New Realities in Audio

New Realities in Audio
Author: Stephan Schütze,Anna Irwin-Schütze
Publsiher: CRC Press
Total Pages: 565
Release: 2018-01-29
Genre: Computers
ISBN: 9781351727433

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The new realities are here. Virtual and Augmented realities and 360 video technologies are rapidly entering our homes and office spaces. Good quality audio has always been important to the user experience, but in the new realities, it is more than important, it’s essential. If the audio doesn’t work, the immersion of the experience fails and the cracks in the new reality start to show. This practical guide helps you navigate the challenges and pitfalls of designing audio for these new realities. This technology is different from anything we’ve seen before and requires an entirely new approach; this book will introduce the broad concepts you need to know before delving into the practical detail you need. Key Features This book covers audio for all types of new reality technology. At the moment, VR and 360 video are getting a lot of press, but in a few years we will be hearing a lot more about Augmented and Mixed reality technologies as well. A practical guide to creating, designing and implementing audio for this new technology by a leading sound design and implementation expert. Conceptual explanations address the new approaches necessary to designing effective audio for the new realities. Real-world examples and analysis of what does and does not work including detailed case study discussions.

New Realities in Audio

New Realities in Audio
Author: Stephan Schtze,Anna Irwin-Schtze
Publsiher: Unknown
Total Pages: 0
Release: 2018
Genre: Steam VR.
ISBN: OCLC:1078367930

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Helping you navigate the challenges and pitfalls of designing audio for Virtual and Augmented realities and 360 video technologies, this book will introduce the broad concepts you need to know before delving into the practical detail you need. --

The Power of Virtual Reality Cinema for Healthcare Training

The Power of Virtual Reality Cinema for Healthcare Training
Author: John Bowditch,Eric R. Williams
Publsiher: CRC Press
Total Pages: 272
Release: 2021-10-12
Genre: Business & Economics
ISBN: 9781000457032

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Cinematic Virtual Reality brings a combination of documentary, narrative and game design principles to the medical profession and, in the healthcare arena, collaboration is a key component for creating intellectually- and emotionally- rich immersive experiences. "The Power of Virtual Reality Cinema for Healthcare Training" gathers more than a dozen experts from both the production and healthcare fields to break down best practices for creating successful cine-VR projects. Designed for multi-disciplinary teams interested in integrating cine-VR production into their healthcare training and educational programs, this book has been written for two audiences: the healthcare professional interested in what production experts consider when approaching a project, and the media expert curious about how this new technology can be used in the medical field. Highlights include: Cutting edge medical education techniques developed by Ohio University’s GRID Lab, including: PREality (creating a forced sense of deja-vu to increase acclimation time), a unique approach to eye-tracking to enhance team performance, and the low-CRIS technique (a low-cost rapid implementation strategy to capture patient care for rapid graduate student training). Insightful production techniques that will enhance your cine-VR projects including advanced plating methods to hide lighting set-ups, immersive audio considerations, and new ways to consider 360 storytelling including the Lovrick montage and the Christmas Carol continuum for story development. Detailed explanations of the production considerations and results of specific cine-VR productions (from funding approaches to distribution) including access to more than five hours of cine-VR examples of the actual productions available for download. Details on a wide variety of medical cine-VR projects, including 100 images that illustrate best practices for topics such as recording in active medical facilities, building successful multi-disciplinary teams, working within HIPAA regulations, conceptualizing cine-VR libraries for graduate education, and implementing innovative distribution models.

Materializing Digital Futures

Materializing Digital Futures
Author: Toija Cinque,Jordan Beth Vincent
Publsiher: Bloomsbury Publishing USA
Total Pages: 352
Release: 2022-01-27
Genre: Social Science
ISBN: 9781501361272

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Digital, visual media are found in most aspects of everyday life, from workplaces to household devices - computer and digital television screens, appliances such as refrigerators and home assistants, and applications for social media and gaming. Each technologically enabled opportunity brings an increasingly sophisticated language with the act of pursuing the intrasensorial ways of perceiving the world around us - through touch, movement, sound and vision - that is the heart of screen media use and audience engagement with digital artifacts. Drawing on digital media's currently evolving transformation and transforming capacity this book builds a story of the multiple processes in robotics and AI, virtual reality, creative image and sound production, the representation of data and creative practice. Issues around commodification, identity, identification, and political economy are critically examined for the emerging and affecting encounters and perceptions that are brought to bear.

The Game Audio Strategy Guide

The Game Audio Strategy Guide
Author: Gina Zdanowicz,Spencer Bambrick
Publsiher: Routledge
Total Pages: 343
Release: 2019-12-10
Genre: Technology & Engineering
ISBN: 9781351016414

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The Game Audio Strategy Guide is a comprehensive text designed to turn both novices and experienced audio designers into technical game audio pros. Providing both a theoretical foundation and practical insights, The Game Audio Strategy Guide offers a thorough look at the tools and methods needed to create industry-quality music and sound design for games. The text is supported by an extensive companion website, featuring numerous practical tutorials and exercises, which allows the reader to gain hands-on experience creating and implementing audio assets for games. The Game Audio Strategy Guide is the essential manual for anyone interested in creating audio for games, inside or outside the classroom.

New Realities

New Realities
Author: Anonim
Publsiher: Unknown
Total Pages: 376
Release: 1989
Genre: Parapsychology
ISBN: UVA:X002096813

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Game Audio Fundamentals

Game Audio Fundamentals
Author: Keith Zizza
Publsiher: CRC Press
Total Pages: 283
Release: 2023-07-03
Genre: Art
ISBN: 9781000899320

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- Uniquely accessible guide to game audio, requiring no pre-existing knowledge from the reader, making it suitable for readers from a range of background, including game design, music technology and production, composition and audio engineering - Accompanied by online DAW exercises using Reaper, a free-to-use DAW software - Our first beginners guide to game audio, contributing to our growing collection of titles in this growing field

Exploring New Realities

Exploring New Realities
Author: KHRITISH SWARGIARY
Publsiher: Scholar Press
Total Pages: 206
Release: 2023-07-11
Genre: Education
ISBN: 9182736450XXX

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Welcome to "Exploring New Realities: Virtual Reality in Education." In this book, we embark on a journey to discover the remarkable impact of virtual reality (VR) technology on the realm of education. As technology continues to weave its way into every aspect of our lives, education stands at the forefront of its transformative power. The purpose of this book is to shed light on the exciting possibilities that VR brings to the educational landscape. We will explore how this immersive technology can revolutionize teaching and learning, creating unique and engaging experiences for students and educators alike.