Modeling Software With Finite State Machines
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Modeling Software with Finite State Machines
Author | : Ferdinand Wagner,Ruedi Schmuki,Thomas Wagner,Peter Wolstenholme |
Publsiher | : CRC Press |
Total Pages | : 392 |
Release | : 2006-05-15 |
Genre | : Computers |
ISBN | : 9781420013641 |
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Modeling Software with Finite State Machines: A Practical Approach explains how to apply finite state machines to software development. It provides a critical analysis of using finite state machines as a foundation for executable specifications to reduce software development effort and improve quality. This book discusses the design of a state machine and of a system of state machines. It also presents a detailed analysis of development issues relating to behavior modeling with design examples and design rules for using finite state machines. This volume describes a coherent and well-tested framework for generating reliable software for even the most complex tasks. The authors demonstrate that the established practice of using a specification as a basis for coding is wrong. Divided into three parts, this book opens by delivering the authors' expert opinions on software, covering the evolution of development as well as costs, methods, programmers, and the development cycle. The remaining two parts encourage the use of state machines: promoting the virtual finite state machine (Vfsm) method and the StateWORKS development tools.
Finite State Machines in Hardware
Author | : Volnei A. Pedroni |
Publsiher | : MIT Press |
Total Pages | : 353 |
Release | : 2013-12-20 |
Genre | : Technology & Engineering |
ISBN | : 9780262019668 |
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A comprehensive guide to the theory and design of hardware-implemented finite state machines, with design examples developed in both VHDL and SystemVerilog languages. Modern, complex digital systems invariably include hardware-implemented finite state machines. The correct design of such parts is crucial for attaining proper system performance. This book offers detailed, comprehensive coverage of the theory and design for any category of hardware-implemented finite state machines. It describes crucial design problems that lead to incorrect or far from optimal implementation and provides examples of finite state machines developed in both VHDL and SystemVerilog (the successor of Verilog) hardware description languages. Important features include: extensive review of design practices for sequential digital circuits; a new division of all state machines into three hardware-based categories, encompassing all possible situations, with numerous practical examples provided in all three categories; the presentation of complete designs, with detailed VHDL and SystemVerilog codes, comments, and simulation results, all tested in FPGA devices; and exercise examples, all of which can be synthesized, simulated, and physically implemented in FPGA boards. Additional material is available on the book's Website. Designing a state machine in hardware is more complex than designing it in software. Although interest in hardware for finite state machines has grown dramatically in recent years, there is no comprehensive treatment of the subject. This book offers the most detailed coverage of finite state machines available. It will be essential for industrial designers of digital systems and for students of electrical engineering and computer science.
Handbook of Finite State Based Models and Applications
Author | : Jiacun Wang |
Publsiher | : CRC Press |
Total Pages | : 409 |
Release | : 2016-04-19 |
Genre | : Computers |
ISBN | : 9781439846193 |
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Applicable to any problem that requires a finite number of solutions, finite state-based models (also called finite state machines or finite state automata) have found wide use in various areas of computer science and engineering. Handbook of Finite State Based Models and Applications provides a complete collection of introductory materials on fini
Game Programming Patterns
Author | : Robert Nystrom |
Publsiher | : Genever Benning |
Total Pages | : 354 |
Release | : 2014-11-03 |
Genre | : Computers |
ISBN | : 9780990582915 |
Download Game Programming Patterns Book in PDF, Epub and Kindle
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
Practical Statecharts in C C
Author | : Miro Samek |
Publsiher | : CRC Press |
Total Pages | : 412 |
Release | : 2002-01-07 |
Genre | : Computers |
ISBN | : 9781578201105 |
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'Downright revolutionary... the title is a major understatement... 'Quantum Programming' may ultimately change the way embedded software is designed.' -- Michael Barr, Editor-in-Chief, Embedded Systems Programming magazine (Click here
Real Time Software Design for Embedded Systems
Author | : Hassan Gomaa |
Publsiher | : Cambridge University Press |
Total Pages | : 613 |
Release | : 2016-05-26 |
Genre | : Computers |
ISBN | : 9781107041097 |
Download Real Time Software Design for Embedded Systems Book in PDF, Epub and Kindle
Organized as an introduction followed by several self-contained chapters, this tutorial takes the reader from use cases to complete architectures for real-time embedded systems using SysML, UML, and MARTE and shows how to apply the COMET/RTE design method to real-world problems. --
Constructing the User Interface with Statecharts
Author | : Ian Horrocks |
Publsiher | : Addison-Wesley Professional |
Total Pages | : 280 |
Release | : 1999 |
Genre | : Computers |
ISBN | : UOM:39015043820755 |
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Readers will learn how to design, implement, and test high quality user interface software, rapidly, while using it with any Graphic User Interface (GUI) development tool. This book allows developers to work at the design level and never have to drop down the code.
Practical UML Statecharts in C C
Author | : Miro Samek |
Publsiher | : CRC Press |
Total Pages | : 728 |
Release | : 2008-10-03 |
Genre | : Computers |
ISBN | : 9781482249262 |
Download Practical UML Statecharts in C C Book in PDF, Epub and Kindle
Practical UML Statecharts in C/C++ Second Edition bridges the gap between high-level abstract concepts of the Unified Modeling Language (UML) and the actual programming aspects of modern hierarchical state machines (UML statecharts). The book describes a lightweight, open source, event-driven infrastructure, called QP that enables direct manual coding UML statecharts and concurrent event-driven applications in C or C++ without big tools. This book is presented in two parts. In Part I, you get a practical description of the relevant state machine concepts starting from traditional finite state automata to modern UML state machines followed by state machine coding techniques and state-machine design patterns, all illustrated with executable examples. In Part II, you find a detailed design study of a generic real-time framework indispensable for combining concurrent, event-driven state machines into robust applications. Part II begins with a clear explanation of the key event-driven programming concepts such as inversion of control ( Hollywood Principle ), blocking versus non-blocking code, run-to-completion (RTC) execution semantics, the importance of event queues, dealing with time, and the role of state machines to maintain the context from one event to the next. This background is designed to help software developers in making the transition from the traditional sequential to the modern event-driven programming, which can be one of the trickiest paradigm shifts. The lightweight QP event-driven infrastructure goes several steps beyond the traditional real-time operating system (RTOS). In the simplest configuration, QP runs on bare-metal microprocessor, microcontroller, or DSP completely replacing the RTOS. QP can also work with almost any OS/RTOS to take advantage of the existing device drivers, communication stacks, and other middleware. The accompanying website to this book contains complete open source code for QP, ports to popular processors and operating systems, including 80x86, ARM Cortex-M3, MSP430, and Linux, as well as all examples described in the book.