Microsoft XNA Game Studio 3 0 Unleashed

Microsoft XNA Game Studio 3 0 Unleashed
Author: Chad Carter
Publsiher: Pearson Education
Total Pages: 834
Release: 2009-02-25
Genre: Computers
ISBN: 9780768688481

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Using XNA Game Studio 3.0, any programmer can master the art of game development and begin selling games to millions of Xbox 360 users worldwide. Now, there’s a practical, comprehensive guide to game development with Microsoft’s powerful new XNA Game Studio 3.0 and the entire XNA Framework. In Microsoft® XNA® Game Studio 3.0 Unleashed, XNA expert Chad Carter covers the entire XNA platform, presents extensive sample code, and explains that code line by line. Carter walks you through the entire process of game development, including installing XNA, creating objects, handling input, managing and extending the content pipeline, optimizing game performance, and creating both 3D and 2D games. Carter presents sophisticated coverage of using XNA’s high level shader language; creating physical effects; and endowing characters with realistic artificial intelligence. A case study section walks through the entire process of planning and coding a game, improving it, and putting on the finishing touches that make it marketable. This edition contains nine new chapters, including all-new sections on creating networked games, programming games for the Zune handheld, and preparing and submitting games to Xbox LIVE, where accepted titles will reach gamers worldwide. Plan your games to deliver solid performance on the platforms you’ve targeted Understand essential XNA Framework concepts, including object creation, cameras, input handling, libraries, game services, and managing and extending the content pipeline Create a 2D game that will run across 3 platforms (Windows, Xbox 360, and Zune) with a single code base Create a Visualizer media player for the Microsoft Zune Use the High Level Shader Language (HLSL) to communicate directly with graphics hardware Bring realistic physics to your game action and realistic artificial intelligence to your characters Create sophisticated 3D effects that use advanced texturing and a particle system Build networked games, including multiplayer demos, turn-based games, and real-time network games Create 4 full games–2D parallax side scroller, 3D shooter, multiplayer turn-based 2D card game, and a multiplayer real-time 3D game Discover best practices for creating Xbox LIVE Community Games Sell your finished game on Xbox LIVE Marketplace CD-ROM includes: All C# examples and source code presented in this book.

MICROSOFT XNA GAME STUDIO 3 0 UNLEASHED

MICROSOFT XNA GAME STUDIO 3 0 UNLEASHED
Author: CARTER.
Publsiher: Unknown
Total Pages: 135
Release: 2009
Genre: Electronic Book
ISBN: 8131751368

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Microsoft Xna Unleashed Graphics And Game Programming For Xbox 360 And Windows

Microsoft Xna  Unleashed  Graphics And Game Programming For Xbox 360 And Windows
Author: Carter
Publsiher: Pearson Education India
Total Pages: 544
Release: 2007-09
Genre: Electronic Book
ISBN: 8131716163

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Microsoft XNA Unleashed

Microsoft XNA Unleashed
Author: Chad Carter
Publsiher: Sams
Total Pages: 524
Release: 2008
Genre: Computers
ISBN: 0672329646

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Provides information on using Microsoft XNA to create games for the Xbox 360 and for Microsoft Windows.

Windows Phone 7 5 Unleashed

Windows Phone 7 5 Unleashed
Author: Daniel Vaughan
Publsiher: Sams Publishing
Total Pages: 1120
Release: 2012-03-21
Genre: Computers
ISBN: 9780132661096

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Full Color: Figures and code appear as they do in Visual Studio Windows Phone 7.5 Unleashed is the first comprehensive, start-to-finish developer’s guide to Microsoft’s brand-new Windows Phone 7.5. Written by Microsoft MVP and leading WPF/Silverlight innovator Daniel Vaughan, this full-color guide covers everything developers need to rapidly build highly competitive Windows Phone 7.5 mobile apps. Vaughan teaches through complete sample apps that illuminate each key concept with fully explained code and real-world context. He presents real-world best practices for building highly functional and attractive Metro interfaces; integrating touch, rich media, and data; testing; profiling; and more. Throughout, he shares expert insights available in no other book, drawing on his exceptional access to the Windows Phone development team through the elite Microsoft Silverlight and WPF Insiders group. Along the way, he presents exceptionally practical and thorough coverage of many powerful new Windows Phone 7.5 platform enhancements--including full chapters on sensors, the camera, XNA graphics, local databases, scheduled actions, and background file transfers. Detailed information on how to... Get started fast with Silverlight Windows Phone development in Visual Studio Master the Capabilities Model, threading, and the Execution Model Create attractive Metro interfaces using Windows Phone’s rich set of controls, including the Silverlight for Windows Phone Toolkit Make the most of the application bar and other interface elements Enhance user experience with advanced support for touch, gesture, and sensors Build location-aware apps that use Bing Maps and location services Quickly internationalize apps for global markets Leverage Windows Phone 7.5’s improved camera support Connect apps to online services via SOAP, REST, and ODATA Validate user input on the client side or via Web services Use Windows Phone 7.5’s powerful new local database support Implement background actions, file transfers, and audio playback Incorporate game-style XNA graphics Unit test to find defects earlier, saving time and money

Microsoft XNA Unleashed

Microsoft XNA Unleashed
Author: Carter
Publsiher: Unknown
Total Pages: 543
Release: 1900
Genre: Electronic Book
ISBN: OCLC:1027157677

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Microsoft® XNA"!UNLEASHED Graphics and Game Programming for Xbox 360 and Windows Chad Carter Foreword by Tom Miller Developer, XNA Game Studio Express, Microsoft Corporation Microsoft XNA Unleashed provides comprehensive coverage and solid instruction on how to leverage the XNA Framework to create high quality games for Windows and the Xbox 360. The author shows you how to take full advantage of the many features the XNA Framework provides; you will learn the intricacies of important tasks such as adding sound and music to games, as well as creating, loading, and texturing 3D object.

Microsoft XNA Game Studio Creator s Guide

Microsoft XNA Game Studio Creator   s Guide
Author: Stephen Cawood,Pat McGee
Publsiher: McGraw Hill Professional
Total Pages: 482
Release: 2007-05-22
Genre: Computers
ISBN: 9780071510912

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Bring your gaming visions to life with Microsoft XNA Game Studio Express Create complete 3D games using Microsoft XNA Game Studio Express and this hands-on guide. Written by experienced game developers, Microsoft XNA Game Studio Creator's Guide details the fundamentals of great game programming and offers detailed examples. Inside, you'll learn to program a game engine, write shader code, create and animate 3D models, and add fluid motion and special effects. You'll also find out how to launch ballistics, add realistic scenery and terrain, and integrate lighting and textures. Step-by-step tutorials on underlying C# code and explanations of vector and matrix techniques are included. Build and dynamically update XNA game windows and custom 3D objects Learn scintillating animation techniques Create lifelike skyboxes, textures, lighting, and shading effects Program shaders using high-level shader language Develop single- and multi-player games Generate and code terrain with height detection Construct impressive graphics using sprites, multi-texturing, and blending Integrate audio, game dashboards, and score tracking Develop realistic collision detection, ballistics, and particle effects HaHHhhndle keyboard, mouse, and game controller input Create static *.fbx and animated Quake 2 models and control them in code

XNA Game Studio 4 0 Programming

XNA Game Studio 4 0 Programming
Author: Tom Miller,Dean Johnson
Publsiher: Pearson Education
Total Pages: 690
Release: 2010-12-12
Genre: Computers
ISBN: 9780132620130

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Get Started Fast with XNA Game Studio 4.0–and Build Great Games for Both Windows® Phone 7 and Xbox 360® This is the industry’s best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms, from Xbox 360 to Windows Phone 7 and Windows PCs. The only game development book authored by Microsoft XNA development team members, it offers deep insider insights you won’t get anywhere else–including thorough coverage of new Windows Phone APIs for mobile game development. You’ll quickly build simple games and get comfortable with Microsoft’s powerful XNA Game Studio 4.0 toolset. Next, you’ll drill down into every area of XNA, including graphics, input, audio, video, storage, GamerServices, and networking. Miller and Johnson present especially thorough coverage of 3D graphics, from Reach and HiDef to textures, effects, and avatars. Throughout, they introduce new concepts with downloadable code examples designed to help you jumpstart your own projects. Coverage includes Downloading, installing, and getting started with XNA Game Studio 4 Building on capabilities provided in the default game template Using 2D sprites, textures, sprite operations, blending, and SpriteFonts Creating high-performance 3D graphics with XNA’s newly simplified APIs Loading, generating, recording, and playing audio Supporting keyboards, mice, Xbox 360 controllers, Touch, accelerometer, and GPS inputs Managing all types of XNA storage Using avatars as characters in your games Utilizing gamer types, player profiles, presence information, and other GamerServices Supporting Xbox LIVE and networked games Creating higher-level input systems that seamlessly manage cross-platform issues From Windows Phone 7 mobile gaming to Xbox 360, XNA Game Studio 4.0 creates huge new opportunities for experienced Microsoft developers. This book helps you build on skills you already have, to create the compelling games millions of users are searching for.