Mastering The Art Of Production With 3ds Max 4
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Mastering the Art of Production with 3ds Max 4
Author | : Jason Busby,Michele Bousquet |
Publsiher | : Delmar Pub |
Total Pages | : 630 |
Release | : 2002 |
Genre | : Computers |
ISBN | : 0766834700 |
Download Mastering the Art of Production with 3ds Max 4 Book in PDF, Epub and Kindle
Accompanying CD-ROM contains ... "ready-made models and material for use in completing the tutorials, as well as additional models and AVI files to spark readers' creativity ... and a guide to MAX buttons ..."--Page 4 of cover.
Mastering 3ds Max 4
Author | : Cat Woods,Alexander Bicalho,Chris Murray |
Publsiher | : Sybex |
Total Pages | : 1012 |
Release | : 2001-07-25 |
Genre | : Computers |
ISBN | : UOM:39015054283216 |
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Make the Most of Today’s Leading Animation Package With release 4, max further establishes itself as today’s dominant modeling, animation, and rendering package. And with its fully revised and updated coverage, Mastering 3ds max 4 further establishes itself as the definitive max resource--just the book you need to master all the techniques supported by this powerful product. Inside, you’ll learn all about sculpting and texturing your characters, setting them in motion, lighting the scene, and producing the final animation--for movies, games, television, and the Web. You also get in-depth instruction in MAXScript, including detailed explanations of all that’s new to this release. Coverage includes: Understanding basic 3D concepts Modeling in polygons, patches, and NURBS Creating detailed models Optimizing models for low-poly environments Applying textures for real-time and pre-rendered output Animating using parametric animation, forward kinematics, inverse kinematics, and character studio Fine-tuning animation by editing keys and transitions Creating drama with lighting Applying post-process effects Cutting and cross-fading between shots Compositing in Video Post and combustion Exporting to Web 3D with Pulse Getting started with MAXScript Using scripting for scene manipulation Using scripting for animation Customizing the user interface Defining autostart scripts Creating your own plug-ins using MAXScript
Mastering Autodesk 3ds Max 2013
Author | : Jeffrey Harper |
Publsiher | : John Wiley & Sons |
Total Pages | : 1054 |
Release | : 2012-08-30 |
Genre | : Computers |
ISBN | : 9781118238479 |
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Get professional training in 3ds Max from this Autodesk Official Training Guide Extremely popular with video game designers as well as architects, 3ds Max offers integrated 3D modeling, animation, rendering, and compositing tools designed to streamline production. If you already have a working knowledge of 3ds Max basics, this official guide will take your skills to the next level. Detailed tutorials cover all the latest features of 3ds Max. From modeling, texturing, animation, and architectural visualization to high-level techniques for film, television, games, and more, this book provides professional-level instruction on 3ds Max. Those who are proficient in 3ds Max basics can take their 3D animation skills to the next level with this Autodesk Official Training Guide Offers industry-level training, with diverse tutorials that showcase techniques used in actual animations for games, film, TV, and architectural visualization Covers modeling, texturing, animation, visual effects, and high-level techniques as well as all the latest features of 3ds Max Also recommended as a preparation guide to Autodesk's 3ds Max Associate and Professional exams Mastering Autodesk 3ds Max will help intermediate to advanced 3ds Max users develop and sharpen their skills in this popular animation and effects software.
Mastering Unreal Technology Advanced level design concepts with Unreal Engine 3
Author | : Jason Busby,Zak Parrish,Jeff Wilson |
Publsiher | : Sams Publishing |
Total Pages | : 1086 |
Release | : 2010 |
Genre | : Computer games |
ISBN | : UIUC:30112097946781 |
Download Mastering Unreal Technology Advanced level design concepts with Unreal Engine 3 Book in PDF, Epub and Kindle
An advanced guide to the features of Unreal Engine 3, this book describes the programming and modding techniques of the latest version of the industry's leading engine.
3ds Max in 24 Hours Sams Teach Yourself
Author | : Stewart Jones |
Publsiher | : Unknown |
Total Pages | : 416 |
Release | : 2013 |
Genre | : Computer animation |
ISBN | : OCLC:1105765865 |
Download 3ds Max in 24 Hours Sams Teach Yourself Book in PDF, Epub and Kindle
Full Color! In just 24 sessions of one hour or less, Sams Teach Yourself 3ds Max in 24 Hours will help you master Autodesk 3ds Max 2014 and use it to create outstanding 3D content for games, video, film, and motion graphics. Using this book's straightforward, step-by-step approach, you'll master powerful 3ds Max tools for modeling, animation, rendering, compositing, and more. Every lesson builds on what you've already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common 3ds Max tasks. "Try It Yourself" guided mini tutorials offer quick hands-on experience with 3ds Max's key tools. Quizzes and exercises test your knowledge. Notes, tips, and caution s offer extra information and alert you to possible problems. Learn how to ... Quickly get comfortable with the 3ds Max 2014 interface Create, move, and modify 3D objects Edit and tweak the elements of any object Start modeling hard-surface and organic objects Work with materials and textures Explore and create animation Illuminate scenes with lighting Use cameras to control a scene's point of view Render 3D creations for production Rig and skin objects, making them easier to animate Learn the 12 essential principles of character animation Create devastating dynamic simulations Add visual effects, cloth, hair, and fur Automate repetitive tasks with MAXScript Create a professional-quality showcase The accompanying DVD/website contain how-to videos for dozens of key 3ds Max 2014 tasks, extensive sample art and models, and additional bonus content.
Model Rig Animate with 3ds Max 7
Author | : Michele Bousquet |
Publsiher | : New Riders Pub |
Total Pages | : 243 |
Release | : 2005 |
Genre | : Computers |
ISBN | : 0321321782 |
Download Model Rig Animate with 3ds Max 7 Book in PDF, Epub and Kindle
Provides instructions on modeling a low-polygon character, creating a rig, and animating the character.
Books in Print Supplement
Author | : Anonim |
Publsiher | : Unknown |
Total Pages | : 2576 |
Release | : 2002 |
Genre | : American literature |
ISBN | : STANFORD:36105025417838 |
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3ds Max Basics for Modeling Video Game Assets
Author | : William Culbertson |
Publsiher | : CRC Press |
Total Pages | : 482 |
Release | : 2021-03-09 |
Genre | : Computers |
ISBN | : 9781000348606 |
Download 3ds Max Basics for Modeling Video Game Assets Book in PDF, Epub and Kindle
As a textbook for learning the fundamentals of modeling, rigging and animating 3D-modeled characters for use in video games, this step-by-step lesson book builds on the reader's modeling skills acquired from reading Volume I. The reader will model characters for the Castle Environment created in Volume I, which will be rigged using the Character Animation Toolkit (CAT) in 3ds Max and animated with game moves. The Skin Modifier is used for associating the meshes to the rigs and the characters are then exported to the Unity game engine and integrated into the Castle Scene with a Third Person Character camera. As the text introduces new modeling skills, it additionally calls on the reader to perform repetitive tasks, reinforcing skills learned in the process. The content is presented as if the reader is in a working video game studio, being responsible for researching asset design and providing the team with placeholder assets and final model assets that are unwrapped and custom textured using both box mapping and the 3ds Max Quick Peel tool. Although the text uses Autodesk 3ds Max for the modeling program, the principles are transferable to other major modeling programs. Key Features: The goal of this book is to teach the fundamentals of 3D modeling video game characters in a simplified, logical progression optimized for learning at a beginner level. Rigging principles (Linking, Inverse Kinematics [IK], Forward Kinematics [FK], Skin Deformation, Weighting Vertices and more) are introduced in a gradual progression to allow maximum comprehension and retention. This series of modeling exercises is the result of having successfully taught over 1000 video game students the fundamentals of 3D modeling. This complete, clearly written and concise text is written for self-paced learning, helping those instructors who might not be fully trained in 3D modeling and those interested in self-teaching. Includes instructions and project files for exporting the finished project environment into the 3D game engine, Unity. A companion site (www.3dsMaxBasics.com) includes working 3ds Max project files for chapters, notes and corrections, a 3ds Max user interface, 3ds Max shortcut keys and more.