Modern Geometric Computing for Visualization

Modern Geometric Computing for Visualization
Author: Tosiyasu L. Kunii,Yoshihisa Shinagawa
Publsiher: Springer Science & Business Media
Total Pages: 271
Release: 2012-12-06
Genre: Computers
ISBN: 9784431682073

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This volume is on "modem geometric computing for visualization" which is at the forefront of multi-disciplinary advanced research areas. This area is attracting intensive research interest across many application fields: singularity in cosmology, turbulence in ocean engineering, high energy physics, molecular dynamics, environmental problems, modem mathe matics, computer graphics, and pattern recognition. Visualization re quires the computation of displayable shapes which are becoming more and more complex in proportion to the complexity of the objects and phenomena visualized. Fast computation requires information locality. Attaining information locality is achieved through characterizing the shapes in geometry and topology, and the large amount of computation required through the use of supercomputers. This volume contains the initial results of our efforts to satisfy these re quirements by inviting experts and selecting new research works through review processes. To be more specific, this book presents the proceedings of the International Workshop on Modem Geometric Computing for Visualization held at Kogakuin University, Tokyo, Japan, June 29-30, 1992 organized by the Computer Graphics Society, Japan Personal Com puter Software Association, Kogakuin University, and the Department of Information Science, Faculty of Science, The University of Tokyo. We received extremely high-quality papers for review from five different countries, one from Australia, one from Italy, four from Japan, one from Singapore and three from the United States, and we accepted eight papers and rejected two.

Modern Geometric Computing for Visualization

Modern Geometric Computing for Visualization
Author: Toshiyasu Kunii
Publsiher: Unknown
Total Pages: 272
Release: 1992-01-01
Genre: Computer graphics
ISBN: 3540701052

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Modern Geometric Computing for Visualization

Modern Geometric Computing for Visualization
Author: Tosiyasu Kunii,Yoshihisa Shinagawa
Publsiher: Springer
Total Pages: 272
Release: 1992-07-28
Genre: Computers
ISBN: 4431701052

Download Modern Geometric Computing for Visualization Book in PDF, Epub and Kindle

This volume is on "modem geometric computing for visualization" which is at the forefront of multi-disciplinary advanced research areas. This area is attracting intensive research interest across many application fields: singularity in cosmology, turbulence in ocean engineering, high energy physics, molecular dynamics, environmental problems, modem mathe matics, computer graphics, and pattern recognition. Visualization re quires the computation of displayable shapes which are becoming more and more complex in proportion to the complexity of the objects and phenomena visualized. Fast computation requires information locality. Attaining information locality is achieved through characterizing the shapes in geometry and topology, and the large amount of computation required through the use of supercomputers. This volume contains the initial results of our efforts to satisfy these re quirements by inviting experts and selecting new research works through review processes. To be more specific, this book presents the proceedings of the International Workshop on Modem Geometric Computing for Visualization held at Kogakuin University, Tokyo, Japan, June 29-30, 1992 organized by the Computer Graphics Society, Japan Personal Com puter Software Association, Kogakuin University, and the Department of Information Science, Faculty of Science, The University of Tokyo. We received extremely high-quality papers for review from five different countries, one from Australia, one from Italy, four from Japan, one from Singapore and three from the United States, and we accepted eight papers and rejected two.

Scientific Information Bulletin

Scientific Information Bulletin
Author: Anonim
Publsiher: Unknown
Total Pages: 158
Release: 1992
Genre: Research
ISBN: OSU:32435050750140

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Author: Eduardo Bayro-Corrochano,Gerik Scheuermann
Publsiher: Springer Science & Business Media
Total Pages: 527
Release: 2010-11-20
Genre: Computers
ISBN: 9781849961103

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Geometric algebra provides a rich and general mathematical framework for the development of solutions, concepts and computer algorithms without losing geometric insight into the problem in question. Many current mathematical subjects can be treated in an unified manner without abandoning the mathematical system of geometric algebra, such as multilinear algebra, projective and affine geometry, calculus on manifolds, Riemann geometry, the representation of Lie algebras and Lie groups using bivector algebras, and conformal geometry. Geometric Algebra Computing in Engineering and Computer Science presents contributions from an international selection of experts in the field. This useful text/reference offers new insights and solutions for the development of theorems, algorithms and advanced methods for real-time applications across a range of disciplines. The book also provides an introduction to advanced screw theory and conformal geometry. Written in an accessible style, the discussion of all applications is enhanced by the inclusion of numerous examples, figures and experimental analysis. Topics and features: Provides a thorough discussion of several tasks for image processing, pattern recognition, computer vision, robotics and computer graphics using the geometric algebra framework Introduces nonspecialists to screw theory in the geometric algebra framework, offering a tutorial on conformal geometric algebra and an overview of recent applications of geometric algebra Explores new developments in the domain of Clifford Fourier Transforms and Clifford Wavelet Transform, including novel applications of Clifford Fourier transforms for 3D visualization and colour image spectral analysis Presents a detailed study of fluid flow problems with quaternionic analysis Examines new algorithms for geometric neural computing and cognitive systems Analyzes computer software packages for extensive calculations in geometric algebra, investigating the algorithmic complexity of key geometric operations and how the program code can be optimized for real-time computations The book is an essential resource for computer scientists, applied physicists, AI researchers and mechanical and electrical engineers. It will also be of value to graduate students and researchers interested in a modern language for geometric computing. Prof. Dr. Eng. Eduardo Bayro-Corrochano is a Full Professor of Geometric Computing at Cinvestav, Mexico. He is the author of the Springer titles Geometric Computing for Perception Action Systems, Handbook of Geometric Computing, and Geometric Computing for Wavelet Transforms, Robot Vision, Learning, Control and Action. Prof. Dr. Gerik Scheuermann is a Full Professor at the University of Leipzig, Germany. He is the author of the Springer title Topology-Based Methods in Visualization II.

Communicating with Virtual Worlds

Communicating with Virtual Worlds
Author: Nadia Magnenat Thalmann,Daniel Thalmann
Publsiher: Springer Science & Business Media
Total Pages: 615
Release: 2012-12-06
Genre: Computers
ISBN: 9784431684565

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This volume presents the proceedings of COMPUTER GRAPHICS INTERNATIONAL '93 (COl '93), the Eleventh International Conference of the Computer Graphics Society (CGS), COl '93 has been held in Lausanne, Switzerland from June 21-25,1993 under the theme Communicating with Virtual Worlds. Since its foundation in 1983, COl conference has continued to attract high qUality research articles in all aspects of computer graphics and its applications. Previous conferences in this series were held in Japan (1983-1987), in Switzerland (1988), in the United Kingdom (1989), in Singapore (1990), in the United States (1991), and in Japan (1992). Future CG International conferences are planned in Australia (1994), and in the United Kingdom (1995). COS also organizes each year Computer Animation in Geneva, an international workshop and Computer Generated Film Festival. Two new CGS events are planned in 1993: Pacific Graphics '93 in Seoul and MMM '93, an International Conference on Multi-Media MOdeling in Singapore.

Frontiers of Human Centered Computing Online Communities and Virtual Environments

Frontiers of Human Centered Computing  Online Communities and Virtual Environments
Author: Rae Earnshaw,Richard Guedj,Andries Van Dam,John Vince
Publsiher: Springer Science & Business Media
Total Pages: 482
Release: 2012-12-06
Genre: Computers
ISBN: 9781447102595

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Rae Earnshawand John A. Vince --_. . _----- 1 Introduction The USPresident's Information Technology Advisory Committee (PITAC)recently advised the US Senate of the strategic importance of investing in IT for the 21st century, particularlyin the areas of software,human-computer interaction, scalable information infrastructure, high-end computing and socioeconomic issues [1]. Research frontiers ofhuman-computer interaction include the desire that interac tion be more centered around human needs and capabilities, and that the human environment be considered in virtual environments and in other contextual infor mation-processing activities. The overall goal is to make users more effective in their information or communication tasks by reducing learning times, speeding performance, lowering error rates, facilitating retention and increasing subjective satisfaction. Improved designs can dramatically increase effectiveness for users, who range from novices to experts and who have diverse cultures with varying educational backgrounds. Their lives could be made more satisfying, their work safer, their learning easier and their health better.

Mathematical Visualization

Mathematical Visualization
Author: H.-C. Hege,K. Polthier
Publsiher: Springer Science & Business Media
Total Pages: 398
Release: 2013-03-09
Genre: Mathematics
ISBN: 9783662035672

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Mathematical Visualization is a young new discipline. It offers efficient visualization tools to the classical subjects of mathematics, and applies mathematical techniques to problems in computer graphics and scientific visualization. Originally, it started in the interdisciplinary area of differential geometry, numerical mathematics, and computer graphics. In recent years, the methods developed have found important applications. The current volume is the quintessence of an international workshop in September 1997 in Berlin, focusing on recent developments in this emerging area. Experts present selected research work on new algorithms for visualization problems, describe the application and experiments in geometry, and develop new numerical or computer graphical techniques.