MoCap for Artists

MoCap for Artists
Author: Midori Kitagawa,Brian Windsor
Publsiher: CRC Press
Total Pages: 232
Release: 2020-10-14
Genre: Computers
ISBN: 9781136139666

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Make motion capture part of your graphics and effects arsenal. This introduction to motion capture principles and techniques delivers a working understanding of today's state-of-the-art systems and workflows without the arcane pseudocodes and equations. Learn about the alternative systems, how they have evolved, and how they are typically used, as well as tried-and-true workflows that you can put to work for optimal effect. Demo files and tutorials provided on the companion CD deliver first-hand experience with some of the core processes.

MoCap for Artists

MoCap for Artists
Author: Midori Kitagawa,Brian Windsor
Publsiher: Unknown
Total Pages: 232
Release: 2012
Genre: Mathematics
ISBN: OCLC:1102387032

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Make motion capture part of your graphics and effects arsenal. This introduction to motion capture principles and techniques delivers a working understanding of today's state-of-the-art systems and workflows without the arcane pseudocodes and equations. Learn about the alternative systems, how they have evolved, and how they are typically used, as well as tried-and-true workflows that you can put to work for optimal effect. Demo files and tutorials provided on the companion CD deliver first-hand experience with some of the core processes.

The Mocap Book

The Mocap Book
Author: Ricardo Tobon
Publsiher: Foris Force
Total Pages: 50
Release: 2010
Genre: Computers
ISBN: 9780615293066

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An in-depth guide to the process of digitizing motions from the acquisitions stages all the way to the animation enhancement and file integration phases. Provides step-by-step instructions, practical exercises and illustrated examples of the different steps of the mocap process that include acquisition, tracking, solving, integration, animation and motion mixing. This edition covers a Cortex to Motion Builder to Maya motion capture pipeline.

Creative Shutter Speed

Creative Shutter Speed
Author: Derek Doeffinger
Publsiher: John Wiley & Sons
Total Pages: 274
Release: 2011-02-23
Genre: Photography
ISBN: 9780470567456

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A unique guide to creative shutter speed techniques, illustrated with striking full-color examples Along with available light and aperture, shutter speed is one of the variables that determine exposure–the amount of light that reaches the camera's sensor. Set on automatic modes, cameras typically attempt to reduce or eliminate blur in a picture. But by manipulating shutter speed creatively, photographers can achieve a range of striking motion blur or stop-action effects. Using an array of inspiring photographs depicting people, wildlife, and landscapes, Creative Power of Shutter Speed explains how to "read" the light and movement in a potential photograph and identify the best shutter speed for the desired effect.

Understanding Motion Capture for Computer Animation

Understanding Motion Capture for Computer Animation
Author: Alberto Menache
Publsiher: Elsevier
Total Pages: 276
Release: 2011-01-24
Genre: Computers
ISBN: 0123814979

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Understanding Motion Capture for Computer Animation discusses the latest technology developments in digital design, film, games, medicine, sports, and security engineering. Motion capture records a live-motion event and translates it into a digital context. It is the technology that converts a live performance into a digital performance. In contrast, performance animation is the actual performance that brings life to the character, even without using technology. If motion capture is the collection of data that represents motion, performance animation is the character that a performer represents. The book offers extensive information about motion capture. It includes state-of-the-art technology, methodology, and developments in the current motion-capture industry. In particular, the different ways to capture motions are discussed, including using cameras or electromagnetic fields in tracking a group of sensors. This book will be useful for students taking a course about digital filming, as well as for anyone who is interested in this topic. Completely revised to include almost 40% new content with emphasis on RF and Facial Motion Capture Systems Describes all the mathematical principles associated with motion capture and 3D character mechanics Helps you budget by explaining the costs associated with individualized motion capture projects

Art of the Jungle Book

Art of the Jungle Book
Author: Ellen Wolff
Publsiher: Titan Books
Total Pages: 156
Release: 2016-03-18
Genre: Electronic Book
ISBN: 1785652559

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The Art of The Jungle Book provides an in-depth look at Disney's latest film. Dazzling concept art, behind-the-scenes photography, CG designs, and more come together to highlight the visual spectacle of the film. Delving into the film's interpretation of iconic Jungle Book elements, from beloved characters such as Baloo to the jungle itself, the book lavishly illustrates the magic behind the art of the film.

Motion Capture in Performance

Motion Capture in Performance
Author: M. Delbridge
Publsiher: Springer
Total Pages: 94
Release: 2015-03-04
Genre: Performing Arts
ISBN: 9781137505811

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Motion Capture in Performance explores the historical origins, properties and implications of Motion Capture. It introduces a new mode of performance for the commercial film, animation, and console gaming industries - 'Performance Capture', a distinct interdisciplinary discourse in the fields of theatre, animation, performance studies and film.

The Complete Guide to Photorealism for Visual Effects Visualization and Games

The Complete Guide to Photorealism for Visual Effects  Visualization and Games
Author: Eran Dinur
Publsiher: Routledge
Total Pages: 268
Release: 2021-11-14
Genre: Art
ISBN: 9780429534348

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This book offers a comprehensive and detailed guide to accomplishing and perfecting a photorealistic look in digital content across visual effects, architectural and product visualization, and games. Emmy award-winning VFX supervisor Eran Dinur offers readers a deeper understanding of the complex interplay of light, surfaces, atmospherics, and optical effects, and then discusses techniques to achieve this complexity in the digital realm, covering both 3D and 2D methodologies. In addition, the book features artwork, case studies, and interviews with leading artists in the fields of VFX, visualization, and games. Exploring color, integration, light and surface behaviour, atmospherics, shading, texturing, physically-based rendering, procedural modelling, compositing, matte painting, lens/camera effects, and much more, Dinur offers a compelling, elegant guide to achieving photorealism in digital media and creating imagery that is seamless from real footage. Its broad perspective makes this detailed guide suitable for VFX, visualization and game artists and students, as well as directors, architects, designers, and anyone who strives to achieve convincing, believable visuals in digital media.