Pastplay

Pastplay
Author: Kevin Kee,Kevin Bradley Kee
Publsiher: University of Michigan Press
Total Pages: 347
Release: 2014-03-10
Genre: Education
ISBN: 9780472035953

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A collection of scholars and teachers of history unpack how computing technologies are transforming the ways that we learn, communicate, and teach.

Playing the Crusades

Playing the Crusades
Author: Robert Houghton
Publsiher: Routledge
Total Pages: 137
Release: 2021-03-15
Genre: History
ISBN: 9781000360288

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Engaging the Crusades is a series of volumes which offer windows into a newly emerging field of historical study: the memory and legacy of the crusades. Together these volumes examine the reasons behind the enduring resonance of the crusades and present the memory of crusading in the modern period as a productive, exciting, and much needed area of investigation. This volume considers the appearance and use of the crusades in modern games; demonstrating that popular memory of the crusades is intrinsically and mutually linked with the design and play of these games. The essays engage with uses of crusading rhetoric and imagery within a range of genres – including roleplaying, action, strategy, and casual games – and from a variety of theoretical perspectives drawing on gender and race studies, game design and theory, and broader discussions on medievalism. Cumulatively, the authors reveal the complex position of the crusades within digital games, highlight the impact of these games on popular understanding of the crusades, and underline the connection between the portrayal of the crusades in digital games and academic crusade historiography. Playing the Crusades is invaluable for scholars and students interested in the crusades, popular representations of the crusades, historical games, and collective memory.

Teaching the Middle Ages through Modern Games

Teaching the Middle Ages through Modern Games
Author: Robert Houghton
Publsiher: Walter de Gruyter GmbH & Co KG
Total Pages: 314
Release: 2022-10-24
Genre: History
ISBN: 9783110712032

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Games can act as invaluable tools for the teaching of the Middle Ages. The learning potential of physical and digital games is increasingly undeniable at every level of historical study. These games can provide a foundation of information through their stories and worlds. They can foster understanding of complex systems through their mechanics and rules. Their very nature requires the player to learn to progress. The educational power of games is particularly potent within the study of the Middle Ages. These games act as the first or most substantial introduction to the period for many students and can strongly influence their understanding of the era. Within the classroom, they can be deployed to introduce new and alien themes to students typically unfamiliar with the subject matter swiftly and effectively. They can foster an interest in and understanding of the medieval world through various innovative means and hence act as a key educational tool. This volume presents a series of essays addressing the practical use of games of all varieties as teaching tools within Medieval Studies and related fields. In doing so it provides examples of the use of games at pre-university, undergraduate, and postgraduate levels of study, and considers the application of commercial games, development of bespoke historical games, use of game design as a learning process, and use of games outside the classroom. As such, the book is a flexible and diverse pedagogical resource and its methods may be readily adapted to the teaching of different medieval themes or other periods of history.

Mechanism and Causality in Biology and Economics

Mechanism and Causality in Biology and Economics
Author: Hsiang-Ke Chao,Szu-Ting Chen,Roberta L. Millstein
Publsiher: Springer Science & Business Media
Total Pages: 256
Release: 2013-07-31
Genre: Philosophy
ISBN: 9789400724549

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This volume addresses fundamental issues in the philosophy of science in the context of two most intriguing fields: biology and economics. Written by authorities and experts in the philosophy of biology and economics, Mechanism and Causality in Biology and Economics provides a structured study of the concepts of mechanism and causality in these disciplines and draws careful juxtapositions between philosophical apparatus and scientific practice. By exploring the issues that are most salient to the contemporary philosophies of biology and economics and by presenting comparative analyses, the book serves as a platform not only for gaining mutual understanding between scientists and philosophers of the life sciences and those of the social sciences, but also for sharing interdisciplinary research that combines both philosophical concepts in both fields. The book begins by defining the concepts of mechanism and causality in biology and economics, respectively. The second and third parts investigate philosophical perspectives of various causal and mechanistic issues in scientific practice in the two fields. These two sections include chapters on causal issues in the theory of evolution; experiments and scientific discovery; representation of causal relations and mechanism by models in economics. The concluding section presents interdisciplinary studies of various topics concerning extrapolation of life sciences and social sciences, including chapters on the philosophical investigation of conjoining biological and economic analyses with, respectively, demography, medicine and sociology.

Game Theory and Applications

Game Theory and Applications
Author: Deng-Feng Li,Xiao-Guang Yang,Marc Uetz,Gen-Jiu Xu
Publsiher: Springer
Total Pages: 378
Release: 2017-10-13
Genre: Computers
ISBN: 9789811067532

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This volume constitutes the refereed post-conference proceedings of the 3rd Joint China-Dutch Workshop on Game Theory and Applications and the 7th China Meeting on Game Theory and Applications, GTA 2016, held in Fuzhou, China, in November 2016. The 25 revised full papers presented were carefully reviewed and selected from 60 full paper submissions. They deal with a broad range of topics in the areas of non-cooperative and cooperative games, non-cooperative and cooperative games under uncertainty and their applications.

Institutions and Social Conflict

Institutions and Social Conflict
Author: Jack Knight
Publsiher: Cambridge University Press
Total Pages: 256
Release: 1992-10-30
Genre: Political Science
ISBN: 0521421896

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A thorough critique of theories of institutional change followed by the development of a new theory emphasising the role of distributional conflict in the emergence of social institutions.

History in Games

History in Games
Author: Martin Lorber,Felix Zimmermann
Publsiher: transcript Verlag
Total Pages: 285
Release: 2020-10-31
Genre: Social Science
ISBN: 9783839454206

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Where do we end up when we enter the time machine that is the digital game? One axiomatic truth of historical research is that the past is the time-space that eludes human intervention. Every account made of the past is therefore only an approximation. But how is it that strolling through ancient Alexandria can feel so real in the virtual world? Claims of authenticity are prominent in discussions surrounding the digital games of our time. What is historical authenticity and does it even matter? When does authenticity or the lack thereof become political? By answering these questions, the book illuminates the ubiquitous category of authenticity from the perspective of historical game studies.

Rationality in Extensive Form Games

Rationality in Extensive Form Games
Author: Andrés Perea
Publsiher: Springer Science & Business Media
Total Pages: 245
Release: 2013-04-18
Genre: Business & Economics
ISBN: 9781475733914

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I would like to use this preface to thank some persons and institutions which have been important during the various stages of writing this book. First of all, I am grateful to Kluwer Academic Publishers for giving me the opportunity to write this book. I started writing the book in 1998 while I was working at the Departament d'Economia i d'Historia Economica at Universidad Autonoma de Barcelona, and continued the writing job from september 1998 to september 2000 at the Departamento de Economfa at Universidad Carlos III de Madrid. The book has been completed while I was visiting the Department of Quantitative Economics at the University of Maastricht from october 2000 to august 2001. I wish to thank these three departments for their hospitality. The book has improved substantially by comments and critique from the following persons who have read parts of the manuscript: Geir Asheim, Eric van Damme, Janos Flesch, Mari-Angeles de Frutos, Diego Moreno, Hans Peters, Antonio Romero and Dries Vermeulen. I should also mention my discussions with Peter Wakker about the decision-theoretic foundations of noncooperative game theory, which have had an important impact on various parts of the book. Finally, I wish to express my warmest gratitude to my parents, my brother and my sister, and, last but not least, to Cati, to whom I dedicate this book.