The Mutant Epoch

The Mutant Epoch
Author: William McAusland
Publsiher: Unknown
Total Pages: 248
Release: 2012-01
Genre: Games
ISBN: 0978258592

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"The Mutant Epoch is about humankind's attempt to reclaim some semblance of civilization, calling upon its best and boldest to uncover the lost knowledge and power of the old ones." The Mutant Epoch post-apocalyptic RPG challenges your in-game persona to survive in an age of rediscovery, high adventure, savage conflict, and freakish mutants and machines. Characters work in small excavation teams making forays into ruined cities, through junk strewn wastelands, twisted forests, nightmarish swamps and across polluted seas. During their expeditions they must contend with mutant beasts, the environment, as well as raiders, cultists, and robotic forces, only to stake their place in the newly emerging barter forts and factional bastions of humanity. Players can take on the roles of pure stocks, mutants, ghost mutants, cyborgs, beastial humans and an assortment of synthetic or engineered humans. All you need is this book, dice, paper and pencils, a few friends and your imagination. The Mutant Epoch uses the Outland System game mechanic, which employs the full set of polyhedron dice, is easy to learn, logical, fast paced, and perfectly suited to the hard core action of post apocalyptic game play. Inside this lavishly illustrated book you will find all the rules, art and content to generate characters, challenge them with perils, and then reward them with potent relics. This core book includes: 8 character types 30 castes 36 skills over a 111 mutations 68 cybernetic implants 104 creatures 9 robots and 10 androids complete encounter tables hazards, traps and insanity typical humans rules for called shots, parrying and chases 9 relic vehicles, 44 weapon relics, 14 armor relics and 70+ miscellaneous relics common PA vehicles and 10 scrap built Vehicles dozens of helpful tables character sheet GMs party record sheet grid and hex paper, and much more! Plus, there are numerous supplemental books, Excavator Monthly magazine issues, fiction, art, and as an added bonus buying the TME Hub Rules book automatically grants the owner exclusive membership in the Society of Excavators.

Beyond Red Crater

Beyond Red Crater
Author: William McAusland
Publsiher: Unknown
Total Pages: 134
Release: 2013-01-01
Genre: Games
ISBN: 0987964240

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Six years ago your comrades from the town of Rust Watch were attacked on the edge of an ancient blast hole. Your militia patrol arrived back at camp too late and came upon a scene of devastation. You discovered that while a dozen of your people were taken captive, most were slain by the skullocks of the Bloodpath Clan. Your leader, Three Fisted Sammy, was found dying. The mutant tore up a blood stained map and gave you each a piece, along with careful instructions; return in six years, join the map together, and seek vengeance, glory and mighty relics waiting to be recovered in an ancient facility; a dome beyond Red Crater. In this fast paced multi-path adventure, player characters reunite to fulfill an old request from a much loved militia officer. Their journey takes them passed a cursed crater, through ruins and ravines, over a river and across a salt flat to the foot of a concrete edifice. Therein, ancient technology and terrible beasts resist their advance as they uncover remarkable ancient treasures, twisted schemes, and nameless perils within the mysterious dome. Designed for 6 to 10 first rank characters, this module isn't setting specific and can either be dropped into a game master's own campaign region or take place in the Crossroads Region by substituting Rust Watch for the fortified town of Pitford. Included in this 132 page book are 81 Illustrations 6 maps 8 Player Handouts 2 New relics 1 new creature 8 Pre-generated player characters 13 NPCs Plus, SOE (Society of Excavator) Members can freely download all the maps, relics, NPCs, maps, handouts and more at www.mutantepoch.com

The Mall of Doom

The Mall of Doom
Author: William McAusland
Publsiher: Unknown
Total Pages: 138
Release: 2012-09
Genre: Games
ISBN: 0987964232

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In the twisted, dark future of 24th century America, heroes are needed more than ever. Do you have what it takes? Recruited to investigate the disappearance of missing townsfolk, the heroes soon discover that there is more to these kidnappings than meets the eye, and that these explorations aren't just a ruin-crawls into the crumbling old mall. Can your characters survive the challenges that await them, or will they meet their end someplace deep below a besieged post-apocalyptic village? The Mall of Doom uses the Outland System game mechanic and requires only The Mutant Epoch hub rules RPG book to play. Here's what's included: Multi-Path adventure: never plays the same twice. Designed for group gaming or solo play. Due to some of the suggestive themes, horrific circumstances and descriptions, this adventure is not for the squeamish. 60 Illustrations 5 Player Handouts 6 Maps 1 New Creature 2 New Relics 136 Pages See the preview PDF at http: //www.outlandarts.com/mallofdoom.htm Product Code OLA1002 8.5 x 11" version

The Mutant Epoch RPG Quick Start Rules

The Mutant Epoch RPG Quick Start Rules
Author: William McAusland
Publsiher: Outland Arts
Total Pages: 122
Release: 2016-12-13
Genre: Games & Activities
ISBN: 0994923759

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Dive into post-apocalyptic adventure! Gritty, gonzo and fast paced, The Mutant Epoch role-playing game uses the Outland System game mechanic to give life to a vibrant, well supported and growing game and fiction universe! Jump into a twisted, ruin and freak infested world. Welcome to the year 2364 AD. The Mutant Epoch RPG Quick Start Rules includes everything you need to truly test drive the Outland System Game mechanic and explore the astounding, richly supported, freak filled post-apocalyptic universe of The Mutant Epoch. Included in this book are a rich sampling of mutations, skills and cybernetic implants, along with three character types: Pure stock humans, mutants and cyborgs, plus ten creatures, ten relics and basic easy to learn rules. Also included is a brief sampling of the town of Sandbarra from the Crossroads Region Gazetteer, along with a 42 page entry level adventure called Muddy Mayhem. We've presented 96 illustrations from the original hub rules book, 4 inks and 2 maps from the Crossroads Gazetteer, and produced 49 all new illustrations, a cover image, 3 player handouts and 5 maps for the included low rank, yet highly challenging adventure Muddy Mayhem. We've added a character sheet you can photocopy, hex and grid paper, plus a link to a publicity accessible section of our site where you can download a printer friendly grayscale version of just the rules (to print off several copies of and spread around the game table or hand out to gamer friends). Also at the QSR section of the website are downloadable PDFs of all the maps, handouts, 8 Pre-generated characters, a handy reference sheets, grid and hex paper, along with links to the color PDF full and rules only variants. Written and Illustrated by William McAusland

The Nuclear Borderlands

The Nuclear Borderlands
Author: Joseph Masco
Publsiher: Princeton University Press
Total Pages: 454
Release: 2020-03-24
Genre: History
ISBN: 9780691194288

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An important investigation of the sociocultural fallout of America's work on the atomic bomb In The Nuclear Borderlands, Joseph Masco offers an in-depth look at the long-term consequences of the Manhattan Project. Masco examines how diverse groups in and around Los Alamos, New Mexico understood and responded to the U.S. nuclear weapons project in the post–Cold War period. He shows that the American focus on potential nuclear apocalypse during the Cold War obscured the broader effects of the nuclear complex on society, and that the atomic bomb produced a new cognitive orientation toward daily life, reconfiguring concepts of time, nature, race, and citizenship. This updated edition includes a brand-new preface by the author discussing current developments in nuclear politics and the scientific impact of the nuclear age on the present epoch of a human-altered climate.

Pitford Gateway to the Ruins

Pitford  Gateway to the Ruins
Author: William McAusland
Publsiher: Unknown
Total Pages: 202
Release: 2012-06-01
Genre: Games
ISBN: 0987964216

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Welcome to scenic Pitford: Gateway to the Ruins! This is your last stop before undertaking a dig in the nearby Great Ruins. Why not enjoy some of the fine services offered in this enclosed town? There are brothels, bars, massage parlors, shops, a casino and even a gladiatorial arena, all here for your delight. After all, this may be your last night in this twisted world, why not make it one to remember? Pitford is like a great immobile tank, stuck on the battle scarred, hostile plains in the shadow of the Great Ruins. This scrap metal enclosure is more than a home base for excavators; it is a dynamic adventure site, where opportunity, riches, espionage, crime, and debauchery await. Herein, game sessions are as challenging and deadly as anything found outside of its junk and concrete shell. The fortress-town stands as a frontier bastion for a hard pressed humanity, providing a retreat from the harsh sand storms and flesh eating mutated beasts of the wilds. With one road leading in at the south and another at the north, it is stopping place for travelers, outlaws, savages, scavs, runaways and most of all, excavators. For over eighty years this fort has served as a base camp for dig teams who loot the boundless ruinscape beyond, where the lucky make it back alive with artifacts of enormous wealth and power. This book is both a game master reference resource, as well as a guide for players whose characters are visiting the bustling, old west style boom town. Included are 56 shops and businesses, 33 streets and alleys, access points to the topside roof, and stairwells to the notorious basement level. In addition, fortress defenses, gatehouses, and town watch details are included, along with a robust section on the municipal jail with encounters for those incarcerated within. Also included are series of adventure hooks, appendices, map collections, the governing Association of Business Owners and the Freehold Scouts. Situated in the north east corner of the Crossroads Region, Pitford figures heavily in upcoming adventures published for The Mutant Epoch role-playing game. While having this book isn't necessary, it would enhance game play and provide details on resources adventurers need to recover, resupply, and recruit new excavators. 200 pages 108 illustrations 5 Maps 122 Locations Encounter Tables Random Rumors Adventure Hooks and much more!

Imperial Germany the Industrial Revolution

Imperial Germany   the Industrial Revolution
Author: Thorstein Veblen
Publsiher: Good Press
Total Pages: 261
Release: 2023-11-20
Genre: Political Science
ISBN: EAN:8596547672586

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This eBook edition of "Imperial Germany & the Industrial Revolution" has been formatted to the highest digital standards and adjusted for readability on all devices. The book was published in 1915, after the First World War began. Veblen considered warfare a threat to economic productivity and contrasted the authoritarian politics of Germany with the democratic tradition of Britain, noting that industrialization in Germany had not produced a progressive political culture. Imperial Germany and the Industrial Revolution is in major part a study of the deviations in cultural and social growth between the English and the German. It deals with the consequences those differences created in social, economic and other domains. Veblen here describes, through the study of German culture, historical and social aspect, how it came to forming of the Third Reich, even before it was formed. He suggests that the Germany's autocracy was an advantage compared to democratic countries. After it was censored during the war, it was later released and it represents a substantial contribution in its sphere of influence. Thorstein Veblen (1857-1929) was an American economist and sociologist. He is well known as a witty critic of capitalism. Veblen is famous for the idea of "conspicuous consumption." Conspicuous consumption, along with "conspicuous leisure," is performed to demonstrate wealth or mark social status. Veblen explains the concept in his best-known book, The Theory of the Leisure Class. Within the history of economic thought, Veblen is considered the leader of the institutional economics movement. Veblen's distinction between "institutions" and "technology" is still called the Veblenian dichotomy by contemporary economists.

Patternmaster

Patternmaster
Author: Octavia E. Butler
Publsiher: Open Road Media
Total Pages: 216
Release: 2012-07-24
Genre: Fiction
ISBN: 9781453263655

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A tyrant’s heirs battle to control the minds of every human on Earth in this thrilling finale of the Nebula Award–winning author’s epic Patternist saga. A psychic net hangs across the world, and only the Patternists can control it. They use their telepathic powers to enslave lesser life forms, to do battle with the diseased, half-human creatures who rage outside their walls, and, sometimes, to fight amongst themselves. Ruling them all is the Patternmaster, a man of such psychic strength that he can influence the thoughts of all those around him. But he cannot stop death, and when he is gone, chaos will reign. The Patternmaster has hundreds of children, but only one of them—Coransee—has ambition to match his father’s. To seize the throne he will have to coopt or kill every one of his siblings, and he will not shy from the task. But when one brother takes refuge among the savages, a battle ensues that will change the destiny of every being on the planet. Octavia E. Butler’s first published novel, Patternmaster launched the legendary career of a visionary, award-winning writer. This ebook features an illustrated biography of Octavia E. Butler including rare images from the author’s estate.