Motion Blur

Motion Blur
Author: Fouad Sabry
Publsiher: One Billion Knowledgeable
Total Pages: 121
Release: 2024-05-04
Genre: Computers
ISBN: PKEY:6610000560141

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What is Motion Blur Motion blur is the apparent streaking of moving objects in a photograph or a sequence of frames, such as a film or animation. It results when the image being recorded changes during the recording of a single exposure, due to rapid movement or long exposure. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: Motion blur Chapter 2: Frame rate Chapter 3: Shutter speed Chapter 4: Bullet time Chapter 5: Go motion Chapter 6: Match moving Chapter 7: High-speed photography Chapter 8: Image stabilization Chapter 9: Display motion blur Chapter 10: Rolling shutter (II) Answering the public top questions about motion blur. (III) Real world examples for the usage of motion blur in many fields. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Motion Blur.

Mastering Autodesk Maya 2014

Mastering Autodesk Maya 2014
Author: Todd Palamar
Publsiher: John Wiley & Sons
Total Pages: 1058
Release: 2013-06-12
Genre: Computers
ISBN: 9781118751749

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Hands-on intermediate-to-advanced coverage of the leading 3D software Autodesk Maya is the industry-leading 3D animation and effects software used in movies, visual effects, games, and other genres. If you already know the basics of Maya and are ready to elevate your skills, then this book is for you. Nearly 1,000 pages are packed with organized, professional, and valuable insight on the leading 3D application on the market, enabling you to unlock the software's more complex features. Ideal as both a tutorial and study guide for the Autodesk Maya exam, this Autodesk Official Press book gets you up to speed on Maya's latest features and expands your skills with advanced instruction on cloth, fur, and fluids. Features challenging tutorials and real-world scenarios from some of the leading professionals in the industry Provides you with valuable insight into the entire CG production pipeline Covers the very latest Maya 2014 tools and features, including updates to dynamics, Maya muscle, stereo cameras, assets, rendering with mental ray, and more Helps you gain proficiency in high-level techniques for film, television, game development, and more If you've been looking for a complete, professional quality Maya resource to turn to again and again, look no further than Mastering Autodesk Maya 2104.

Motion Blur 2

Motion Blur 2
Author: Shane R. J. Walter,Onedotzero
Publsiher: Laurence King Pub
Total Pages: 256
Release: 2007
Genre: Computers
ISBN: 1856695093

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Following on the success of Motion Blur, Motion Blur 2 offers a new selection of studios and films from the leading digital film company onedotzero. Through screen grabs, storyboards and interviews, the book features the groundbreaking work of 30 international filmmakers exploring motion graphics, broadcast design, digital film effects and animation. Arrestingly packaged for a design audience, the book includes a DVD.

Vegas Pro 8 Editing Workshop

Vegas Pro 8 Editing Workshop
Author: Douglas Spotted Eagle
Publsiher: CRC Press
Total Pages: 528
Release: 2008-03-26
Genre: Performing Arts
ISBN: 9781136059582

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Master the Vegas Pro 8 toolset, including its industry-leading HD and audio capabilities. This comprehensive guide delivers the nuts and bolts of the essential tasks, from installing the application to outputting, together with practical editing techniques and real-world examples for working more efficiently. Packed with all the necessary materials, including video footage, sequences, and detailed instructions, this book and DVD combo gives you a working knowledge of Vegas Pro 8. Better expert advice simply can't be found. Key features include: * Capturing video including HD, HDV, XDCAM, and AVCHD * Using editing tools, transitions, filters, and third-party plug-ins * Multicam production and editing * Color correction, titling and compositing * Recording and editing audio; using audio plug-ins * Creating and using Media Manager databases * Web video workflow * 24p HDCAM/DVCAM workflow for the independent filmmaker

A Survey of Blur Detection and Sharpness Assessment Methods

A Survey of Blur Detection and Sharpness Assessment Methods
Author: Juan Andrade
Publsiher: Springer Nature
Total Pages: 95
Release: 2022-06-01
Genre: Technology & Engineering
ISBN: 9783031015298

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Blurring is almost an omnipresent effect on natural images. The main causes of blurring in images include: (a) the existence of objects at different depths within the scene which is known as defocus blur; (b) blurring due to motion either of objects in the scene or the imaging device; and (c) blurring due to atmospheric turbulence. Automatic estimation of spatially varying sharpness/blurriness has several applications including depth estimation, image quality assessment, information retrieval, image restoration, among others. There are some cases in which blur is intentionally introduced or enhanced; for example, in artistic photography and cinematography in which blur is intentionally introduced to emphasize a certain image region. Bokeh is a technique that introduces defocus blur with aesthetic purposes. Additionally, in trending applications like augmented and virtual reality usually, blur is introduced in order to provide/enhance depth perception. Digital images and videos are produced every day in astonishing amounts and the demand for higher quality is constantly rising which creates a need for advanced image quality assessment. Additionally, image quality assessment is important for the performance of image processing algorithms. It has been determined that image noise and artifacts can affect the performance of algorithms such as face detection and recognition, image saliency detection, and video target tracking. Therefore, image quality assessment (IQA) has been a topic of intense research in the fields of image processing and computer vision. Since humans are the end consumers of multimedia signals, subjective quality metrics provide the most reliable results; however, their cost in addition to time requirements makes them unfeasible for practical applications. Thus, objective quality metrics are usually preferred.

Real Time Rendering Fourth Edition

Real Time Rendering  Fourth Edition
Author: Tomas Akenine-Möller,Eric Haines,Naty Hoffman
Publsiher: CRC Press
Total Pages: 1199
Release: 2018-08-06
Genre: Computers
ISBN: 9781351816151

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Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.

Autodesk 3ds Max 2021 Rendering Book

Autodesk 3ds Max 2021 Rendering Book
Author: Serdar Hakan DÜZGÖREN
Publsiher: Serdar Hakan DÜZGÖREN
Total Pages: 392
Release: 2024
Genre: Computers
ISBN: 9182736450XXX

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Preface Hello everyone, in this book, we talked about the rendering systems and rendering features of Autodesk 3ds Max 2021 in detail. Thanks to this book, how to render with Autodesk 3ds Max 2021, what are the existing render engines and you will have detailed information about the network rendering process, now let's briefly look at the topics; · Rendering · Cameras · To Render a Still Image or an Animation · Rendered Frame Window · Render Output File Dialog · To View an Image File · Rendering Commands · Renderers · To Render Separate Elements · Baking to Texture · Rendering to Texture (Legacy) · To Create a Snapshot of a Viewport · To Render a Preview Animation · Compare Media Files (RAM Player) · To Create a Panorama · Network Rendering · To Use the Batch Render Tool · Command-Line Rendering Our book consists of 18 main titles in total and many more topics are covered in detail. Serdar Hakan DÜZGÖREN Autodesk Expert Elite | Autodesk Offical Member | Autodesk Int. Moderator | Autodesk Consultant

Advances in Image and Video Technology

Advances in Image and Video Technology
Author: Long-Wen Chang
Publsiher: Springer Science & Business Media
Total Pages: 1371
Release: 2006-11-29
Genre: Computers
ISBN: 9783540682974

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This book constitutes the refereed proceedings of the First Pacific Rim Symposium on Image and Video Technology, PSIVT 2006, held in Hsinchu, Taiwan in December 2006. The 76 revised full papers and 58 revised poster papers cover a wide range of topics, including all aspects of video and multimedia, both technical and artistic perspectives and both theoretical and practical issues.