Playful Materialities

Playful Materialities
Author: Benjamin Beil,Gundolf S. Freyermuth,Hanns Christian Schmidt,Raven Rusch
Publsiher: transcript Verlag
Total Pages: 296
Release: 2022-09-30
Genre: Social Science
ISBN: 9783732862009

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Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization.

Playful Materialities

Playful Materialities
Author: Benjamin Beil,Gundolf S. Freyermuth,Hanns Christian Schmidt,Raven Rusch
Publsiher: transcript Verlag
Total Pages: 405
Release: 2022-08-31
Genre: Social Science
ISBN: 9783839462003

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Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization.

Digital Materialities

Digital Materialities
Author: Sarah Pink,Elisenda Ardèvol,Dèbora Lanzeni
Publsiher: Routledge
Total Pages: 212
Release: 2020-05-26
Genre: Social Science
ISBN: 9781000189766

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As the distinction between the digital and the material world becomes increasingly blurred, the ways in which we think about design are also shifting and evolving. How can the human, digital and material be brought together to intervene in the world? What constitutes our digital-material environments? How can we engage with digital technologies to make sustainable, healthy and meaningful decisions, both now and in the future? Digital Materialities presents twelve chapters by scholars and practitioners working at the intersection between design and digital research in the UK, Spain, Australia and the USA. By incorporating in-depth understandings of the digital-material world from both the social sciences and design, the book considers how this combined knowledge might advance our capacity to design for the future. Divided into three parts, the focus of the book moves from the theoretical to the practical: how different digital materialities are imagined and emerge, through software emulation, urban sensors and smart homes; how new digital designs are sparked through collaborations between social scientists and designers; and finally, how digital design emerges from the insider work of everyday designers. A fascinating, ground-breaking book for students and scholars of digital anthropology, media and communication, and anyone interested in the future of digital design.

Rereading Modernist Postcards

Rereading Modernist Postcards
Author: Bradley D. Clissold
Publsiher: Taylor & Francis
Total Pages: 441
Release: 2023-08-31
Genre: Literary Criticism
ISBN: 9781000922783

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Informed by both new and old media theory, materialist approaches to the study of everyday objects, and a series of close readings that chart the critical history of postcard use in the fiction and correspondence of Ernest Hemingway, Ring Lardner, James Joyce, and Wilfred Owen, this book locates and attempts to rediscover lost, misplaced, and neglected postcard materialities, as they relate to the archiving, editing, publishing, and fictional repurposing of postcards across Anglo-American Literary Modernism (1880-1939). It argues that postcards need to be recognized as important early twentieth-century communication technologies and distinctly modernist textualities, composed of multimedia, recto–verso intertextualities. Moreover, their material limitations encourage users to inscribe messages often in fragmented language forms and innovative cultural shorthands (a.k.a. postcardese). This study redresses the ongoing, widespread scholarly neglect of signifying postcard materialities in modernist studies and the editorial silencing of postcard features in collections of published author correspondence. It also stresses that for these four literary figures of modernism, the material choice of a postcard for communicating is always as much the (meta)message, as any of the signifying materialities they carry uploaded onto their platforming surfaces.

Work in Progress

Work in Progress
Author: Rieke Jordan
Publsiher: Bloomsbury Publishing USA
Total Pages: 216
Release: 2019-05-02
Genre: Literary Criticism
ISBN: 9781501347740

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Work in Progress: Curatorial Labor in Twenty-First Century American Fiction interrogates contemporary texts that showcase forms of reading practices that feel anachronistic and laborious in times of instantaneity and short buffering times. Objects of analysis include the graphic narrative Building Stories by Chris Ware, the music album Song Reader by the indie rock artist Beck Hansen, and the computer game Kentucky Route Zero by the programming team Cardboard Computer. These texts stage their fragmentary nature and alleged “unfinishedness” as a quintessential part of both their narrative and material modus operandi. These works in and of progress feel both contemporary and retro in the 21st century. They draw upon and work against our expectations of interactive art in the digital age, incorporating and likewise rejecting digital forms and practices. This underlines the material and narrative flexibilities of the objects, for no outcome or reading experience is the same or can be replicated. It becomes apparent that the texts presuppose a reader who invests her spare time in figuring these texts out, diagnosing a contorted work-leisure dichotomy: “working these stories out” is a significant part of the reading experience for the reader–curatorial labor. This conjures up a reader, who, as the author argues, is turned into a curator and creative entity of and in these texts, for she implements and reassembles the options made available.

Taste Waste and the New Materiality of Food

Taste  Waste and the New Materiality of Food
Author: Bethaney Turner
Publsiher: Routledge
Total Pages: 223
Release: 2018-11-16
Genre: Science
ISBN: 9780429755194

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Anthropocentric thinking produces fractured ecological perspectives that can perpetuate destructive, wasteful behaviours. Learning to recognise the entangled nature of our everyday relationships with food can encourage ethical ecological thinking and lay the foundations for more sustainable lifestyles. This book analyses ethnographic data gathered from participants in Alternative Food Networks from farmers’ markets to community gardens, agricultural shows and food redistribution services. Drawing on theoretical insights from political ecology, eco-feminism, ecological humanities, human geography and critical food studies, the author demonstrates the sticky and enduring nature of anthropocentric discourses. Chapters in this book experiment with alternative grammars to support and amplify ecologically attuned practices of human and more-than-human togetherness. In times of increasing climate variability, this book calls for alternative ontologies and world-making practices centred on food which encourage agility and adaptability and are shown to be enacted through playful tinkering guided by an ethic of convivial dignity. This innovative book offers a valuable insight into food networks and sustainability which will be useful core reading for courses focusing on critical food studies, food ecology and environmental studies.

Gamification of Life and the Gaming Society

Gamification of Life and the Gaming Society
Author: Fabian Arlt,Hans-Jürgen Arlt
Publsiher: Springer Nature
Total Pages: 128
Release: 2023-11-22
Genre: Social Science
ISBN: 9783031459078

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This interesting book discusses why, as an activity, topic and metaphor, play and game have become an integral part of modern life. Empirically exemplary and theoretically grounded, this book discusses the developments and expansions in gaming, from easily accessible casual games to the galaxy-spanning gaming worlds of Massively Multiplayer Online Role-Playing Games (MMORPGs). It shows how gaming has become a focal point of the entertainment industry, marked by boundless professionalization and monetization, especially in the realm of sports, and how games become global platforms for social networks, where players from all over the world meet in digital sandboxes. The combination of the virtual and the ludic creates hyperreal spaces in which people try out new forms of interaction, cooperation, and even brainstorming. The authors ask if this behavior has become the new way of life and the new normal, and if this heralds the ludic century. They take readers on a journey to understand the dynamics of today's gaming society, and base their observations and analyses on an original theory of play, which, in contrast to social normalcy, revolves around the allure and threats of the unexpected. This book is of interest to students and researchers of social science and communication studies, especially those working on the interface of AI and society.

Narratives Crossing Boundaries

Narratives Crossing Boundaries
Author: Joachim Friedmann
Publsiher: transcript Verlag
Total Pages: 369
Release: 2023-09-30
Genre: Social Science
ISBN: 9783839464861

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As the dominant narrative forms in the age of media convergence, films and games call for a transmedial perspective in narratology. Games allow a participatory reception of the story, bringing the transgression of the ontological boundary between the narrated world and the world of the recipient into focus. These diverse transgressions - medial and ontological - are the subject of this transdisciplinary compendium, which covers the subject in an interdisciplinary way from various perspectives: game studies and media studies, but also sociology and psychology, to take into account the great influence of storytelling on social discourses and human behavior.