Survival Math

Survival Math
Author: Mitchell Jackson
Publsiher: Scribner
Total Pages: 336
Release: 2020-02-04
Genre: Biography & Autobiography
ISBN: 9781501131738

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“A vibrant memoir of race, violence, family, and manhood…a virtuosic wail of a book” (The Boston Globe), Survival Math calculates how award-winning author Mitchell S. Jackson survived the Portland, Oregon, of his youth. This “spellbinding” (NPR) book explores gangs and guns, near-death experiences, sex work, masculinity, composite fathers, the concept of “hustle,” and the destructive power of addiction—all framed within the story of Mitchell Jackson, his family, and his community. Lauded for its breathtaking pace, its tender portrayals, its stark candor, and its luminous style, Survival Math reveals on every page the searching intellect and originality of its author. The primary narrative, focused on understanding the antecedents of Jackson’s family’s experience, is complemented by survivor files, which feature photographs and riveting short narratives of several of Jackson’s male relatives. “A vulnerable, sobering look at Jackson’s life and beyond, in all its tragedies, burdens, and faults” (San Francisco Chronicle), the sum of Survival Math’s parts is a highly original whole, one that reflects on the exigencies—over generations—that have shaped the lives of so many disenfranchised Americans. “Both poetic and brutally honest” (Salon), Mitchell S. Jackson’s nonfiction debut is as essential as it is beautiful, as real as it is artful, a singular achievement, not to be missed.

The Everything Everyday Math Book

The Everything Everyday Math Book
Author: Christopher Monahan
Publsiher: Simon and Schuster
Total Pages: 366
Release: 2013-11-08
Genre: Mathematics
ISBN: 9781440566448

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All the math basics you'll ever need! It's not too late to learn practical math skills! You may not need to use quadratic equations very often, but math does play a large part in everyday life. On any given day, you'll need to know how long a drive will take, what to tip a waiter, how large a rug to buy, and how to calculate a discount. With The Everything Everyday Math Book, you'll get a refresher course in all the basics you need, including: Adding and subtracting fractions Understanding percentages Using ratios Finding area and perimeter You'll the learn formulas and shortcuts to help in hundreds of everyday situations, from budgeting and paying bills to shopping, redecorating, preparing taxes, and evaluating loans and other financial instruments. With this easy-to-follow guide, you'll never get stuck on a math problem again!

Week By Week Math Review for the Digital Classroom Grade 3

Week By Week Math Review for the Digital Classroom  Grade 3
Author: Steve Wyborney
Publsiher: Teaching Resources
Total Pages: 0
Release: 2015-06
Genre: Mathematics
ISBN: 0545773407

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Contains 35 ready-to-use PowerPoint review lessons with 70 leveled reproducible worksheets.

3D Math Primer for Graphics and Game Development 2nd Edition

3D Math Primer for Graphics and Game Development  2nd Edition
Author: Fletcher Dunn,Ian Parberry
Publsiher: CRC Press
Total Pages: 848
Release: 2011-11-02
Genre: Computers
ISBN: 9781568817231

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This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

The Math Myth

The Math Myth
Author: Andrew Hacker
Publsiher: New Press, The
Total Pages: 257
Release: 2010-05-25
Genre: Education
ISBN: 9781620970690

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A New York Times–bestselling author looks at mathematics education in America—when it’s worthwhile, and when it’s not. Why do we inflict a full menu of mathematics—algebra, geometry, trigonometry, even calculus—on all young Americans, regardless of their interests or aptitudes? While Andrew Hacker has been a professor of mathematics himself, and extols the glories of the subject, he also questions some widely held assumptions in this thought-provoking and practical-minded book. Does advanced math really broaden our minds? Is mastery of azimuths and asymptotes needed for success in most jobs? Should the entire Common Core syllabus be required of every student? Hacker worries that our nation’s current frenzied emphasis on STEM is diverting attention from other pursuits and even subverting the spirit of the country. Here, he shows how mandating math for everyone prevents other talents from being developed and acts as an irrational barrier to graduation and careers. He proposes alternatives, including teaching facility with figures, quantitative reasoning, and understanding statistics. Expanding upon the author’s viral New York Times op-ed, The Math Myth is sure to spark a heated and needed national conversation—not just about mathematics but about the kind of people and society we want to be. “Hacker’s accessible arguments offer plenty to think about and should serve as a clarion call to students, parents, and educators who decry the one-size-fits-all approach to schooling.” —Publishers Weekly, starred review

Everything You Need to Ace Math in One Big Fat Notebook

Everything You Need to Ace Math in One Big Fat Notebook
Author: Workman Publishing
Publsiher: Workman Publishing Company
Total Pages: 512
Release: 2018-02-06
Genre: Juvenile Nonfiction
ISBN: 9781523505449

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It’s the revolutionary math study guide just for middle school students from the brains behind Brain Quest. Everything You Need to Ace Math . . . covers everything to get a student over any math hump: fractions, decimals, and how to multiply and divide them; ratios, proportions, and percentages; geometry; statistics and probability; expressions and equations; and the coordinate plane and functions. The BIG FAT NOTEBOOK™ series is built on a simple and irresistible conceit—borrowing the notes from the smartest kid in class. There are five books in all, and each is the only book you need for each main subject taught in middle school: Math, Science, American History, English Language Arts, and World History. Inside the reader will find every subject’s key concepts, easily digested and summarized: Critical ideas highlighted in neon colors. Definitions explained. Doodles that illuminate tricky concepts in marker. Mnemonics for memorable shortcuts. And quizzes to recap it all. The BIG FAT NOTEBOOKS meet Common Core State Standards, Next Generation Science Standards, and state history standards, and are vetted by National and State Teacher of the Year Award–winning teachers. They make learning fun and are the perfect next step for every kid who grew up on Brain Quest.

Artful Math Activity Book

Artful Math Activity Book
Author: Clarissa Grandi
Publsiher: Tarquin Group
Total Pages: 0
Release: 2020-02
Genre: Education
ISBN: 1911093177

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The wonderful thing about mathematical art is that the most beautiful geometric patterns can be produced without needing to be able to draw, or be 'good at art'. Mathematical art is accessible to learners of all ages: its algorithmic nature means that it simply requires the ability to follow instructions carefully and to use a pencil and ruler accurately. It is engaging, enriching, thoroughly enjoyable and is a great leveller in the classroom. Learners who may not normally shine in mathematics lessons will take your breath away with their creativity. Those who struggle with their mathematics will experience the joy of success through their mathematical art-making. The six Artful Maths activities in this book are hands-on tasks that will develop important skills such as hand-eye co-ordination, manual dexterity and design thinking, which is a valuable form of problem-solving. Decisions need to be made about placement, size and colour, all of which entail thinking about measurements, proportions and symmetry. They can be undertaken alone or with a teacher to draw out the mathematics underlying the patterns and to practice key content in the school curriculum. For ages 9 to 16+. Contents: Curves of Pursuit, Mazes and Labyrinths, Impossible Objects, Epicycloids, Perfect Proportions, Parabolic Curves.

Math for Programmers

Math for Programmers
Author: Paul Orland
Publsiher: Manning Publications
Total Pages: 686
Release: 2021-01-12
Genre: Computers
ISBN: 9781617295355

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In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. Summary To score a job in data science, machine learning, computer graphics, and cryptography, you need to bring strong math skills to the party. Math for Programmers teaches the math you need for these hot careers, concentrating on what you need to know as a developer. Filled with lots of helpful graphics and more than 200 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest programming fields. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Skip the mathematical jargon: This one-of-a-kind book uses Python to teach the math you need to build games, simulations, 3D graphics, and machine learning algorithms. Discover how algebra and calculus come alive when you see them in code! About the book In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. What's inside Vector geometry for computer graphics Matrices and linear transformations Core concepts from calculus Simulation and optimization Image and audio processing Machine learning algorithms for regression and classification About the reader For programmers with basic skills in algebra. About the author Paul Orland is a programmer, software entrepreneur, and math enthusiast. He is co-founder of Tachyus, a start-up building predictive analytics software for the energy industry. You can find him online at www.paulor.land. Table of Contents 1 Learning math with code PART I - VECTORS AND GRAPHICS 2 Drawing with 2D vectors 3 Ascending to the 3D world 4 Transforming vectors and graphics 5 Computing transformations with matrices 6 Generalizing to higher dimensions 7 Solving systems of linear equations PART 2 - CALCULUS AND PHYSICAL SIMULATION 8 Understanding rates of change 9 Simulating moving objects 10 Working with symbolic expressions 11 Simulating force fields 12 Optimizing a physical system 13 Analyzing sound waves with a Fourier series PART 3 - MACHINE LEARNING APPLICATIONS 14 Fitting functions to data 15 Classifying data with logistic regression 16 Training neural networks