships today are threatened not by the digital revolution as such, but by the orientation of various life strategies unthinkingly aligned with automated machine intelligence. Our reliance on algorithmic recommendations, he suggests, reflects a growing emergency in personal agency and human bonds. We need alternatives, innovation and experimentation for the interpersonal, intimate effort of ongoing translation back and forth between the discourses of human and machine intelligence. Accessible and compelling, this book sheds fresh light on the impact of artificial intelligence on the most intimate aspects of our lives. It will appeal to students in the social sciences and humanities and to a wide range of general readers.

Game Love

Game Love
Author: Jessica Enevold,Esther MacCallum-Stewart
Publsiher: McFarland
Total Pages: 284
Release: 2015-01-14
Genre: Games & Activities
ISBN: 9780786496938

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What does love have to do with gaming? As games have grown in complexity, they have increasingly included narratives that seek to engage players with love in a variety of ways. While media attention often focuses on violent emotions and behavior in gaming, love has always been central to the experience. We love to play games, we have titles that we love, and sometimes we love too much or love terrible games for their shortcomings. Love in gaming is rather like love in life--often complicated and frustrating but also exciting and gratifying. This collection of fresh essays explores the meaning and role of love in gaming, describing a number of ways--from coding to cosplay--in which love can be expressed in, for and around games. Investigating how gaming involves love is also key to understanding the growing importance of games and gamers as cultural markers.

Mediatisation of Emotional Life

Mediatisation of Emotional Life
Author: Katarzyna Kopecka-Piech,Mateusz Sobiech
Publsiher: Taylor & Francis
Total Pages: 247
Release: 2022-04-20
Genre: Language Arts & Disciplines
ISBN: 9781000589351

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This volume brings together an international team of authors to investigate a wide range of issues concerning the fundamental role of media technologies in shaping contemporary emotional life. Chapters explore key aspects of the mediatisation of emotional life, feelings and interpersonal relations: love, intimacy, loneliness, friendship, family relations, erotic, sexual and romantic experiences. The authors explain the key aspects of strong user–media relationships and human relationships based on media use and investigate problems such as the formation of identity based on social media, the role of communication applications and the effects of mobile and locative media on our relationships, as well as artificial intelligence, on our perception of our emotions. With a focus on new media, the book also draws on the scope of traditional media that express and shape emotions, taking into account the classic approaches to emotionality of messages from the perspective of film creators and recipients. This cutting-edge collection will be of interest to scholars and students of media and communication studies, especially digital media and new technologies, psychology, pedagogy, sociology of everyday life and cultural studies. Chapters 5 and 10 of this book are freely available as downloadable Open Access PDFs at http://www.taylorfrancis.com under a Creative Commons Attribution (CC-BY) 4.0 license.

Love in the Digital Age

Love in the Digital Age
Author: Sachin Naha
Publsiher: BookRix
Total Pages: 38
Release: 2023-07-20
Genre: Fiction
ISBN: 9783755447320

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"Love in the Digital Age" is a thought-provoking book that delves into the complexities and intricacies of modern relationships shaped by technology. The book explores how the digital revolution has transformed the way people connect, communicate, and fall in love. The book examines the rise of online dating platforms and the impact they have had on traditional courtship. It delves into the advantages and challenges of finding love in the virtual realm, discussing topics such as long-distance relationships, virtual intimacy, and the influence of social media on romantic connections. "Love in the Digital Age" also addresses the darker side of digital relationships, shedding light on issues like online romance scams, cyberstalking, and digital harassment. It explores the potential pitfalls and risks of navigating love in the digital era while providing practical advice on staying safe and maintaining healthy boundaries. Moreover, the book delves into the nuances of digital communication and how it affects emotional connection and commitment. It explores the role of technology in shaping love languages, modern dating etiquette, and the resolution of conflicts within relationships. Through a balanced and insightful exploration of these topics, "Love in the Digital Age" helps readers reflect upon the ways technology has transformed the landscape of love and relationships. It offers valuable insights, tips, and perspectives for individuals seeking love in the digital era and those interested in understanding the evolving dynamics of human connection in the 21st century.

Videogames Identity and Digital Subjectivity

Videogames  Identity and Digital Subjectivity
Author: Rob Gallagher
Publsiher: Routledge
Total Pages: 210
Release: 2017-07-06
Genre: Social Science
ISBN: 9781315390925

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This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization on day-to-day life. By modeling and incorporating new technologies (from artificial intelligence routines and data mining techniques to augmented reality interfaces), and by dramatizing the implications of these technologies for understandings of identity, nationality, sexuality, health and work, games encourage us to playfully engage with these issues in ways that traditional media cannot.

HeartStrings

HeartStrings
Author: Saurav Suman
Publsiher: Saurav Suman
Total Pages: 2073
Release: 2024-03-05
Genre: Family & Relationships
ISBN: 9182736450XXX

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"Forget cheesy fairytales and outdated advice, "Heartstrings: A Relationship & Love Field Guide" is your down-to-earth guide to navigating the wild world of love in the 21st century. Think of it as a mix tape of juicy insights from psychology, relatable stories from literature, and real-world tips for tackling modern relationship challenges. This book doesn't promise a picture-perfect ending, but it equips you with the tools to write your own love story – from mastering communication to spicing things up in the bedroom and navigating the ever-present glow of your phone. So, grab a cup of coffee, curl up, and get ready to unlock the secrets to deeper connections, personal growth, and a whole lot of love."