Mobile Social Game Design
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Mobile Social Game Design
Author | : Tim Fields |
Publsiher | : CRC Press |
Total Pages | : 238 |
Release | : 2014-01-22 |
Genre | : Computers |
ISBN | : 9781466598683 |
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Successfully Navigate the Evolving World of Mobile and Social Game Design and Monetization Completely updated, Mobile & Social Game Design: Monetization Methods and Mechanics, Second Edition explains how to use the interconnectedness of social networks to make "stickier," more compelling games on all types of devices. Through the book’s many design and marketing techniques, strategies, and examples, you will acquire a better understanding of the design and monetization mechanics of mobile and social games as well as working knowledge of industry practices and terminology. Learn How to Attract—and Retain—Gamers and Make Money The book explores how the gaming sector has changed, including the evolution of free-to-play games on mobile and tablet devices, sophisticated subscription model-based products, and games for social media websites, such as Facebook. It also demystifies the alphabet soup of industry terms that have sprouted up around mobile and social game design and monetization. A major focus of the book is on popular mechanisms for acquiring users and methods of monetizing users. The author explains how to put the right kinds of hooks in your games, gather the appropriate metrics, and evaluate that information to increase the game’s overall stickiness and revenue per user. He also discusses the sale of virtual goods and the types of currency used in games, including single and dual currency models. Each chapter includes an interview with industry leaders who share their insight on designing and producing games, analyzing metrics, and much more.
Social Game Design
Author | : Tim Fields,Brandon Cotton |
Publsiher | : CRC Press |
Total Pages | : 264 |
Release | : 2011-12-12 |
Genre | : Computers |
ISBN | : 9780240817675 |
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What game company doesn't want to be the next Zynga? But does the world really need another "ville" game? What we do need are designers who know how to create compelling money-making social games while maintaining their creativity. This book provides the clues to creating social game systems that generate profit.
Social Game Design for Mobile Devices
Author | : Adrian Crook,Jordan Blackman |
Publsiher | : Focal Press |
Total Pages | : 352 |
Release | : 2016-01-01 |
Genre | : Games |
ISBN | : 0415729149 |
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Mobile Social Game Design
Author | : Tim Fields,Brandon Cotton |
Publsiher | : CRC Press |
Total Pages | : 236 |
Release | : 2014-01-22 |
Genre | : Computers |
ISBN | : 9781466598690 |
Download Mobile Social Game Design Book in PDF, Epub and Kindle
Successfully Navigate the Evolving World of Mobile and Social Game Design and Monetization Completely updated, Mobile & Social Game Design: Monetization Methods and Mechanics, Second Edition explains how to use the interconnectedness of social networks to make "stickier," more compelling games on all types of devices. Through the book’s many design and marketing techniques, strategies, and examples, you will acquire a better understanding of the design and monetization mechanics of mobile and social games as well as working knowledge of industry practices and terminology. Learn How to Attract—and Retain—Gamers and Make Money The book explores how the gaming sector has changed, including the evolution of free-to-play games on mobile and tablet devices, sophisticated subscription model-based products, and games for social media websites, such as Facebook. It also demystifies the alphabet soup of industry terms that have sprouted up around mobile and social game design and monetization. A major focus of the book is on popular mechanisms for acquiring users and methods of monetizing users. The author explains how to put the right kinds of hooks in your games, gather the appropriate metrics, and evaluate that information to increase the game’s overall stickiness and revenue per user. He also discusses the sale of virtual goods and the types of currency used in games, including single and dual currency models. Each chapter includes an interview with industry leaders who share their insight on designing and producing games, analyzing metrics, and much more.
Mobile Game Design Essentials
Author | : Dr. Claudio Scolastici,David Nolte |
Publsiher | : Packt Publishing Ltd |
Total Pages | : 521 |
Release | : 2013-11-21 |
Genre | : Computers |
ISBN | : 9781849692991 |
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A step-by-step guide.This book is for all game developers, designers, and hobbyists who want to create assets for mobile games
Social Casual and Mobile Games
Author | : Michele Willson,Tama Leaver |
Publsiher | : Bloomsbury Publishing USA |
Total Pages | : 319 |
Release | : 2016-02-25 |
Genre | : Games & Activities |
ISBN | : 9781501310584 |
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This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com. Social, casual and mobile games, played on devices such as smartphones, tablets, or PCs and accessed through online social networks, have become extremely popular, and are changing the ways in which games are designed, understood, and played. These games have sparked a revolution as more people from a broader demographic than ever play games, shifting the stereotype of gaming away from that of hardcore, dedicated play to that of activities that fit into everyday life. Social, Casual and Mobile Games explores the rapidly changing gaming landscape and discusses the ludic, methodological, theoretical, economic, social and cultural challenges that these changes invoke. With chapters discussing locative games, the new freemium economic model, and gamer demographics, as well as close studies of specific games (including Candy Crush Saga, Angry Birds, and Ingress), this collection offers an insight into the changing nature of games and the impact that mobile media is having upon individuals and societies around the world.
Gamification by Design
Author | : Gabe Zichermann,Christopher Cunningham |
Publsiher | : "O'Reilly Media, Inc." |
Total Pages | : 211 |
Release | : 2011-08 |
Genre | : Computers |
ISBN | : 9781449397678 |
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Provides the design strategi and tactics to integrates game mechanics into any kind of consumer-facing website og mobile app
Visual Design Concepts For Mobile Games
Author | : Chirstopher P Carman |
Publsiher | : CRC Press |
Total Pages | : 321 |
Release | : 2018-01-29 |
Genre | : Computers |
ISBN | : 9781317614982 |
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This book is geared towards both students as well as professionals who are looking to enter the mobile (tablet/smartphone) and PC (personal computer) industry as concept artists (for both 2D and 3D production pipelines) or 2D production artists (game-ready assets). This book is not specifically focused on game design or game development and is also not a 3D modeling or animation guide. However, certain aspects of game design, game development, and 3D modeling and animation will impact the visual development and art creation process. So, at points throughout we will explore topics such as game engine performance and game mechanics, though at a very high-level, bird's-eye, vantage point and only as they pertain to the visual development of the various assignments throughout this book. Through the completion of the exercises and assignments contained within Visual Development for Web & Mobile Games readers will be guided through the visual development process and execution of a variety of concepts and assets (final game art). This includes categories such as characters, props, and backgrounds, within an isometric design template. The categories themselves will relate more to their function within a very simple game design template than their completed visual representation (e.g., the "big build-able" category could be anything from a town square to a fire breathing dragon as long as it fits within the bare bones parameters of the asset types functionality). The concept, theme, and style of these assets, as well as the world they inhabit, will be completely up to the individual artist. Key Features Weaves knowledge of classic visual development principles and web/mobile game art production practices. Assignments and exercises at the end of every chapter allow the reader to create a game art project from start to finish. Examines both 2D/3D game art pipelines. Includes a companion website with project files, asset downloads & author created video tutorials.