NBA JAM Tournament Edition Official Player s Guide

NBA JAM Tournament Edition  Official Player s Guide
Author: Badygames,Ariel Dorfman,Brady Games,Manufacturing,BradyGames
Publsiher: Bradygames
Total Pages: 148
Release: 1995
Genre: Games & Activities
ISBN: 1566862329

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This sequel to the bestselling guide It's an NBA Jam Thing, includes new character descriptions and full-action photos of the NBA favorites, loads of the latest strategies and secret codes and pro tips and tricks for all the hottest new moves.

Nba Jam Tournament Edition Super Book

Nba Jam Tournament Edition Super Book
Author: BradyGames Staff,Ronald Wartow,Brady Games,Moskowitz
Publsiher: Brady
Total Pages: 208
Release: 1995
Genre: Games
ISBN: 1566862930

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This super collector's edition features game commentary by an NBA player, trash talk from the NBA greats and much more. Includes over 100 full-color official action NBA photos, visual portrayals of the best player combos and covers all NBA Jam games with codes, combos and pro tips and tricks. NBA trading cards are also included as a bonus!

NBA Jam T E

NBA Jam T E
Author: Carlton,Chris Rice
Publsiher: Prima Games
Total Pages: 0
Release: 1995
Genre: Games & Activities
ISBN: 0761501894

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NBA Jam

NBA Jam
Author: Reyan Ali
Publsiher: Boss Fight Books
Total Pages: 244
Release: 2019-10-22
Genre: Computers
ISBN: 9781940535203

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When NBA Jam dunked its way into arcades in 1993, players discovered just how fun basketball can be when freed from rules, refs, and gravity itself. But just a few years after the billion-dollar hit conquered the world, developer Midway, publisher Acclaim, and video arcades themselves fell off the map. How did a simple two-on-two basketball game become MVP of the arcade, and how did this champ lose its title? Journalist Reyan Ali dives deep into the saga, tracking the people and decisions that shaped the series. You'll get to know mischievous Jam architect Mark Turmell, go inside Midway's Chicago office where hungry young talent tapped into cutting-edge tech, and explore the sequels, spin-offs, and tributes that came in the game's wake. Built out of exhaustive research and original interviews with a star-studded cast —including Turmell and his original development team, iconic commentator Tim Kitzrow, businessmen and developers at Midway and Acclaim alike, secret characters George Clinton and DJ Jazzy Jeff, Doom co-creator John Romero, and 1990s NBA demigods Glen Rice and Shaq—Ali's NBA Jam returns you to an era when coin-op was king.

Service Games The Rise and Fall of SEGA

Service Games  The Rise and Fall of SEGA
Author: Sam Pettus,David Munoz,Kevin Williams,Ivan Barroso
Publsiher: Unknown
Total Pages: 480
Release: 2013-12-20
Genre: Games & Activities
ISBN: 9781311080820

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Starting with its humble beginnings in the 1950's and ending with its swan-song, the Dreamcast, in the early 2000’s, this is the complete history of Sega as a console maker. Before home computers and video game consoles, before the internet and social networking, and before motion controls and smartphones, there was Sega. Destined to fade into obscurity over time, Sega would help revolutionize and change video games, computers and how we interact with them, and the internet as we know it. Riding the cutting edge of technology at every step, only to rise too close to the sun and plummet, Sega would eventually change the face of entertainment, but it’s the story of how it got there that’s all the fun. So take a ride, experience history, and enjoy learning about one of the greatest and most influential companies of all time. Complete with system specifications, feature and marketing descriptions, unusual factoids, almost 300 images, and now enhanced Europe specific details, exclusive interviews, and more make this the definitive history of Sega available. Read and learn about the company that holds a special place in every gamer’s heart. Funded on Kickstarter.

Video Game Bible 1985 2002

Video Game Bible  1985 2002
Author: Andy Slaven
Publsiher: Trafford Publishing
Total Pages: 774
Release: 2002
Genre: Video games
ISBN: 9781553697312

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With nearly three years of research utilized to compile game lists and thousands of hours used to play and review the games listed within, Video Game Bible is the most comprehensive source of information on video games released in the U.S. since 1985 ever created. Prices are based on realistic figures compiled by interviewing hundreds of large collectors and game store owners, and offer a realistic guideline to be followed by both collectors and video gamers looking to complete their collections. While numerous guides have been compiled on the subject of classic video games, this book offers coverage of video game consoles releases after 1985, known as the "neo-classics". With 39 systems in total, Video Game Bible offers the largest guide to date. With the recent proliferation of video game collecting into the mainstream, it is necessary to have a standard by which games are valued. This is the first installment in a series of guides intended to offer full coverage of every video game ever made worldwide. Video game consoles are grouped together by the company that made them for easy reference. In addition to the table of contents, which lists each section separately, there are corner tabs to make browsing the guide even more convenient. Thousands of new facts are offered within the pages of this book, as are thousands of reviews and overviews. Written in a lighthearted manner, chapters of this guide that may not pertain to a particular collector will still be enjoyable for intelligent readers. An easy to use reference guide suitable for any age, this guide is sure to be an invaluable resource for anyone interested in video game collecting, video game history, and even for the casual video game fan interested in learning more about the hobby. Editor-In Chief: Andy Slaven Staff Writers: Micheal Collins, Lucus Barnes, Vincent Yang Contributing Writers: Charlie Reneke, Joe Kudrna

Children Adolescents and Media Violence

Children  Adolescents  and Media Violence
Author: Steven J. Kirsh
Publsiher: SAGE Publications
Total Pages: 409
Release: 2011-08-08
Genre: Social Science
ISBN: 9781412996426

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Fully updated with the latest research, this book provides a comprehensive review and critique of the research on media violence as it relates to children and adolescents. Reflecting new findings in the field, special attention is paid to evaluating the role of the development processes in media violence research and to stressing the importance of methodology in understanding that research. The book provides the most comprehensive overview available of the effects of media violence on children and adolescents. Key Features: * covers multiple forms of media violence (e.g., animated violence, sports violence, dramatic violence, gaming violence) * discusses and critiques the five major theories utilized to explain the impact of media violence on children and adolescents * places media violence in the context of other risk factors for aggression * extends the discussion beyond explicit media violence to address the potential benefits and harm associated with nonviolent media consumption * 'Research in Focus' boxes highlight key data and statistics

Classic Home Video Games 1989 1990

Classic Home Video Games  1989  1990
Author: Brett Weiss
Publsiher: McFarland
Total Pages: 344
Release: 2012-03-08
Genre: Games & Activities
ISBN: 9780786492312

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The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S.–released game for the Neo Geo, Sega Genesis and TurboGrafx-16, which, in 1989, ushered in the 16-bit era of gaming. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include historical information, gameplay details, the author’s critique, and, when appropriate, comparisons to similar games. Appendices list and offer brief descriptions of all the games for the Atari Lynx and Nintendo Game Boy, and catalogue and describe the add-ons to the consoles covered herein—Neo Geo CD, Sega CD, Sega 32X and TurboGrafx-CD.