Playing With Books
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Playing with Books
Author | : Jason Thompson |
Publsiher | : Quarto Publishing Group USA |
Total Pages | : 153 |
Release | : 2010-04-01 |
Genre | : Crafts & Hobbies |
ISBN | : 9781616738587 |
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A guide to repurposing used books and pages into unique, accessible art projects—the perfect gift for artists, crafters and book lovers. In these pages, Jason Thompson has curated an extensive and artistic range of both achievable upcycled crafts made from books and book pages and an amazing gallery that contains thought-provoking and beautiful works that transform books into art. The content encompasses a wide range of techniques and step-by-step projects that deconstruct and rebuild books and their parts into unique, recycled objects. The book combines in equal measure bookbinding, woodworking, paper crafting, origami, and textile and decorative arts techniques, along with a healthy dose of experimentation and fun. The beautiful high-end presentation and stunning photography make this book a delightful, must-have volume for any book-loving artist or art-loving book collector.
Playing with the Book
Author | : Hannah Field |
Publsiher | : U of Minnesota Press |
Total Pages | : 359 |
Release | : 2019-07-02 |
Genre | : Literary Criticism |
ISBN | : 9781452959597 |
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A beautifully illustrated exploration of how Victorian novelty picture books reshape the ways children read and interact with texts The Victorian era saw an explosion of novelty picture books with flaps to lift and tabs to pull, pages that could fold out, pop-up scenes, and even mechanical toys mounted on pages. Analyzing books for young children published between 1835 and 1914, Playing with the Book studies how these elaborately designed works raise questions not just about what books should look like but also about what reading is, particularly in relation to children’s literature and child readers. Novelty books promised (or threatened) to make reading a physical as well as intellectual activity, requiring the child to pull a tab or lift a flap to continue the story. These books changed the relationship between pictures, words, and format in both productive and troubling ways. Hannah Field considers these aspects of children’s reading through case studies of different formats of novelty and movable books and intensive examination of editions that have survived from the nineteenth century. She discovers that children ripped, tore, and colored in their novelty books—despite these books’ explicit instructions against such behaviors. Richly illustrated with images of these ingenious constructions, Playing with the Book argues that novelty books construct a process of reading that involves touch as well as sight, thus reconfiguring our understanding of the phenomenology of reading.
Playing Fair Having Fun
Author | : Daniel Grippo |
Publsiher | : Open Road Media |
Total Pages | : 78 |
Release | : 2014-08-19 |
Genre | : Juvenile Nonfiction |
ISBN | : 9781497681255 |
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Sports and games help kids grow strong in mind and body. And they teach kids about life—about competitive pressure, the time crunch for families, and the risks of computer and internet games to consider. Share this book with the kids you care about, so that the games they play will be fun, fair, and life-giving. 32 pages.
We All Play
Author | : Julie Flett |
Publsiher | : Greystone Books Ltd |
Total Pages | : 47 |
Release | : 2021-05-25 |
Genre | : Juvenile Fiction |
ISBN | : 9781771646086 |
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A BEST CHILDREN’S BOOK OF THE YEAR: New York Times, Washington Post, New York Public Library, Kirkus Reviews, Globe and Mail, Horn Book, and Boston Globe STARRED Reviews in Kirkus, Publisher’s Weekly, The Horn Book, School Library Journal A 2022 Best Book for Babies From Julie Flett, the beloved author and illustrator of Birdsong, comes a joyous new book about playtime for babies, toddlers, and kids up to age 7. Animals and kids love to play! This wonderful book celebrates playtime and the connection between children and the natural world. Beautiful illustrations show: birds who chase and chirp! bears who wiggle and wobble! whales who swim and squirt! owls who peek and peep! and a diverse group of kids who love to do the same, shouting: We play too! / kimêtawânaw mîna At the end of the book, animals and children gently fall asleep after a fun day of playing outside, making this book a great bedtime story. A beautiful ode to the animals and humans we share our world with, We All Play belongs on every bookshelf. This book also includes: A glossary of Cree words for wild animals in the book A pronunciation guide and link to audio pronunciation recordings
Let s Play
Author | : Herve Tullet |
Publsiher | : Unknown |
Total Pages | : 60 |
Release | : 2016-04-01 |
Genre | : Electronic Book |
ISBN | : 1760292982 |
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A wonderful new dot-play adventure from the much-loved internationally bestselling creator of Press Hereand Mix it Up!.
Playing House
Author | : Ruby Lang |
Publsiher | : Carina Press |
Total Pages | : 135 |
Release | : 2019-08-12 |
Genre | : Fiction |
ISBN | : 9781488055096 |
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“Playing House is relatable, heartwarming, and oh so sexy. I zoomed through this thoughtful and joyful story about two people finding themselves and each other.” —Jasmine Guillory, New York Times bestselling author of The Wedding Date and The Proposal Romance blossoms between two city planners posing as newlyweds in this first in a bright new series by acclaimed author Ruby Lang The last thing Oliver Huang expects to see on the historic Mount Morris home tour is longtime acquaintance Fay Liu bustling up and kissing him hello. He’s happy to playact being a couple to save her from a pushy admirer. Fay’s beautiful, successful and smart, and if he’s being honest, Oliver has always had a bit of a thing for her. Maybe more than a bit. Geeking out over architectural details is Oliver and Fay’s shared love language, and soon they’re touring pricey real estate across Upper Manhattan as the terribly faux but terribly charming couple Darling and Olly. For the first time since being laid off from the job he loved, Oliver has something to look forward to. And for the first time since her divorce, Fay’s having fun. Somewhere between the light-filled living rooms and spacious closets they’ve explored, this faux relationship just may have sparked some very real feelings. For Oliver and Fay, home truly is where their hearts are. One-click with confidence. This title is part of the Carina Press Romance Promise: all the romance you’re looking for with an HEA/HFN. It’s a promise!
Exploring Books Through Play
Author | : Ed Meredith Magee Donnelly MS,Meredith Magee Donnelly,Colleen Beck,Colleen Beck Otr/L,Jen Kossowan,Jen Kossowan B Ed,Chelsey Marashian,Jaime Williams |
Publsiher | : Unknown |
Total Pages | : 140 |
Release | : 2016-07-30 |
Genre | : Electronic Book |
ISBN | : 0692758143 |
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Exploring Books Through Play: Friendship, Acceptance and Empathy celebrates play-based learning with 50 unique, hands-on activities that explore social and emotional development, literacy, art, science, mathematics, sensory exploration, gross motor development and fine motor skills. The activities are inspired by 10 children's books including "A Sick Day for Amos McGee," "The Adventures of Beekle," "Little Blue and Little Yellow" and "The Day the Crayons Quit." Focusing on high quality children's literature centered on friendship, acceptance and empathy, this book is designed to be used in home and school settings and is perfect for large or small groups. Ideal for children ages 3-8 years old, the activities can be adapted for multiple skill levels and developmental stages. As you work through the activities in the book children will naturally be discussing the characters, delving deeper into the lessons, bringing the stories to life and falling further in love with literature.
Video Games and Storytelling
Author | : Souvik Mukherjee |
Publsiher | : Palgrave Macmillan |
Total Pages | : 239 |
Release | : 2018-02-05 |
Genre | : Social Science |
ISBN | : 1349580147 |
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The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be analysed vis-à-vis other narrative media. This book underscores the importance of video games as narratives and offers a framework for analysing the many-ended stories that often redefine real and virtual lives.