Playing With Sound
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Playing with Sound
Author | : Karen Collins |
Publsiher | : MIT Press |
Total Pages | : 199 |
Release | : 2013-01-11 |
Genre | : Games & Activities |
ISBN | : 9780262312301 |
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An examination of the player's experience of sound in video games and the many ways that players interact with the sonic elements in games. In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects—which include not only music but also sound effects, ambient sound, dialogue, and interface sounds—both within and outside of the game. She investigates the ways that meaning is found, embodied, created, evoked, hacked, remixed, negotiated, and renegotiated by players in the space of interactive sound in games. Drawing on disciplines that range from film studies and philosophy to psychology and computer science, Collins develops a theory of interactive sound experience that distinguishes between interacting with sound and simply listening without interacting. Her conceptual approach combines practice theory (which focuses on productive and consumptive practices around media) and embodied cognition (which holds that our understanding of the world is shaped by our physical interaction with it). Collins investigates the multimodal experience of sound, image, and touch in games; the role of interactive sound in creating an emotional experience through immersion and identification with the game character; the ways in which sound acts as a mediator for a variety of performative activities; and embodied interactions with sound beyond the game, including machinima, chip-tunes, circuit bending, and other practices that use elements from games in sonic performances.
Sound Play
Author | : William Cheng |
Publsiher | : Oxford University Press |
Total Pages | : 261 |
Release | : 2014-03-05 |
Genre | : Music |
ISBN | : 9780199970001 |
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Video games open portals to fantastical worlds where imaginative play and enchantment prevail. These virtual settings afford us considerable freedom to act out with relative impunity. Or do they? Sound Play explores the aesthetic, ethical, and sociopolitical stakes of people's creative engagements with gaming's audio phenomena-from sonorous violence to synthesized operas, from democratic music-making to vocal sexual harassment. William Cheng shows how video games empower their designers, composers, players, critics, and scholars to tinker (often transgressively) with practices and discourses of music, noise, speech, and silence. Faced with collisions between utopian and alarmist stereotypes of video games, Sound Play synthesizes insights across musicology, sociology, anthropology, communications, literary theory, philosophy, and additional disciplines. With case studies spanning Final Fantasy VI, Silent Hill, Fallout 3, The Lord of the Rings Online, and Team Fortress 2, this book insists that what we do in there-in the safe, sound spaces of games-can ultimately teach us a great deal about who we are and what we value (musically, culturally, humanly) out here. Foreword by Richard Leppert Video Games Live cover image printed with permission from Tommy Tallarico
Playing with Sound
Author | : Charlene Ryan |
Publsiher | : Unknown |
Total Pages | : 0 |
Release | : 2023-04-15 |
Genre | : Music |
ISBN | : 1954041209 |
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This anthology is a compilation of the first 6 Sound Books by Charlene A. Ryan. It comprises Up and Down Sounds, Big and Small Sounds, Sections of Sound, Layers of Sound, Grouping Sound, and Moving Sound.
Game Sound
Author | : Karen Collins |
Publsiher | : MIT Press |
Total Pages | : 213 |
Release | : 2008 |
Genre | : Computers |
ISBN | : 9780262033787 |
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A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. This book introduces readers to the various aspects of game audio, from its development in early games to theoretical discussions of immersion and realism.
Play Me Another Song
![Play Me Another Song](https://youbookinc.com/wp-content/uploads/2024/06/cover.jpg)
Author | : Tanaka, Jimmy,Tormont/Brimar Publications,Zapp |
Publsiher | : Montréal : Tormont Publications |
Total Pages | : 24 |
Release | : 2000 |
Genre | : Juvenile Nonfiction |
ISBN | : 2764110707 |
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Lyrics to 12 children's songs are paired with color-coded numbers that correspond to numbering on the attached keyboard, enabling users to play the melody of each song; includes replaceable battery.
Playing with Sound
Author | : Karen Collins |
Publsiher | : MIT Press |
Total Pages | : 199 |
Release | : 2013-01-11 |
Genre | : Games & Activities |
ISBN | : 9780262018678 |
Download Playing with Sound Book in PDF, Epub and Kindle
An examination of the player's experience of sound in video games and the many ways that players interact with the sonic elements in games. In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects—which include not only music but also sound effects, ambient sound, dialogue, and interface sounds—both within and outside of the game. She investigates the ways that meaning is found, embodied, created, evoked, hacked, remixed, negotiated, and renegotiated by players in the space of interactive sound in games. Drawing on disciplines that range from film studies and philosophy to psychology and computer science, Collins develops a theory of interactive sound experience that distinguishes between interacting with sound and simply listening without interacting. Her conceptual approach combines practice theory (which focuses on productive and consumptive practices around media) and embodied cognition (which holds that our understanding of the world is shaped by our physical interaction with it). Collins investigates the multimodal experience of sound, image, and touch in games; the role of interactive sound in creating an emotional experience through immersion and identification with the game character; the ways in which sound acts as a mediator for a variety of performative activities; and embodied interactions with sound beyond the game, including machinima, chip-tunes, circuit bending, and other practices that use elements from games in sonic performances.
Peppa Pig Ding Dong Let s Play
Author | : Mark (CRT) Baker |
Publsiher | : Phoenix |
Total Pages | : 12 |
Release | : 2017-05 |
Genre | : Board books |
ISBN | : 1503721574 |
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Ring the doorbell and find out who comes to Peppa Pig's rainy day picnic! 5 additional buttons bring the story to life with fun sounds, and the voice of Peppa and her friends! Matching words with pictures and sounds enhances reading comprehension, and engages young readers at story time.
Play It Loud
Author | : Brad Tolinski,Alan di Perna |
Publsiher | : Doubleday Canada |
Total Pages | : 400 |
Release | : 2016-10-25 |
Genre | : Music |
ISBN | : 9780385685832 |
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By the longtime editor-in-chief of Guitar World and a veteran rock journalist, an unprecedented history of the electric guitar, its explosive impact on music and culture, and the people who brought it to life. Spanning a century and encompassing some of guitar's greatest builders and players, from Les Paul to Keith Richards to Eddie Van Halen, Brad Tolinski and Alan di Perna bring the evolution of the guitar to roaring life. This is a story of inventors and iconoclasts, of scam artists, prodigies and mythologizers, as varied and original as the music they spawned. Play It Loud uses twelve landmark instruments, each of them a milestone in the progress of the electric guitar, to illustrate the chaos, conflict and passion it has inspired. It introduces Leo Fender, a man who couldn't play a note, but whose innovation helped transform the classical guitar into the explosive sound machine it is today. Some of the most significant social movements of the 20th century are indebted to the guitar: it was an essential part of Beatlemania and Woodstock; a mirror to the rise of the teenager as a social force; a linchpin of the punk movement's sound and ethos. And today the guitar has come full circle, with contemporary titans such as Jack White of The White Stripes and Dan Auerbach of The Black Keys bringing some of those earliest electric guitar forms back to the limelight. For generations, the electric guitar has been an international symbol of freedom, danger and hedonism. Play It Loud is the story of how a band of innovators transformed a simple notion into a singular cultural force.