Multimedia Computing Systems and Virtual Reality

Multimedia Computing Systems and Virtual Reality
Author: Rajeev Tiwari,Neelam Duhan,Mamta Mittal,Abhineet Anand,Muhammad Attique Khan
Publsiher: CRC Press
Total Pages: 230
Release: 2022-04-05
Genre: Computers
ISBN: 9781000541137

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Most events and activities in today's world are ordinarily captured using photos, videos and other multimedia content. Such content has some limitation of storing data and fetching them effectively. Three-dimensional continuous PC animation is the most proper media to simulate these occasions and activities. This book focuses on futuristic trends and innovations in multimedia systems using big data, IoT and cloud technologies. The authors present recent advancements in multimedia systems as they relate to various application areas such as healthcare services and agriculture-related industries. The authors also discuss human-machine interface design, graphics modelling, rendering/animation, image/graphics techniques/systems and visualization. They then go on to explore multimedia content adaptation for interoperable delivery. Finally, the book covers cultural heritage, philosophical/ethical/societal/international issues, standards-related virtual technology and multimedia uses. This book is intended for computer engineers and computer scientists developing applications for multimedia and virtual reality and professionals working in object design and visualization, transformation, modelling and animation of the real world. Features: Focuses on futuristic trends and innovations in multimedia systems using big data, IoT and cloud technologies Offers opportunity for state-of-the-art approaches, methodologies and systems, and innovative use of multimedia-based emerging technology services in different application areas Discusses human-machine interface design, graphics modelling, rendering/animation, image/graphics techniques/systems and visualization Covers cultural heritage, philosophical/ethical/societal/international issues, standards-related virtual technology and multimedia uses Explores multimedia content adaptation for interoperable delivery and recent advancements in multimedia systems in context to various application areas such as healthcare services and agriculture-related fields Rajeev Tiwari is a Senior Associate Professor in the School of Computer Science at the University of Petroleum and Energy Studies, Dehradun, India. Neelam Duhan is an Associate Professor in the Department of Computer Engineering at J. C. Bose University of Science and Technology, YMCA, Faridabad, India. Mamta Mittal has 18 years of teaching experience, and her research areas include data mining, big data, machine learning, soft computing and data structure. Abhineet Anand is a Professor in the Computer Science and Engineering Department at Chitkara University, Punjab, India. Muhammad Attique Khan is a lecturer of the Computer Science Department at HITEC University, Taxila, Pakistan.

Multimedia and Virtual Reality Engineering

Multimedia and Virtual Reality Engineering
Author: Richard Brice
Publsiher: Butterworth-Heinemann
Total Pages: 328
Release: 1997-10-17
Genre: Computers
ISBN: 0750629878

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This is the complete practical introduction to virtual reality and multimedia for those wishing to build systems. It covers the foundations and engineering needed to design and construct projects incorporating video, audio and textural elements and including the use of the latest hardware, to create an artificial world for education, information or entertainment. Production and authoring platforms are described, computer animation and hypertext are covered, but those looking for pages of software listings and computerspeak will be disappointed. This book is about the nuts and bolts: sound and video cards, head mounted displays, CrystalEyes glasses, other 3D glasses for entertainment, audio and video production, and realistic auditory and visual stimulation including stereoscopy. The creation of Cyberspace, and strategies to achieve a complete Cyberatmosphere are presented. Three-dimensional sound generation and video techniques that have never previously been published are revealed. This is the handbook for anyone working in the industry, or hoping to enter it. It also provides a guide for those hoping to 'cross-fertilise' the industry, coming from audio, video, computing or engineering backgrounds. A complete technical guide to MM and VR Includes a Hypertext edition of the book with added audio and graphics on CD Hardware, software, video and never before published 3D audio techniques covered

Multimedia and Sensory Input for Augmented Mixed and Virtual Reality

Multimedia and Sensory Input for Augmented  Mixed  and Virtual Reality
Author: Tyagi, Amit Kumar
Publsiher: IGI Global
Total Pages: 310
Release: 2021-01-08
Genre: Computers
ISBN: 9781799847045

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Augmented and virtual reality (AR and VR) offer exciting opportunities for human computer interaction (HCI), the enhancement of places, and new business cases. Though VR is most popular for video games, especially among younger generations, AR and VR can also be used in applications that include military, medical, navigational, tourism, marketing, and maintenance uses. Research in these technologies along with 3D user interfaces has gained momentum in recent years and has solidified it as a staple technology for the foreseeable future. Multimedia and Sensory Input for Augmented, Mixed, and Virtual Reality includes a collection of business case studies covering a variety of topics related to AR, VR, and mixed reality (MR) including their use in possible applications. This book also touches on the diverse uses of AR and VR in many industries and discusses their importance, challenges, and opportunities. While discussing the use these technologies in sectors such as education, healthcare, and computer science, this book is ideal for computer scientists, engineers, practitioners, stakeholders, researchers, academicians, and students who are interested in the latest research on augmented, mixed, and virtual reality.

Digital Media The Future

Digital Media  The Future
Author: John Vince,Rae Earnshaw
Publsiher: Springer Science & Business Media
Total Pages: 348
Release: 2000-03-29
Genre: Social Science
ISBN: 1852332468

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This volume presents state-of-the-art research from a wide area of subjects brought about by the digital convergence of computing, television, telecommunications and the World-Wide Web. It represents a unique snapshot of trends across a wide range of subjects including virtual environments; virtual reality; telepresence; human-computer interface design; interactivity; avatars; and the Internet. Both researchers and practitioners will find it an invaluable source of reference.

Multimedia Computing and Systems

Multimedia Computing and Systems
Author: International Conference on Multimedia Computing and Systems
Publsiher: Institute of Electrical & Electronics Engineers(IEEE)
Total Pages: 972
Release: 1999
Genre: Computers
ISBN: 0769502539

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This two-volume set contains the proceedings of the June 1999 conference devoted to presenting and exploring scientific and technological advancements, innovations, opportunities, and solutions in Multimedia applications. Among other topics, the 318 contributions cover quality of service, network management and distributed multimedia systems, video compression, web and video servers, virtual and augmented reality, computer graphics and animation, multimodal interaction and usability, content-based retrieval from image and video databases, authoring tools, software engineering technologies for multimedia, electronic commerce, and educational, cultural heritage and medical applications. Contains an author index but no subject index. Annotation c. Book News, Inc., Portland, OR (booknews.com).

Virtual Reality Market Place

Virtual Reality Market Place
Author: Sandra K. Helsel,Susan Denoble Doherty,Jeffrey Jacobson
Publsiher: Mecklermedia Corporation
Total Pages: 0
Release: 1993
Genre: Computer industry
ISBN: 088736926X

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A comprehensive annual directory of vendors, products and services in the fields of multimedia computing and virtual reality computing systems. Indexes by geographical location of firm, subject area of vendor's activities, product type, and contact names and numbers are included.

Ubiquitous Multimedia Computing

Ubiquitous Multimedia Computing
Author: Qing Li,Timothy K. Shih
Publsiher: CRC Press
Total Pages: 406
Release: 2009-11-24
Genre: Computers
ISBN: 9781420093391

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Computing is ubiquitous and if you think otherwise, that in itself might be the best evidence that it is so. Computers are omnipresent in modern life and the multimedia computing environment of today is becoming more and more seamless.Bringing together contributions from dozens of leading experts, Ubiquitous Multimedia Computing educates readers on

Advances in Distributed Multimedia Systems

Advances in Distributed Multimedia Systems
Author: S K Chang,T F Znati,S T Vuong
Publsiher: World Scientific
Total Pages: 360
Release: 1999-07-22
Genre: Computers
ISBN: 9789814495790

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The last few years have seen an explosive growth in multimedia computing, communications and applications. This revolution is transforming the way people live, work, and interact with one another, and is impacting the way businesses, government services, education, entertainment, and health care are operating. It is safe to say that the multimedia revolution is underway. Yet, several issues related to modeling, specification, analysis and design of distributed multimedia systems and applications are still challenging both researchers and practitioners. This book addresses fundamental design issues and research topics, related to multimedia systems, and provides a comprehensive study of the issues. The topics covered include: distributed multimedia databases and computing; multiparadigmatic information retrieval; modeling and analysis of distributed multimedia systems; OS support for distributed multimedia systems; multimedia communications and networking; multimedia digital libraries and mail systems; multimedia human-computer interaction; multimedia applications for CSCW, distant education, electronic commerce teleconferencing, telemedicine; visual and multidimensional languages for multimedia applications; multimedia workflows; multimedia stream synchronization. In addition, a number of tutorial and overview articles are included so that the volume strikes a balance between introductory tutorials and advanced topics. Contents:Advances in Multimedia Information Access (S K Chang)Fluid-Flow Model for Variable-Bit-Rate Video in ATM Networks (N E Rikli)A Network Architecture to Support Policing and Scheduling of Tolerant Real-Time and Best-Effort Applications (M S Boykin & T Znati)An Architecture for the Structured Analysis and Design of Participator Dependent Multimedia Presentations (T K Shih et al.)Advance Reservation System in VOD Services (K H Lee & Y T Chen)Routing with Quality of Service Constraints (M Nour et al.)SCM — A Multimedia Conference System (J G P Filho et al.)and other papers Readership: Computer scientists, and engineers and students in computer science. Keywords: