Objects and Attention

Objects and Attention
Author: Brian J. Scholl
Publsiher: MIT Press
Total Pages: 248
Release: 2002
Genre: Psychology
ISBN: 0262692805

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An overview of object-based models of attention.

The Oxford Handbook of Attention

The Oxford Handbook of Attention
Author: Kia Nobre,Sabine Kastner
Publsiher: Oxford University Press
Total Pages: 1260
Release: 2018
Genre: Medical
ISBN: 9780198824671

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During the last three decades, there have been enormous advances in our understanding of the neural mechanisms of selective attention at the network as well as the cellular level. The Oxford Handbook of Attention brings together the different research areas that constitute contemporary attention research into one comprehensive and authoritative volume. In 40 chapters, it covers the most important aspects of attention research from the areas of cognitive psychology, neuropsychology, human and animal neuroscience, computational modelling, and philosophy. The book is divided into 4 main sections. Following an introduction from Michael Posner, the books starts by looking at theoretical models of attention. The next two sections are dedicated to spatial attention and non-spatial attention respectively. Within section 4, the authors consider the interactions between attention and other psychological domains. The last two sections focus on attention-related disorders, and finally, on computational models of attention. Aimed at both scholars and students, the Oxford Handbook of Attention provides a concise and state-of-the-art review of the current literature in this field.

Game Analytics

Game Analytics
Author: Magy Seif El-Nasr,Anders Drachen,Alessandro Canossa
Publsiher: Springer Science & Business Media
Total Pages: 800
Release: 2013-03-30
Genre: Computers
ISBN: 9781447147695

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Developing a successful game in today’s market is a challenging endeavor. Thousands of titles are published yearly, all competing for players’ time and attention. Game analytics has emerged in the past few years as one of the main resources for ensuring game quality, maximizing success, understanding player behavior and enhancing the quality of the player experience. It has led to a paradigm shift in the development and design strategies of digital games, bringing data-driven intelligence practices into the fray for informing decision making at operational, tactical and strategic levels. Game Analytics - Maximizing the Value of Player Data is the first book on the topic of game analytics; the process of discovering and communicating patterns in data towards evaluating and driving action, improving performance and solving problems in game development and game research. Written by over 50 international experts from industry and research, it covers a comprehensive range of topics across more than 30 chapters, providing an in-depth discussion of game analytics and its practical applications. Topics covered include monetization strategies, design of telemetry systems, analytics for iterative production, game data mining and big data in game development, spatial analytics, visualization and reporting of analysis, player behavior analysis, quantitative user testing and game user research. This state-of-the-art volume is an essential source of reference for game developers and researchers. Key takeaways include: Thorough introduction to game analytics; covering analytics applied to data on players, processes and performance throughout the game lifecycle. In-depth coverage and advice on setting up analytics systems and developing good practices for integrating analytics in game-development and -management. Contributions by leading researchers and experienced professionals from the industry, including Ubisoft, Sony, EA, Bioware, Square Enix, THQ, Volition, and PlayableGames. Interviews with experienced industry professionals on how they use analytics to create hit games.

Object Recognition Attention and Action

Object Recognition  Attention  and Action
Author: Naoyuki Osaka,Ingo Rentschler,Irving Biederman
Publsiher: Springer Science & Business Media
Total Pages: 250
Release: 2009-03-12
Genre: Medical
ISBN: 9784431730194

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Human object recognition is a classical topic both for philosophy and for the natural sciences. Ultimately, understanding of object recognition will be promoted by the cooperation of behavioral research, neurophysiology, and computation. This original book provides an excellent introduction to the issues that are involved. It contains chapters that address the ways in which humans and machines attend to, recognize, and act toward objects in the visual environment.

VOCUS A Visual Attention System for Object Detection and Goal Directed Search

VOCUS  A Visual Attention System for Object Detection and Goal Directed Search
Author: Simone Frintrop
Publsiher: Springer Science & Business Media
Total Pages: 219
Release: 2006-04-06
Genre: Computers
ISBN: 9783540327592

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This monograph presents a complete computational system for visual attention and object detection. VOCUS (Visual Object detection with a Computational attention System) represents a major step forward on integrating data-driven and model-driven information into a single framework. Additionally, the volume contains an extensive review of the literature on visual attention, detailed evaluations of VOCUS in different settings, and applications of the system.

Attention

Attention
Author: Alan D. Baddeley,Lawrence Weiskrantz
Publsiher: Oxford University Press on Demand
Total Pages: 436
Release: 1995
Genre: Computers
ISBN: 0198523742

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Donald Broadbent made a major and lasting contribution to the field of applied psychology during his long career. This book brings together many other leaders in the field, who describe the impact of Broadbent's work on their own research, and the new developments which resulted. It is acollection of authoritative reviews as well as a tribute to one of the most important researchers in experimental psychology.

Perceptual Learning

Perceptual Learning
Author: Barbara Dosher,Zhong-Lin Lu
Publsiher: MIT Press
Total Pages: 521
Release: 2020-10-13
Genre: Psychology
ISBN: 9780262044561

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A comprehensive and integrated introduction to the phenomena and theories of perceptual learning, focusing on the visual domain. Practice or training in perceptual tasks improves the quality of perceptual performance, often by a substantial amount. This improvement is called perceptual learning (in contrast to learning in the cognitive or motor domains), and it has become an active area of research of both theoretical and practical significance. This book offers a comprehensive introduction to the phenomena and theories of perceptual learning, focusing on the visual domain. Perceptual Learning explores the tradeoff between the competing goals of system stability and system adaptability, signal and noise, retuning and reweighting, and top-down versus bottom-down processes. It examines and evaluates existing research and potential future directions, including evidence from behavior, physiology, and brain imaging, and existing perceptual learning applications, with a focus on important theories and computational models. It also compares visual learning to learning in other perceptual domains, and considers the application of visual training methods in the development of perceptual expertise and education as well as in remediation for limiting visual conditions. It provides an integrated treatment of the subject for students and researchers and for practitioners who want to incorporate perceptual learning into their practice.Practice or training in perceptual tasks improves the quality of perceptual performance, often by a substantial amount. This improvement is called perceptual learning, in contrast with learning in the cognitive or motor domains. Perceptual learning has been a very active area of research of both theoretical and practical interest. Research on perceptual learning is of theoretical significance in illuminating plasticity in adult perceptual systems, and in understanding the limitations of human information processing and how to improve them. It is of practical significance as a potential method for the development of perceptual expertise in the normal population, for its potential in advancing development and supporting healthy aging, and for noninvasive amelioration of deficits in challenged populations by training. Perceptual learning has become an increasingly important topic in biomedical research. Practitioners in this area include science disciplines such as psychology, neuroscience, computer sciences, and optometry, and developers in applied areas of learning game design, cognitive development and aging, and military and biomedical applications. Commercial development of training products, protocols, and games is a multi-billion dollar industry. Perceptual learning provides the basis for many of the developments in these areas. This book is written for anyone who wants to understand the phenomena and theories of perceptual learning or to apply the technology of perceptual learning to the development of training methods and products. Our aim is to provide an introduction to those researchers and students just entering this exciting field, to provide a comprehensive and integrated treatment of the phenomena and the theories of perceptual learning for active perceptual learning researchers, and to describe and develop the basic techniques and principles for readers who want to successfully incorporate perceptual learning into applied developments. The book considers the special challenges of perceptual learning that balance the competing goals of system stability and system adaptability. It provides a systematic treatment of the major phenomena and models in perceptual learning, the determinants of successful learning and of specificity and transfer. The book provides a cohesive consideration of the broad range of perceptual learning through the theoretical framework of incremental learning of reweighting evidence that supports successful task performance. It provides a detailed analysis of the mechanisms by which perceptual learning improves perceptual limitations, the relationship of perceptual learning and the critical period of development, and the semi-supervised modes of learning that dominate perceptual learning. It considers limitations and constraints on learning multiple tasks and stimuli simultaneously, the implications of training at high or low levels of performance accuracy, and the importance of feedback to perceptual learning. The basis of perceptual learning in physiology is discussed along with the relationship of visual perceptual learning to learning in other sensory domains. The book considers the applications of perceptual learning in the development of expertise, in education and gaming, in training during development and aging, and applications to remediation of mental health and vision disorders. Finally, it applies the phenomena and models of perceptual learning to considerations of optimizing training.

Computation Cognition and Pylyshyn

Computation  Cognition  and Pylyshyn
Author: Don Dedrick,Lana Trick
Publsiher: MIT Press
Total Pages: 363
Release: 2009
Genre: Philosophy
ISBN: 9780262012843

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Zenon Pylyshyn is a towering figure in cognitive science; his book "Computation and Cognition" (MIT Press, 1984) is a foundational presentation of the relationship between cognition and computation. His recent work on vision and its preconceptual mechanism has been influential and controversial. In this book, leading cognitive scientists address major topics in Pylyshyn's work and discuss his contributions to the cognitive sciences. Contributors discuss vision, considering such topics as multiple-object tracking, action, molecular and cellular cognition, and inhibition of return; and foundational issues, including connectionism, modularity, the evolution of the perception of number, computation, cognitive architecture, location, and visual sensory representations of objects.