Metaprogramming GPUs with Sh

Metaprogramming GPUs with Sh
Author: Michael McCool,Stefanus Du Toit
Publsiher: CRC Press
Total Pages: 308
Release: 2009-12-01
Genre: Computers
ISBN: 9781000730692

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This book is a high-level overview of Sh and its relationship to other realtime shading and Graphics processing unit programming languages. It is a reference manual and language specification and methodically and exhaustively presents details of the various features of Sh.

Metaprogramming GPUs with Sh

Metaprogramming GPUs with Sh
Author: Michael McCool,Stefanus Du Toit
Publsiher: CRC Press
Total Pages: 318
Release: 2009-12-01
Genre: Computers
ISBN: 9781000730722

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This book is a high-level overview of Sh and its relationship to other realtime shading and Graphics processing unit programming languages. It is a reference manual and language specification and methodically and exhaustively presents details of the various features of Sh.

Facing the Multicore Challenge II

Facing the Multicore Challenge II
Author: Rainer Keller,David Kramer,Jan-Philipp Weiss
Publsiher: Springer
Total Pages: 181
Release: 2012-05-13
Genre: Computers
ISBN: 9783642303975

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This state-of-the-art survey features topics related to the impact of multicore, manycore, and coprocessor technologies in science and for large-scale applications in an interdisciplinary environment. The papers cover issues of current research in mathematical modeling, design of parallel algorithms, aspects of microprocessor architecture, parallel programming languages, hardware-aware computing, heterogeneous platforms, manycore technologies, performance tuning, and requirements for large-scale applications. The contributions presented in this volume offer a survey on the state of the art, the concepts and perspectives for future developments. They are an outcome of an inspiring conference conceived and organized by the editors at the Karlsruhe Institute Technology (KIT) in September 2011. The twelve revised full papers presented together with two contributed papers focus on combination of new aspects of microprocessor technologies, parallel applications, numerical simulation, and software development; thus they clearly show the potential of emerging technologies in the area of multicore and manycore processors that are paving the way towards personal supercomputing and very likely towards exascale computing.

High Performance Computing and Communications

High Performance Computing and Communications
Author: Ronald Perrott,Barbara Chapman,Jaspal Subhlok,Rodrigo Fernandes de Mello,Laurence T. Yang
Publsiher: Springer
Total Pages: 823
Release: 2007-09-08
Genre: Computers
ISBN: 9783540754442

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This book constitutes the refereed proceedings of the Third International Conference on High Performance Computing and Communications, HPCC 2007. The 75 revised full papers address all current issues of parallel and distributed systems and high performance computing and communication, including networking protocols, embedded systems, wireless, mobile and pervasive computing, Web services and internet computing, and programming interfaces for parallel systems.

Fast and Accurate Finite Element Multigrid Solvers for PDE Simulations on GPU Clusters

Fast and Accurate Finite Element Multigrid Solvers for PDE Simulations on GPU Clusters
Author: Dominik Göddeke
Publsiher: Logos Verlag Berlin GmbH
Total Pages: 300
Release: 2011
Genre: Computers
ISBN: 9783832527686

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This dissertation demonstrates that graphics processors (GPUs) as representatives of emerging many-core architectures are very well-suited for the fast and accurate solution of large, sparse linear systems of equations, using parallel multigrid methods on heterogeneous compute clusters. Such systems arise for instance in the discretisation of (elliptic) partial differential equations with finite elements. Fine-granular parallelisation techniques and methods to ensure accuracy are developed that enable at least one order of magnitude speedup over highly-tuned conventional CPU implementations, without sacrificing neither accuracy nor functionality.

Real Time Rendering

Real Time Rendering
Author: Tomas Akenine-Möller,Eric Haines,Naty Hoffman
Publsiher: CRC Press
Total Pages: 1046
Release: 2019-01-18
Genre: Computers
ISBN: 9781315362007

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Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009

Computer Vision Imaging and Computer Graphics Theory and Applications

Computer Vision  Imaging and Computer Graphics   Theory and Applications
Author: Sebastiano Battiato,Sabine Coquillart,Julien Pettré,Robert S. Laramee,Andreas Kerren,José Braz
Publsiher: Springer
Total Pages: 301
Release: 2016-01-06
Genre: Computers
ISBN: 9783319251172

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This book constitutes the refereed proceedings of the International Conference, VISIGRAPP 2014, consisting of the Joint Conferences on Computer Vision (VISAPP), the International Conference on Computer Graphics, GRAPP 2014 and the International Conference on Information Visualization, IVAPP 2014, held in Lisbon, Portugal, in January 2014. The 22 revised full papers presented were carefully reviewed and selected from 543 submissions. The papers are organized in topical sections on computer graphics theory and applications; information visualization – theory and applications; computer vision theory and applications.

Advances in Cryptology ASIACRYPT 2007

Advances in Cryptology     ASIACRYPT 2007
Author: Kaoru Kurosawa
Publsiher: Springer
Total Pages: 583
Release: 2007-11-05
Genre: Computers
ISBN: 9783540769002

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This book constitutes the refereed proceedings of the 13th International Conference on the Theory and Application of Cryptology and Information Security, ASIACRYPT 2007, held in Kuching, Malaysia, in December 2007. The papers are organized in topical sections on number theory and elliptic curve, protocol, hash function design, group/broadcast cryptography, mac and implementation, multiparty computation, block ciphers, foundation, public key encryption, and cryptanalysis.