Ubiquitous Multimedia Computing

Ubiquitous Multimedia Computing
Author: Qing Li,Timothy K. Shih
Publsiher: CRC Press
Total Pages: 404
Release: 2009-11-24
Genre: Computers
ISBN: 1420093398

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Computing is ubiquitous and if you think otherwise, that in itself might be the best evidence that it is so. Computers are omnipresent in modern life and the multimedia computing environment of today is becoming more and more seamless. Bringing together contributions from dozens of leading experts, Ubiquitous Multimedia Computing educates readers on Ubi-Media Computing on three levels: infrastructures, where fundamental technologies are being developed; middleware, where the integration of technologies and software systems continues to be defined; and applications, where its concepts are evolving into real-world products and processes. In presenting a wealth of new directions and new technology that is changing the way we communicate, learn, play, and live day by day, this book – Examines various architectures for delivering multimedia content including streaming devices , wireless networks, and various hybrids Looks at rapidly developing sensor technology including wearable computers Demonstrates the use of advanced HCI devices that allow the simplest body gestures to govern increasingly complex tasks Introduces newsputers that take the use of embedded image information in a host of practical directions Looks at how ubiquitous computing can eliminate traffic congestion and improve the efficiency and quality of medical care Looks at how computing is personalizing learning environments and revolutionizing our approach to the three R’s. While these pages serve as a timely reference for researchers working in all areas of product development and human computer interaction, they also provide engineers, doctors, and many other professionals, as well as educators and graduate students with a view that reveals the otherwise invisible seams of this age of ubi-media computing.

Handbook on Mobile and Ubiquitous Computing

Handbook on Mobile and Ubiquitous Computing
Author: Laurence T. Yang,Evi Syukur,Seng W. Loke
Publsiher: CRC Press
Total Pages: 718
Release: 2012-10-19
Genre: Computers
ISBN: 9781439848111

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Consolidating recent research in the area, the Handbook on Mobile and Ubiquitous Computing: Status and Perspective illustrates the design, implementation, and deployment of mobile and ubiquitous systems, particularly in mobile and ubiquitous environments, modeling, database components, and wireless infrastructures. Supplying an overarching perspective, the book is ideal for researchers, graduate students, and industry practitioners in computer science and engineering interested in recent developments in mobile and ubiquitous computing. It discusses new trends in intelligent systems, reviews sensory input and multimedia information, and examines embedded real-time systems. With coverage that spans security, privacy, and trust, the book is divided into six parts: Mobile and Ubiquitous Computing—illustrates the concepts, design, implementation, and deployment of mobile and ubiquitous systems Smart Environments and Agent Systems—discusses a new trend toward intelligent systems that are completely connected, proactive, intuitive, and constantly available Human–Computer Interaction and Multimedia Computing—describes guidelines for designing multisensory input and output for mobile devices Security, Privacy, and Trust Management—presents an approach to dynamically establish trust between a system and its mobile client in a flexible manner using a multi-agent negotiation mechanism Embedded Real-Time Systems—introduces novel work on how mobile, ubiquitous, and intelligence computing can be realized Networking Sensing and Communications—covers challenges, designs, and prototype solutions for establishing, managing, and maintaining current sensor networks in mobile and ubiquitous computing environments Containing the contributions of more than 70 researchers, practitioners, and academics from around the world, the book brings together the latest research on the subject to provide an understanding of the issues being addressed in the field. Filled with extensive references in each chapter, it provides you with the tools to participate in the design, implementation, and deployment of systems that are connected, proactive, intuitive, and constantly available.

Throughout

Throughout
Author: Ulrik Ekman
Publsiher: MIT Press
Total Pages: 677
Release: 2013
Genre: Art
ISBN: 9780262017503

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Leading media scholars consider the social and cultural changes that come with the contemporary development of ubiquitous computing. Ubiquitous computing and our cultural life promise to become completely interwoven: technical currents feed into our screen culture of digital television, video, home computers, movies, and high-resolution advertising displays. Technology has become at once larger and smaller, mobile and ambient. In Throughout, leading writers on new media--including Jay David Bolter, Mark Hansen, N. Katherine Hayles, and Lev Manovich--take on the crucial challenges that ubiquitous and pervasive computing pose for cultural theory and criticism. The thirty-four contributing researchers consider the visual sense and sensations of living with a ubicomp culture; electronic sounds from the uncanny to the unremarkable; the effects of ubicomp on communication, including mobility, transmateriality, and infinite availability; general trends and concrete specificities of interaction designs; the affectivity in ubicomp experiences, including performances; context awareness; and claims on the "real" in the use of such terms as "augmented reality" and "mixed reality."

Advanced Multimedia and Ubiquitous Engineering

Advanced Multimedia and Ubiquitous Engineering
Author: James J. (Jong Hyuk) Park,Han-Chieh Chao,Hamid Arabnia,Neil Y. Yen
Publsiher: Springer
Total Pages: 358
Release: 2015-05-26
Genre: Technology & Engineering
ISBN: 9783662474877

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This volume brings together contributions representing the state-of-the-art in new multimedia and future technology information research, currently a major topic in computer science and electronic engineering. Researchers aim to interoperate multimedia frameworks, transforming the way people work and interact with multimedia data. This book covers future information technology topics including digital and multimedia convergence, ubiquitous and pervasive computing, intelligent computing and applications, embedded systems, mobile and wireless communications, bio-inspired computing, grid and cloud computing, semantic web, human-centric computing and social networks, adaptive and context-aware computing, security and trust computing and related areas. Representing the combined proceedings of the 9th International Conference on Multimedia and Ubiquitous Engineering (MUE-15) and the 10th International Conference on Future Information Technology (Future Tech 2015), this book aims to provide a complete coverage of the areas outlined and to bring together researchers from academic and industry and other practitioners to share their research ideas, challenges and solutions.

Ubiquitous Computing Complexity and Culture

Ubiquitous Computing  Complexity and Culture
Author: Ulrik Ekman,Jay David Bolter,Lily Diaz,Morten Sondergaard,Maria Engberg
Publsiher: Routledge
Total Pages: 431
Release: 2015-12-22
Genre: Computers
ISBN: 9781317704577

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The ubiquitous nature of mobile and pervasive computing has begun to reshape and complicate our notions of space, time, and identity. In this collection, over thirty internationally recognized contributors reflect on ubiquitous computing’s implications for the ways in which we interact with our environments, experience time, and develop identities individually and socially. Interviews with working media artists lend further perspectives on these cultural transformations. Drawing on cultural theory, new media art studies, human-computer interaction theory, and software studies, this cutting-edge book critically unpacks the complex ubiquity-effects confronting us every day. The companion website can be found here: http://ubiquity.dk

Pervasive Computing

Pervasive Computing
Author: Aboul-Ella Hassanien,Jemal H. Abawajy,Ajith Abraham,Hani Hagras
Publsiher: Springer Science & Business Media
Total Pages: 468
Release: 2009-09-23
Genre: Computers
ISBN: 9781848825994

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The main objective of pervasive computing systems is to create environments where computers become invisible by being seamlessly integrated and connected into our everyday environment, where such embedded computers can then provide inf- mation and exercise intelligent control when needed, but without being obtrusive. Pervasive computing and intelligent multimedia technologies are becoming incre- ingly important to the modern way of living. However, many of their potential applications have not yet been fully realized. Intelligent multimedia allows dynamic selection, composition and presentation of the most appropriate multimedia content based on user preferences. A variety of applications of pervasive computing and - telligent multimedia are being developed for all walks of personal and business life. Pervasive computing (often synonymously called ubiquitous computing, palpable computing or ambient intelligence) is an emerging ?eld of research that brings in revolutionary paradigms for computing models in the 21st century. Pervasive c- puting is the trend towards increasingly ubiquitous connected computing devices in the environment, a trend being brought about by a convergence of advanced el- tronic – and particularly, wireless – technologies and the Internet. Recent advances in pervasive computers, networks, telecommunications and information technology, along with the proliferation of multimedia mobile devices – such as laptops, iPods, personal digital assistants (PDAs) and cellular telephones – have further stimulated the development of intelligent pervasive multimedia applications. These key te- nologiesarecreatingamultimediarevolutionthatwillhavesigni?cantimpactacross a wide spectrum of consumer, business, healthcare and governmental domains.

Advanced Multimedia and Ubiquitous Engineering

Advanced Multimedia and Ubiquitous Engineering
Author: James J. (Jong Hyuk) Park,Hai Jin,Young-Sik Jeong,Muhammad Khurram Khan
Publsiher: Springer
Total Pages: 789
Release: 2016-08-29
Genre: Computers
ISBN: 9789811015366

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This volume presents selected papers from prominent researchers participating in the 11th International Conference on Future Information Technology and the 10th International Conference on Multimedia and Ubiquitous Engineering, Beijing, China, April 20-22, 2016. These large international conferences provided an opportunity for academic and industry professionals to discuss recent progress in the fields of multimedia technology and ubiquitous engineering including new models and systems and novel applications associated with the utilization and acceptance of ubiquitous computing devices and systems. The contributions contained in this book also provide more information about digital and multimedia convergence, intelligent applications, embedded systems, mobile and wireless communications, bio-inspired computing, grid and cloud computing, the semantic web, user experience and HCI, security and trust computing. This book describes the state of the art in multimedia and ubiquitous engineering, and future IT models and their applications.

Ubiquitous Computing Design Implementation and Usability

Ubiquitous Computing  Design  Implementation and Usability
Author: Theng, Yin-Leng,Duh, Henry B. L.
Publsiher: IGI Global
Total Pages: 396
Release: 2008-05-31
Genre: Computers
ISBN: 9781599046952

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Interactive systems in the mobile, ubiquitous, and virtual environments are at a stage of development where designers and developers are keen to find out more about design, use and usability of these systems. Ubiquitous Computing: Design, Implementation and Usability highlights the emergent usability theories, techniques, tools and best practices in these environments. This book shows that usable and useful systems are able to be achieved in ways that will improve usability to enhance user experiences. Research on the usability issues for young children, teenagers, adults, and the elderly is presented, with different techniques for the mobile, ubiquitous, and virtual environments.