Ludomusicology

Ludomusicology
Author: Michiel Kamp,Tim Summers,Mark Sweeney
Publsiher: Equinox Publishing (UK)
Total Pages: 0
Release: 2016
Genre: Video game music
ISBN: 178179197X

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This book suggests a variety of new approaches to the study of game music.

Understanding Video Game Music

Understanding Video Game Music
Author: Tim Summers
Publsiher: Cambridge University Press
Total Pages: 265
Release: 2016-09-08
Genre: Computers
ISBN: 9781107116870

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Music is a central component of video games. This book provides methods and concepts for understanding how game music works.

Music Video Games

Music Video Games
Author: Michael Austin
Publsiher: Bloomsbury Publishing USA
Total Pages: 345
Release: 2016-07-28
Genre: Games & Activities
ISBN: 9781501308505

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Music Video Games takes a look (and listen) at the popular genre of music games – video games in which music is at the forefront of player interaction and gameplay. With chapters on a wide variety of music games, ranging from well-known console games such as Guitar Hero and Rock Band to new, emerging games for smartphones and tablets, scholars from diverse disciplines and backgrounds discuss the history, development, and cultural impact of music games. Each chapter investigates important themes surrounding the ways in which we play music and play with music in video games. Starting with the precursors to music games - including Simon, the hand-held electronic music game from the 1980s, Michael Austin's collection goes on to discuss issues in musicianship and performance, authenticity and “selling out,” and composing, creating, and learning music with video games. Including a glossary and detailed indices, Austin and his team shine a much needed light on the often overlooked subject of music video games.

Emotion in Video Game Soundtracking

Emotion in Video Game Soundtracking
Author: Duncan Williams,Newton Lee
Publsiher: Springer
Total Pages: 167
Release: 2018-02-09
Genre: Computers
ISBN: 9783319722726

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This book presents an overview of the emerging field of emotion in videogame soundtracking. The emotional impact of music has been well-documented, particularly when used to enhance the impact of a multimodal experience, such as combining images with audio as found in the videogames industry. Soundtracking videogames presents a unique challenge compared to traditional composition (for example film music) in that the narrative of gameplay is non-linear – Player dependent actions can change the narrative and thus the emotional characteristics required in the soundtrack. Historical approaches to emotion measurement, and the musical feature mapping and music selection that might be used in video game soundtracking are outlined, before a series of cutting edge examples are given. These examples include algorithmic composition techniques, automated emotion matching from biosensors, motion capture techniques, emotionally-targeted speech synthesis and signal processing, and automated repurposing of existing music (for example from a players own library). The book concludes with some possibilities for the future.

Untitled

Untitled
Author: Anonim
Publsiher: LIT Verlag Münster
Total Pages: 576
Release: 2024
Genre: Electronic Book
ISBN: 9783643155528

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Keys to Play

Keys to Play
Author: Roger Moseley
Publsiher: Univ of California Press
Total Pages: 468
Release: 2016-10-28
Genre: Music
ISBN: 9780520291249

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A free ebook version of this title is available through Luminos, University of California Press’s Open Access publishing program for monographs. Visit www.luminosoa.org to learn more. How do keyboards make music playable? Drawing on theories of media, systems, and cultural techniques, Keys to Play spans Greek myth and contemporary Japanese digital games to chart a genealogy of musical play and its animation via improvisation, performance, and recreation. As a paradigmatic digital interface, the keyboard forms a field of play on which the book’s diverse objects of inquiry—from clavichords to PCs and eighteenth-century musical dice games to the latest rhythm-action titles—enter into analogical relations. Remapping the keyboard’s topography by way of Mozart and Super Mario, who head an expansive cast of historical and virtual actors, Keys to Play invites readers to unlock ludic dimensions of music that are at once old and new.

Taking It to the Bridge

Taking It to the Bridge
Author: Nicholas Cook,Richard Pettengill
Publsiher: University of Michigan Press
Total Pages: 398
Release: 2013-05-16
Genre: Music
ISBN: 9780472051779

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Musicologists and performance studies scholars reach across their disciplines to examine the role of performance in musical culture

Music in the Role Playing Game

Music in the Role Playing Game
Author: William Gibbons,Steven Reale
Publsiher: Routledge
Total Pages: 231
Release: 2019-07-09
Genre: Music
ISBN: 9781351253185

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Music in the Role-Playing Game: Heroes & Harmonies offers the first scholarly approach focusing on music in the broad class of video games known as role-playing games, or RPGs. Known for their narrative sophistication and long playtimes, RPGs have long been celebrated by players for the quality of their cinematic musical scores, which have taken on a life of their own, drawing large audiences to live orchestral performances. The chapters in this volume address the role of music in popular RPGs such as Final Fantasy and World of Warcraft, delving into how music interacts with the gaming environment to shape players’ perceptions and engagement. The contributors apply a range of methodologies to the study of music in this genre, exploring topics such as genre conventions around music, differences between music in Japanese and Western role-playing games, cultural representation, nostalgia, and how music can shape deeply personal game experiences. Music in the Role-Playing Game expands the growing field of studies of music in video games, detailing the considerable role that music plays in this modern storytelling medium, and breaking new ground in considering the role of genre. Combining deep analysis with accessible personal accounts of authors’ experiences as players, it will be of interest to students and scholars of music, gaming, and media studies.