Microsoft Visual Studio Express Second Edition

Microsoft Visual Studio Express Second Edition
Author: Gerardus Blokdyk
Publsiher: Unknown
Total Pages: 0
Release: 2024
Genre: Electronic Book
ISBN: 065510352X

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Microsoft Visual Studio Express Second Edition

Microsoft Visual Studio Express Second Edition
Author: Gerardus Blokdyk
Publsiher: 5starcooks
Total Pages: 128
Release: 2018-01-27
Genre: Electronic Book
ISBN: 0655153527

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How likely is the current Microsoft Visual Studio Express plan to come in on schedule or on budget? Are there recognized Microsoft Visual Studio Express problems? Are we Assessing Microsoft Visual Studio Express and Risk? What is the purpose of Microsoft Visual Studio Express in relation to the mission? What management system can we use to leverage the Microsoft Visual Studio Express experience, ideas, and concerns of the people closest to the work to be done? This limited edition Microsoft Visual Studio Express self-assessment will make you the trusted Microsoft Visual Studio Express domain specialist by revealing just what you need to know to be fluent and ready for any Microsoft Visual Studio Express challenge. How do I reduce the effort in the Microsoft Visual Studio Express work to be done to get problems solved? How can I ensure that plans of action include every Microsoft Visual Studio Express task and that every Microsoft Visual Studio Express outcome is in place? How will I save time investigating strategic and tactical options and ensuring Microsoft Visual Studio Express opportunity costs are low? How can I deliver tailored Microsoft Visual Studio Express advice instantly with structured going-forward plans? There's no better guide through these mind-expanding questions than acclaimed best-selling author Gerard Blokdyk. Blokdyk ensures all Microsoft Visual Studio Express essentials are covered, from every angle: the Microsoft Visual Studio Express self-assessment shows succinctly and clearly that what needs to be clarified to organize the business/project activities and processes so that Microsoft Visual Studio Express outcomes are achieved. Contains extensive criteria grounded in past and current successful projects and activities by experienced Microsoft Visual Studio Express practitioners. Their mastery, combined with the uncommon elegance of the self-assessment, provides its superior value to you in knowing how to ensure the outcome of any efforts in Microsoft Visual Studio Express are maximized with professional results. Your purchase includes access details to the Microsoft Visual Studio Express self-assessment dashboard download which gives you your dynamically prioritized projects-ready tool and shows your organization exactly what to do next. Your exclusive instant access details can be found in your book.

Microsoft Mapping Second Edition

Microsoft Mapping Second Edition
Author: Carmen Au,Ray Rischpater
Publsiher: Apress
Total Pages: 181
Release: 2015-10-27
Genre: Computers
ISBN: 9781484214435

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This 200 page revised edition of Microsoft Mapping includes the latest details about SQL Server 2014 and the new 3D and Streetside-capable map control for Windows 10 applications. It contains updated chapters on Microsoft Azure and Power Map for Excel plus a new chapter on Bing Maps for Universal Windows. The book tells a story, from beginning to end, of planning and deploying a single geospatial application built using Microsoft technologies from end-to-end. Readers are expected to have basic familiarity with the fundamentals of developing for Microsoft platforms (some understanding of basic SQL, C#, .NET, and WCF); as readers work through the book they will build on their existing skills so that they will be able to deploy geospatial applications for social networking, data collection, enterprise management, or other purposes. Microsoft Mapping Second Edition provides: The only full book for developers who want to create location-aware apps using the Windows 10 platform Fully working code samples that show the concepts in use with ASP.NET 4.5 and Windows 10. Complete solutions to the common problems of geospatial development: visualization, hosting and localization of services are all explained. Demonstrates how the Bing Maps API can be connected to the Azure Cloud in order to provide a stand-alone mapping bolt-on with little additional up-front cost and great reliability. Unique coverage of how the Bing Maps API can be implanted within Windows and Windows Phone applications for Windows 10 applications to provide a robust service tailored to the capabilities of each device. Coverage of the new Windows 10 Bing Maps control, which supports viewing Streetside and aerial data.

Microsoft XNA Game Studio Creator s Guide Second Edition

Microsoft XNA Game Studio Creator s Guide  Second Edition
Author: Stephen Cawood,Pat McGee
Publsiher: McGraw Hill Professional
Total Pages: 561
Release: 2009-02-14
Genre: Computers
ISBN: 9780071614078

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Bring your PC, Zune, and Xbox gaming visions to life with Microsoft XNA Game Studio Develop complete 2D and 3D games with step-by-step hands-on instruction, advice, and tips from two industry professionals. Fully revised to cover the latest features, Microsoft XNA Game Studio Creator's Guide, Second Edition lays out the essentials of game programming alongside exciting examples and C# code samples. Learn how to create 3D models, virtual worlds, and add stunning animation. You'll also discover how to incorporate 3D audio into your projects and handle PC and game controller input devices. Create, draw, and update XNA game windows and 3D objects Add dazzling animation and fluid character motion Render photorealistic terrains, landscapes, skies, and horizons Program custom lighting and shading effects using HLSL Integrate sound effects, game dashboards, and stat tracking Work with game cameras, keyframes, sprites, and loaders Design natural collision detection, ballistics, and particle effects Develop, import, and control Quake II models using MilkShape

Building XNA 2 0 Games

Building XNA 2 0 Games
Author: John Sedlak,James Silva
Publsiher: Apress
Total Pages: 453
Release: 2008-10-21
Genre: Computers
ISBN: 9781430209805

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Building XNA 2.0 Games: A Practical Guide for Independent Game Development is written by James Silva, who recently won the prestigious Microsoft Dream Build Play game competition with his award–winning game, The Dishwasher: Dead Samurai. Building XNA 2.0 Games: A Practical Guide for Independent Game Development is an in–depth and exclusive look into the entire XNA game development process and includes the creation of a software game masterpiece. James Silva guides you through the process he took to build his award–winning title, from concept to reality. He reveals tips and techniques for creating a polished, high–quality game with very few resources, while bridging the gap between coding and art. This title shows software developers the following: The creation of a polished game from start to finish Design philosophies Next–gen 2D graphics, including shaders Techniques for fast, fluid game play XACT Audio and XInput Eye–catching particle effects for visual stimulation The book is packed full of code, pictures, and valuable insights into XNA game development.

Professional DotNetNuke Module Programming

Professional DotNetNuke Module Programming
Author: Mitchel Sellers
Publsiher: John Wiley & Sons
Total Pages: 338
Release: 2011-02-16
Genre: Computers
ISBN: 9781118058855

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This book details the development techniques needed to work within the DotNetNuke framework. It discusses the available methods to extend the framework, as well as the situations and rules governing when each respective extension model should be used. Additionally, the book stresses leveraging the framework in as many areas as possible, and ultimately using the framework to the advantage of the developer. Samples in the book are provided in both C# and Visual Basic (VB), and provides some excellent new features that are supported, starting with DotNetNuke 5.0.

The C Player s Guide eBook

The C  Player s Guide  eBook
Author: R. B. Whitaker
Publsiher: RB Whitaker
Total Pages: 347
Release: 2012-09-27
Genre: Computers
ISBN: 9780985580117

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Game Engine Architecture Second Edition

Game Engine Architecture  Second Edition
Author: Jason Gregory
Publsiher: CRC Press
Total Pages: 1042
Release: 2014-08-15
Genre: Computers
ISBN: 9781466560017

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Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.