MPEG V

MPEG V
Author: Kyoungro Yoon,Sang-Kyun Kim,Jae Joon Han,Seungju Han,Marius Preda
Publsiher: Academic Press
Total Pages: 210
Release: 2015-02-24
Genre: Computers
ISBN: 9780124202030

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This book is the first to cover the recently developed MPEG-V standard, explaining the fundamentals of each part of the technology and exploring potential applications. Written by experts in the field who were instrumental in the development of the standard, this book goes beyond the scope of the official standard documentation, describing how to use the technology in a practical context and how to combine it with other information such as audio, video, images, and text. Each chapter follows an easy-to-understand format, first examining how each part of the standard is composed, then covers intended uses and applications for each particular effect. With this book, you will learn how to: Use the MPEG-V standard to develop applications Develop systems for various use cases using MPEG-V Synchronize the virtual world and real world Create and render sensory effects for media Understand and use MPEG-V for the research of new types of media related technology and services The first book on the new MPEG-V standard, which enables interoperability between virtual worlds and the real world Provides the technical foundations for understanding and using MPEG-V for various virtual world, mirrored world, and mixed world use cases Accompanying website features schema files for the standard, with example XML files, source code from the reference software and example applications

MediaSync

MediaSync
Author: Mario Montagud,Pablo Cesar,Fernando Boronat,Jack Jansen
Publsiher: Springer
Total Pages: 679
Release: 2018-03-26
Genre: Computers
ISBN: 9783319658407

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This book provides an approachable overview of the most recent advances in the fascinating field of media synchronization (mediasync), gathering contributions from the most representative and influential experts. Understanding the challenges of this field in the current multi-sensory, multi-device, and multi-protocol world is not an easy task. The book revisits the foundations of mediasync, including theoretical frameworks and models, highlights ongoing research efforts, like hybrid broadband broadcast (HBB) delivery and users’ perception modeling (i.e., Quality of Experience or QoE), and paves the way for the future (e.g., towards the deployment of multi-sensory and ultra-realistic experiences). Although many advances around mediasync have been devised and deployed, this area of research is getting renewed attention to overcome remaining challenges in the next-generation (heterogeneous and ubiquitous) media ecosystem. Given the significant advances in this research area, its current relevance and the multiple disciplines it involves, the availability of a reference book on mediasync becomes necessary. This book fills the gap in this context. In particular, it addresses key aspects and reviews the most relevant contributions within the mediasync research space, from different perspectives. Mediasync: Handbook on Multimedia Synchronization is the perfect companion for scholars and practitioners that want to acquire strong knowledge about this research area, and also approach the challenges behind ensuring the best mediated experiences, by providing the adequate synchronization between the media elements that constitute these experiences.

Innovative Technology based Solutions for Primary Secondary and Tertiary STEM Education

Innovative Technology based Solutions for Primary  Secondary and Tertiary STEM Education
Author: Cristina Hava Muntean,Diana Bogusevschi,Gabriel-Miro Muntean
Publsiher: Paragon Publishing
Total Pages: 344
Release: 2019-09-23
Genre: Electronic Book
ISBN: 9781782227144

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This book presents innovative technology-enhanced learning solutions for STEM education proposed by the EU Horizon 2020-funded NEWTON project by first highlighting the benefits and limitations of existing research work, e- learning systems and case studies that embedded technology in the teaching and learning process. NEWTON’s proposed innovative technologies and pedagogies include adaptive multimedia and multiple sensorial media, virtual reality, fabrication and virtual labs, gamification, personalisation, game-based learning and self-directed learning pedagogies. The main objectives are to encourage STEM education among younger generations and to attract students to STEM subjects, making these subjects more appealing and interesting. Real life deployment of NEWTON technologies and developed educational materials in over 20 European educational institutions at primary, secondary and tertiary levels demonstrated statistical significant increases in terms of learner satisfaction, learner motivation and knowledge acquisition.

Novel 3D Media Technologies

Novel 3D Media Technologies
Author: Ahmet Kondoz,Tasos Dagiuklas
Publsiher: Springer
Total Pages: 249
Release: 2014-11-14
Genre: Technology & Engineering
ISBN: 9781493920266

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This book describes recent innovations in 3D media and technologies, with coverage of 3D media capturing, processing, encoding, and adaptation, networking aspects for 3D Media, and quality of user experience (QoE). The contributions are based on the results of the FP7 European Project ROMEO, which focuses on new methods for the compression and delivery of 3D multi-view video and spatial audio, as well as the optimization of networking and compression jointly across the future Internet. The delivery of 3D media to individual users remains a highly challenging problem due to the large amount of data involved, diverse network characteristics and user terminal requirements, as well as the user’s context such as their preferences and location. As the number of visual views increases, current systems will struggle to meet the demanding requirements in terms of delivery of consistent video quality to fixed and mobile users. ROMEO will present hybrid networking solutions that combine the DVB-T2 and DVB-NGH broadcast access network technologies together with a QoE aware Peer-to-Peer (P2P) distribution system that operates over wired and wireless links. Live streaming 3D media needs to be received by collaborating users at the same time or with imperceptible delay to enable them to watch together while exchanging comments as if they were all in the same location. This book is the second of a series of three annual volumes devoted to the latest results of the FP7 European Project ROMEO. The present volume provides state-of-the-art information on immersive media, 3D multi-view video, spatial audio, cloud-based media, networking protocols for 3D media, P2P 3D media streaming, and 3D Media delivery across heterogeneous wireless networks among other topics. Graduate students and professionals in electrical engineering and computer science with an interest in 3D Future Internet Media will find this volume to be essential reading. Describes the latest innovations in 3D technologies and Future Internet Media Focuses on research to facilitate application scenarios such as social TV and high-quality, real-time collaboration Discusses QoE for 3D Represents the last of a series of three volumes devoted to contributions from FP7 projects in the area of 3D and networked media

Image and Video Compression Standards

Image and Video Compression Standards
Author: Vasudev Bhaskaran,Konstantinos Konstantinides
Publsiher: Springer Science & Business Media
Total Pages: 461
Release: 2012-12-06
Genre: Computers
ISBN: 9781461561996

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New to the Second Edition: offers the latest developments in standards activities (JPEG-LS, MPEG-4, MPEG-7, and H.263) provides a comprehensive review of recent activities on multimedia enhanced processors, multimedia coprocessors, and dedicated processors, including examples from industry. Image and Video Compression Standards: Algorithms and Architectures, Second Edition presents an introduction to the algorithms and architectures that form the underpinnings of the image and video compressions standards, including JPEG (compression of still-images), H.261 and H.263 (video teleconferencing), and MPEG-1 and MPEG-2 (video storage and broadcasting). The next generation of audiovisual coding standards, such as MPEG-4 and MPEG-7, are also briefly described. In addition, the book covers the MPEG and Dolby AC-3 audio coding standards and emerging techniques for image and video compression, such as those based on wavelets and vector quantization. Image and Video Compression Standards: Algorithms and Architectures, Second Edition emphasizes the foundations of these standards; namely, techniques such as predictive coding, transform-based coding such as the discrete cosine transform (DCT), motion estimation, motion compensation, and entropy coding, as well as how they are applied in the standards. The implementation details of each standard are avoided; however, the book provides all the material necessary to understand the workings of each of the compression standards, including information that can be used by the reader to evaluate the efficiency of various software and hardware implementations conforming to these standards. Particular emphasis is placed on those algorithms and architectures that have been found to be useful in practical software or hardware implementations. Image and Video Compression Standards: Algorithms and Architectures, emSecond Edition uniquely covers all major standards (JPEG, MPEG-1, MPEG-2, MPEG-4, H.261, H.263) in a simple and tutorial manner, while fully addressing the architectural considerations involved when implementing these standards. As such, it serves as a valuable reference for the graduate student, researcher or engineer. The book is also used frequently as a text for courses on the subject, in both academic and professional settings.

Fundamentals and Evolution of MPEG 2 Systems

Fundamentals and Evolution of MPEG 2 Systems
Author: Jan Van der Meer
Publsiher: John Wiley & Sons
Total Pages: 464
Release: 2014-03-20
Genre: Technology & Engineering
ISBN: 9781118875940

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This book describes the fundamentals and details of MPEG-2Systems technology Written by an expert in the field, this book examines the MPEG-2system specification as developed in the early 1990’s, aswell as its evolution into the fourth edition of the MPEG-2 systemsstandard, published in 2013. While MPEG-2 systems will continue toevolve further, this book describes the MPEG-2 system functionalityas of October 2013. Furthermore, relevant background information isprovided. The discussion of MPEG-2 system functionality requiresknowledge of various fundamental issues, such as timing, andsupported content formats. Therefore also some basic information onvideo and audio coding is provided, including their evolution. Alsoother content formats supported in MPEG-2 systems are described, asfar as needed to understand MPEG-2 systems. Ordered logically working from the basics and backgroundthrough to the details and fundamentals of MPEG-2 transport streamsand program streams Explores important issues within the standardization processitself Puts the developments on MPEG-2 systems into historicperspective Includes support of 3D Video and transport of AVC, SVC andMVC Concludes with additional issues such as real-time interface,delivery over IP networks and usage by application standardizationbodies Predicts a continuing promising future for MPEG-2 transportstreams

Immersive Video Technologies

Immersive Video Technologies
Author: Giuseppe Valenzise,Martin Alain,Emin Zerman,Cagri Ozcinar
Publsiher: Academic Press
Total Pages: 686
Release: 2022-09-29
Genre: Computers
ISBN: 9780323986236

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Get a broad overview of the different modalities of immersive video technologies—from omnidirectional video to light fields and volumetric video—from a multimedia processing perspective. From capture to representation, coding, and display, video technologies have been evolving significantly and in many different directions over the last few decades, with the ultimate goal of providing a truly immersive experience to users. After setting up a common background for these technologies, based on the plenoptic function theoretical concept, Immersive Video Technologies offers a comprehensive overview of the leading technologies enabling visual immersion, including omnidirectional (360 degrees) video, light fields, and volumetric video. Following the critical components of the typical content production and delivery pipeline, the book presents acquisition, representation, coding, rendering, and quality assessment approaches for each immersive video modality. The text also reviews current standardization efforts and explores new research directions. With this book the reader will a) gain a broad understanding of immersive video technologies that use three different modalities: omnidirectional video, light fields, and volumetric video; b) learn about the most recent scientific results in the field, including the recent learning-based methodologies; and c) understand the challenges and perspectives for immersive video technologies. Describes the whole content processing chain for the main immersive video modalities (omnidirectional video, light fields, and volumetric video) Offers a common theoretical background for immersive video technologies based on the concept of plenoptic function Presents some exemplary applications of immersive video technologies

The MXF Book

The MXF Book
Author: Nick Wells,Oliver Morgan,Jim Wilkinson,Bruce Devlin
Publsiher: Taylor & Francis
Total Pages: 414
Release: 2013-06-26
Genre: Performing Arts
ISBN: 9781136068386

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Written by a top team of industry professionals, this must-have guide will introduce you to everything you'll need to know about MXF. The MXF Book introduces and explains the MXF standard and helps engineers write MXF applications. The book also explains the reasons behind many details of the specification documents.