Mintduino
Download Mintduino full books in PDF, epub, and Kindle. Read online free Mintduino ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!
MintDuino
Author | : James Kelly,Marc de Vinck |
Publsiher | : "O'Reilly Media, Inc." |
Total Pages | : 59 |
Release | : 2011-09-13 |
Genre | : Computers |
ISBN | : 9781449307660 |
Download MintDuino Book in PDF, Epub and Kindle
Get started with MintDuino, the Maker Shed kit that's perfect for learning or teaching the fundamentals of how microcontrollers work. This hands-on book shows you how to build a complete MintDuino project from start to finish. Learn how to assemble the microcontroller on a breadboard (no soldering required), and immediately begin programming it. You'll build the MintDuino Reflex Game in five separate stages or sub-tasks. Breaking down a large project into manageable tasks helps you track down errors quickly, and lets you see how each part of the circuit works. Once you complete the game, you'll have the resources and experience to tackle more MintDuino projects. If you’re interested in the fascinating world of microcontrollers, you'll enjoy this book. Wire up and program the MintDuino to light an LED Build a game that tests the reflexes of two players Learn how to make your “game light” glow at random intervals Construct a pushbutton circuit to control individual players’ LEDs Put all of the components together, including simple code to control your game
MintDuino
Author | : James Floyd Kelly,Marc de Vinck |
Publsiher | : "O'Reilly Media, Inc." |
Total Pages | : 59 |
Release | : 2011-09-13 |
Genre | : Computers |
ISBN | : 9781449317140 |
Download MintDuino Book in PDF, Epub and Kindle
Get started with MintDuino, the Maker Shed kit that's perfect for learning or teaching the fundamentals of how microcontrollers work. This hands-on book shows you how to build a complete MintDuino project from start to finish. Learn how to assemble the microcontroller on a breadboard (no soldering required), and immediately begin programming it. You'll build the MintDuino Reflex Game in five separate stages or sub-tasks. Breaking down a large project into manageable tasks helps you track down errors quickly, and lets you see how each part of the circuit works. Once you complete the game, you'll have the resources and experience to tackle more MintDuino projects. If you’re interested in the fascinating world of microcontrollers, you'll enjoy this book. Wire up and program the MintDuino to light an LED Build a game that tests the reflexes of two players Learn how to make your “game light” glow at random intervals Construct a pushbutton circuit to control individual players’ LEDs Put all of the components together, including simple code to control your game
MintDuino
Author | : James Floyd Kelly |
Publsiher | : Unknown |
Total Pages | : 135 |
Release | : 2011 |
Genre | : Arduino (Programmable controller) |
ISBN | : 1449308082 |
Download MintDuino Book in PDF, Epub and Kindle
Annotation Get started with MintDuino, the Maker Shed kit that's perfect for learning or teaching the fundamentals of how microcontrollers work. This hands-on book shows you how to build a complete MintDuino project from start to finish. Learn how to assemble the microcontroller on a breadboard, and begin programming it.
Make Technology on Your Time Volume 29
Author | : Mark Frauenfelder |
Publsiher | : "O'Reilly Media, Inc." |
Total Pages | : 181 |
Release | : 2012-01-23 |
Genre | : Cooking |
ISBN | : 9781449309947 |
Download Make Technology on Your Time Volume 29 Book in PDF, Epub and Kindle
The first magazine devoted entirely to do-it-yourself technology projects presents its 29th quarterly edition for people who like to tweak, disassemble, recreate, and invent cool new uses for technology. MAKE Volume 29 takes bio-hacking to a new level. Get introduced to DIY tracking devices before they hit the consumer electronics marketplace. Learn how to build an EKG machine to study your heartbeat, and put together a DIY bio lab to study athletic motion using consumer grade hardware.
Make Maker Projects Guide
Author | : Mark Frauenfelder |
Publsiher | : Maker Media, Inc. |
Total Pages | : 314 |
Release | : 2013-07-26 |
Genre | : Technology & Engineering |
ISBN | : 9781680450125 |
Download Make Maker Projects Guide Book in PDF, Epub and Kindle
MAKE Magazine’s annual Maker Faires have become the engine that drives the diverse and ever-expanding maker movement. At the heart of these events are the projects that their clever creators bring to show off and to inspire others to create. This special edition of MAKE celebrates the best of these projects, as seen at the Faires and in the pages of the magazine, as well as profiles of the makers who create them and the Faires that bring them together. Build a secret knock gumball machine Find out how to 3D-print your head Make a high-power water rocket Set up your electronics workbench
Make Technology on Your Time Volume 28
Author | : Mark Frauenfelder |
Publsiher | : "O'Reilly Media, Inc." |
Total Pages | : 187 |
Release | : 2011-10-30 |
Genre | : Computers |
ISBN | : 9781449309930 |
Download Make Technology on Your Time Volume 28 Book in PDF, Epub and Kindle
The first magazine devoted entirely to do-it-yourself technology projectspresents its 28th quarterly edition for people who like to tweak, disassemble, recreate,and invent cool new uses for technology. Express your inner child with MAKE Volume 28, featuring toys and games. Any maker can tell you that lots of experimentation and play time are essential to developing brainpower and creativity. This issue pays tribute to the beloved toys and games you grew up with and their evolution through technology.
Make Technology on Your Time Volume 27
Author | : Mark Frauenfelder |
Publsiher | : "O'Reilly Media, Inc." |
Total Pages | : 181 |
Release | : 2011-07-15 |
Genre | : Computers |
ISBN | : 9781449302467 |
Download Make Technology on Your Time Volume 27 Book in PDF, Epub and Kindle
The robots are coming! MAKE Volume 27 shows you how to build robots that walk, fly, swim, play music, dance, and even extinguish fires. Some of the buildable bots you’ll meet include: Yellow Drum Machine, which roves around looking for things to drum on, then drums, records, and accompanies itself playing catchy rhythms Roomba Recon, Roomba robotic vacuum with a wireless router and webcam on its back, programmed so you can drive it around your house and see what it sees from a browser window anywhere Hamster-Powered Strandbeest, which walks around on eight legs, powered by a hamster inside its hamster globe “head” The winning project from MAKE’s Most Entertaining Robot contest Tiny Robots made from common electronics components. The special Robots section will also include a roundup of hobby robotics highlights, and a Primer on using the EZ-Robot controller board to turn any animatronic toy into a fully controllable robot that recognizes faces and responds to voice commands.
Open Source Lab
Author | : Joshua M. Pearce |
Publsiher | : Newnes |
Total Pages | : 240 |
Release | : 2013-10-04 |
Genre | : Science |
ISBN | : 9780124104860 |
Download Open Source Lab Book in PDF, Epub and Kindle
Open-Source Lab: How to Build Your Own Hardware and Reduce Scientific Research Costs details the development of the free and open-source hardware revolution. The combination of open-source 3D printing and microcontrollers running on free software enables scientists, engineers, and lab personnel in every discipline to develop powerful research tools at unprecedented low costs. After reading Open-Source Lab, you will be able to: Lower equipment costs by making your own hardware Build open-source hardware for scientific research Actively participate in a community in which scientific results are more easily replicated and cited Numerous examples of technologies and the open-source user and developer communities that support them Instructions on how to take advantage of digital design sharing Explanations of Arduinos and RepRaps for scientific use A detailed guide to open-source hardware licenses and basic principles of intellectual property