Mondo 2000

Mondo 2000
Author: R. U. Sirius
Publsiher: Harper Perennial
Total Pages: 324
Release: 1992
Genre: Computers
ISBN: STANFORD:36105008869393

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Annotated selections from past issues of MONDO 2000.

MONDO 2000

MONDO 2000
Author: Anonim
Publsiher: Unknown
Total Pages: 260
Release: 1997
Genre: Cybernetics
ISBN: STANFORD:36105113577899

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Mondo Nano

Mondo Nano
Author: Colin Milburn
Publsiher: Duke University Press
Total Pages: 424
Release: 2015-03-02
Genre: Computers
ISBN: 9780822376330

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In Mondo Nano Colin Milburn takes his readers on a playful expedition through the emerging landscape of nanotechnology, offering a light-hearted yet critical account of our high-tech world of fun and games. This expedition ventures into discussions of the first nanocars, the popular video games Second Life, Crysis, and BioShock, international nanosoccer tournaments, and utopian nano cities. Along the way, Milburn shows how the methods, dispositions, and goals of nanotechnology research converge with video game culture. With an emphasis on play, scientists and gamers alike are building a new world atom by atom, transforming scientific speculations and video game fantasies into reality. Milburn suggests that the closing of the gap between bits and atoms entices scientists, geeks, and gamers to dream of a completely programmable future. Welcome to the wild world of Mondo Nano.

Contested Bodies

Contested Bodies
Author: John Hassard,Ruth Holliday
Publsiher: Routledge
Total Pages: 201
Release: 2003-10-04
Genre: Social Science
ISBN: 9781134644186

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Contested Bodies brings together a number of different accounts and perspectives on the body, drawing out some of the key connections and disjunctures from this most contested of topics.

Gendered Bodies and New Technologies

Gendered Bodies and New Technologies
Author: Amanda du Preez
Publsiher: Cambridge Scholars Publishing
Total Pages: 215
Release: 2009-10-02
Genre: Social Science
ISBN: 9781443815413

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In this era of ubiquitous information flow, heightened mobility and limitless consumer convenience, human interaction with new technologies has become increasingly seamless. In the process, the human body is effectively and steadily reduced to just another interface, or a “second life”, so to speak. What is easily forgotten during this translucent transaction is that being human also necessarily implies being embodied. In other words, to constitute a body in its non-negotiable physicality is still what it entails to be human (amongst other things). To live daily in and through the complicated and dynamic intersection between “mind” and “body”, psychology and physiology―also known as embodiment―is what makes us human.

Quantum Jump

Quantum Jump
Author: W. R. Clement
Publsiher: Insomniac Press
Total Pages: 485
Release: 1998
Genre: Abstraction
ISBN: 9781897414484

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Quantum Jump was written for individuals trying to make sense of the rapid social and political changes overtaking their lives. Clement explains how our civilization is undergoing a translation similar to the European Renaissance, the development of managed agriculture or the invention of writing. Each of these eras brought about new world-views and broadened the intellectual scope through which we perceive our world. The Renaissance was triggered by the discovery of perspective OCo the means to manipulate three dimensions OCo and implemented by the bill of exchange and new mathematics. Our newest era began in 1900 with the discovery that the universe exists in many more than three dimensions. Exploration of this realm via mathematics and computers will drive the immediate future. This is a guide to surviving the jump from the industrial age to the onrushing era of hyperspace. The changes wrought by this era transition are already formidable OCo the rise of global capitalism and new industries, the collapse of the Soviet Union OCo but they are only the beginning. History shows that era transitions are juggernauts, imposing massive individual, cultural and social adaptation. Clement analyzes current responses, from retreats into tribalism to the erection of a ''New World Order'' of global corporatism and trading blocs; he concludes that neither is viable. Instead, he points to skills like tangential and lateral thinking that will better equip individual readers with the points of view required in tomorrow's world."

An Introduction to Cybercultures

An Introduction to Cybercultures
Author: David Bell
Publsiher: Routledge
Total Pages: 254
Release: 2006-09-07
Genre: Social Science
ISBN: 9781134540990

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An Introduction to Cybercultures provides an accessible guide to the major forms, practices and meanings of this rapidly-growing field. From the evolution of hardware and software to the emergence of cyberpunk film and fiction, David Bell introduces readers to the key aspects of cyberculture, including email, the internet, digital imaging technologies, computer games and digital special effects. Each chapter contains `hot links' to key articles in its companion volume, The Cybercultures Reader, suggestions for further reading, and details of relevant websites. Individual chapters examine: · Cybercultures: an introduction · Storying cyberspace · Cultural Studies in cyberspace · Community and cyberculture · Identities in cyberculture · Bodies in cyberculture · Cybersubcultures · Researching cybercultures

The Visioneers

The Visioneers
Author: W. Patrick McCray
Publsiher: Princeton University Press
Total Pages: 366
Release: 2017-06-06
Genre: Science
ISBN: 9780691176291

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The story of the visionary scientists who invented the future In 1969, Princeton physicist Gerard O'Neill began looking outward to space colonies as the new frontier for humanity's expansion. A decade later, Eric Drexler, an MIT-trained engineer, turned his attention to the molecular world as the place where society's future needs could be met using self-replicating nanoscale machines. These modern utopians predicted that their technologies could transform society as humans mastered the ability to create new worlds, undertook atomic-scale engineering, and, if truly successful, overcame their own biological limits. The Visioneers tells the story of how these scientists and the communities they fostered imagined, designed, and popularized speculative technologies such as space colonies and nanotechnologies. Patrick McCray traces how these visioneers blended countercultural ideals with hard science, entrepreneurship, libertarianism, and unbridled optimism about the future. He shows how they built networks that communicated their ideas to writers, politicians, and corporate leaders. But the visioneers were not immune to failure—or to the lures of profit, celebrity, and hype. O'Neill and Drexler faced difficulty funding their work and overcoming colleagues' skepticism, and saw their ideas co-opted and transformed by Timothy Leary, the scriptwriters of Star Trek, and many others. Ultimately, both men struggled to overcome stigma and ostracism as they tried to unshackle their visioneering from pejorative labels like "fringe" and "pseudoscience.? The Visioneers provides a balanced look at the successes and pitfalls they encountered. The book exposes the dangers of promotion—oversimplification, misuse, and misunderstanding—that can plague exploratory science. But above all, it highlights the importance of radical new ideas that inspire us to support cutting-edge research into tomorrow's technologies.