Starfinder

Starfinder
Author: James L. Sutter,Alexander Augunas,Rob McCreary,Amanda Hamon-Kunz,Owen K. C. Stephens
Publsiher: Unknown
Total Pages: 0
Release: 2017
Genre: Games & Activities
ISBN: 1601259565

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"Open Game License version 1.0a"--4th unnumbered page.

Dungeon Crawl Classics Role Playing Game

Dungeon Crawl Classics Role Playing Game
Author: Joseph Goodman
Publsiher: Dungeon
Total Pages: 135
Release: 2012-03-01
Genre: Electronic Book
ISBN: 0982860951

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Youre no hero. Youre an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them.

The Mutant Epoch

The Mutant Epoch
Author: William McAusland
Publsiher: Unknown
Total Pages: 248
Release: 2012-01
Genre: Games
ISBN: 0978258592

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"The Mutant Epoch is about humankind's attempt to reclaim some semblance of civilization, calling upon its best and boldest to uncover the lost knowledge and power of the old ones." The Mutant Epoch post-apocalyptic RPG challenges your in-game persona to survive in an age of rediscovery, high adventure, savage conflict, and freakish mutants and machines. Characters work in small excavation teams making forays into ruined cities, through junk strewn wastelands, twisted forests, nightmarish swamps and across polluted seas. During their expeditions they must contend with mutant beasts, the environment, as well as raiders, cultists, and robotic forces, only to stake their place in the newly emerging barter forts and factional bastions of humanity. Players can take on the roles of pure stocks, mutants, ghost mutants, cyborgs, beastial humans and an assortment of synthetic or engineered humans. All you need is this book, dice, paper and pencils, a few friends and your imagination. The Mutant Epoch uses the Outland System game mechanic, which employs the full set of polyhedron dice, is easy to learn, logical, fast paced, and perfectly suited to the hard core action of post apocalyptic game play. Inside this lavishly illustrated book you will find all the rules, art and content to generate characters, challenge them with perils, and then reward them with potent relics. This core book includes: 8 character types 30 castes 36 skills over a 111 mutations 68 cybernetic implants 104 creatures 9 robots and 10 androids complete encounter tables hazards, traps and insanity typical humans rules for called shots, parrying and chases 9 relic vehicles, 44 weapon relics, 14 armor relics and 70+ miscellaneous relics common PA vehicles and 10 scrap built Vehicles dozens of helpful tables character sheet GMs party record sheet grid and hex paper, and much more! Plus, there are numerous supplemental books, Excavator Monthly magazine issues, fiction, art, and as an added bonus buying the TME Hub Rules book automatically grants the owner exclusive membership in the Society of Excavators.

Welcome to Eastwood

Welcome to Eastwood
Author: C. Aaron Kreader
Publsiher: Unknown
Total Pages: 135
Release: 2021-05
Genre: Electronic Book
ISBN: 0998730092

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Welcome to Eastwood is a 28pp MCC or DCC sandbox adventure for 1st or 2nd level characters. While it is made for Dungeon Crawl Classics or Mutant Crawl Classics, it could be adapted to almost any RPG world/system. Eastwood is the ultimate vacation theme park. Its "wild west" veneer conceals the techno wizardry of a powerful temporal field. After weeks (or months) at the resort, visitors could re-enter life moments after leaving for vacation, and never miss a day's work. But neglect of its systems sends the entire park bouncing into distant pasts and futures.

Tales from the Magician s Skull 1 Fiction Magazine

Tales from the Magician s Skull  1  Fiction Magazine
Author: Goodman Games
Publsiher: Unknown
Total Pages: 135
Release: 2019-09-30
Genre: Electronic Book
ISBN: 1946231371

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Behold! I have fashioned a magazine like those from fabled days of yore. It overflows with thrilling adventures. There are swords, and there is sorcery. There are dark deeds and daring rescues. There are lands where heroes fear to tread. Dare you imagine it? Picture this as well -- maps to wondrous and terrible places. Electrifying art for every tale. Guides to bring the terrors within to your own game table. All I lack are a few paltry shekels. Grant them to me, and I shall shall fling open a new portal to a world of ancient wonders! Join me, mortal dogs! Together we shall storm the gates of Valhalla! Tales From The Magicians Skull is a magazine of all-new swords & sorcery fiction. Issue #1 features fiction by James Enge, John C. Hocking, Howard Andrew Jones, Aeryn Rudel, Bill Ward, C. L. Werner, and Chris Willrich. The magazine is edited by Howard Andrew Jones and published by Joseph Goodman of Goodman Games. Each story is lovingly illustrated by industry stalwarts, and issue #1 features art by Jennell Jaquays, Doug Kovacs, Willam McAusland, Brad McDevitt, Ian Miller, Russ Nicholson, and Stefan Poag.

Dungeon Crawl Classics Annual Foil Ed DCC Compilation Foil Hardback

Dungeon Crawl Classics Annual Foil Ed   DCC Compilation  Foil  Hardback
Author: Goodman Games
Publsiher: Goodman Games
Total Pages: 207
Release: 2019-10-15
Genre: Games & Activities
ISBN: 194623186X

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Special Foil Edition! Spoken about for half a decade in hoary whispers, at long last Goodman Games brings you: the DCC RPG Annual. Much of the material for the DCC Annual was written between 2012 and 2014, when the original need was perceived. In many ways, it springs forth from the original inspirations of DCC RPG, which were psychically close at that time. There are magic swords. There are patrons. There are even more tables for making monsters unique. There are rules for making cleric deities more distinctive. There are rules for patron weapons and magic rings. There is the lost continent of Mu, and the hidden places between worlds. And there are rules for magical moustaches. You absolutely do not need the DCC Annual to play DCC RPG, nor does any material in the Annual supersede or otherwise change the baseline game experience as expressed in the core rulebook. There is no rules bloat: only new vistas of imagination. Made in the US.

Mutant Crawl Classics 10 Seeking the Post Humans

Mutant Crawl Classics  10 Seeking the Post Humans
Author: Goodman Games
Publsiher: Unknown
Total Pages: 16
Release: 2019-08-27
Genre: Electronic Book
ISBN: 1950783243

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An all-new level 0 funnel for Mutant Crawl Classics! The characters hail from a village so successful that it approaches a genuine bronze age settlement. But it is threatened by a bizarre weather event that leaves this once-thriving city-state unable to feed itself. As the characters go on the first Rite of Passage adventure their tribe has undertaken in generations, they find an AI willing to trade salvation for a dangerous quest. The PCs must find an artifact for the AI and upload it in a far-off colony of survivors dwelling in low-orbit over Terra A.D. On the way the PCs will discover secrets and great danger, and perhaps find a clue to the fate of the world. Made in the USA.

Cthulhu Alphabet Hardback

Cthulhu Alphabet  Hardback
Author: Goodman Games
Publsiher: Goodman Games
Total Pages: 135
Release: 2020-03-24
Genre: Electronic Book
ISBN: 1950783316

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An A-to-Z reference for Lovecraftian mythos design! A is for Angles, B is for Books and C is for Cultists. Game masters of any rule system will find twisted inspiration for creating madness-inducing game ingenuity from ancient, underground worlds. This tome contains haunting text and cleverly authored random tables to help you create necronomic stories of forbidden traits, dangerous powers, and lore transcribed from the ravings of madmen. Beware the fear-provoking illustrations by artists in the thrall of the elder gods that will haunt your dreams. All of this, and more, from the libraries of Miskatonic University and Goodman Games! This grimoire is compatible with all fantasy and horror role playing games. Made in the USA.