Playstation 3

Playstation 3
Author: Anonim
Publsiher: PediaPress
Total Pages: 749
Release: 2024
Genre: Electronic Book
ISBN: 9182736450XXX

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PlayStation 3 PS2 PS One PSP

PlayStation 3 PS2 PS One  PSP
Author: The Cheatmistress
Publsiher: M-Y Books Limited
Total Pages: 751
Release: 2012-10-14
Genre: Games & Activities
ISBN: 9781907556531

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Cheats Unlimited are the specialists when it comes to video game cheats, tips and walkthrough guides. Fronted by the glamorous and gorgeous Cheat Mistress, Cheats Unlimited has helped over seven million gamers worldwide over the last 12 years. Through phone lines, fax machines, the Web and WAP sites and now eBooks, we have been there for gamers when they've needed us the most. With EZ Cheats: Video Game Cheats, Tips and Secrets: For PlayStation 3, PSP, PS2 and PSone, we aim to help you unlock the game's full potential with a series of tips, cheat codes, secrets, unlocks and/or achievement guides. Whether you want to find out how to spawn specific vehicles, learn how to open up harder difficulty settings, or discover sneaky ways to earn additional ingame currency, we have the answers. EZ Cheats are compiled by expert gamers who are here to help you get the most out of your games. EZ Cheats: Video Game Cheats, Tips and Secrets: For Xbox 360 covers all of the top titles, including Call of Duty: Black Ops, Assassin's Creed: Brotherhood, Grand Theft Auto IV: Episodes from Liberty City, Dead Rising 2, Castlevania: Lords of Shadow, WWE Smackdown vs Raw 2011, Street Fighter IV, Tomb Raider: Underworld, Fallout 3, God of War: Ghost of Sparta, amongst hundreds more top titles. As a bonus, we are giving you the complete walkthrough guide for Heavy Rain. In this guide we'll show you how to achieve all the possible endings, and get 100% out of the game.

A Newbies Guide to Play Station 3 PS3

A Newbies Guide to Play Station 3  PS3
Author: GameCaps
Publsiher: BookCaps Study Guides
Total Pages: 67
Release: 2012-11
Genre: Games & Activities
ISBN: 9781621074304

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Games systems used to be simple--plug into TV, put in game cartirage, power on...and occasionally spend several minutes plugging dust out and putting it in at just the right angle! Today game systems are more than game systems--they are multi-media powerhouses. In the case of PS3, it is a full on computer. This guide will help you get the most out of your PS3 and everything that's built into it--from adjusting parental settings to changing the way it looks. GameCaps Walkthroughs was started as a way of bringing cheap, reliable, and informative game walkthroughs and system profiles. Our library is growing more every month.

Gaming and the Divine

Gaming and the Divine
Author: Frank G. Bosman
Publsiher: Routledge
Total Pages: 290
Release: 2019-03-28
Genre: Religion
ISBN: 9780429018688

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This book formulates a new theological approach to the study of religion in gaming. Video games have become one of the most important cultural artefacts of modern society, both as mediators of cultural, social, and religious values and in terms of commercial success. This has led to a significant increase in the critical analysis of this relatively new medium, but theology as an academic discipline is noticeably behind the other humanities on this subject. The book first covers the fundamentals of cultural theology and video games. It then moves on to set out a Christian systematic theology of gaming, focussing on creational theology, Christology, anthropology, evil, moral theology, and thanatology. Each chapter introduces case studies from video games connected to the specific theme. In contrast to many studies which focus on online multiplayer games, the examples considered are largely single player games with distinct narratives and ‘end of game’ moments. The book concludes by synthesising these themes into a new theology of video games. This study addresses a significant aspect of contemporary society that has yet to be discussed in any depth by theologians. It is, therefore, a fantastic resource for any scholar engaging with the religious aspects of digital and popular culture.

The Games Machines

The Games Machines
Author: Anonim
Publsiher: PediaPress
Total Pages: 919
Release: 2024
Genre: Electronic Book
ISBN: 9182736450XXX

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Virtual Character Design for Games and Interactive Media

Virtual Character Design for Games and Interactive Media
Author: Robin James Stuart Sloan
Publsiher: CRC Press
Total Pages: 256
Release: 2015-05-07
Genre: Computers
ISBN: 9781466598201

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While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more intricate and varied, there is a growing need to examine the theory and practice of virtual character design. This book seeks to develop a series of critical frameworks to support the analysis and design of virtual characters. Virtual Character Design for Games and Interactive Media covers a breadth of topics to establish a relationship between pertinent artistic and scientific theories and good character design practice. Targeted at students, researchers, and professionals, the book aims to show how both character presentation and character performance can be enhanced through careful consideration of underlying theory. The book begins with a focus on virtual character presentation, underpinned by a discussion of biological, artistic, and sociological principles. Next it looks at the performance of virtual characters, encompassing the psychology of emotion and personality, narrative and game design theories, animation, and acting. The book concludes with a series of applied virtual character design examples. These examples examine the aesthetics of player characters, the design and performance of the wider cast of game characters, and the performance of characters within complex, hyperreal worlds.

Intergalactic P S 3

Intergalactic P S  3
Author: Madeleine L'Engle
Publsiher: Farrar, Straus and Giroux (BYR)
Total Pages: 108
Release: 2018-02-06
Genre: Juvenile Fiction
ISBN: 9780374310738

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Visit the world of A Wrinkle in Time in this new standalone story! This standalone chapter book gives young readers the perfect entry into the world of Madeleine L’Engle’s A Wrinkle in Time, and lifelong fans of the Time Quintet will recognize characters and settings from A Wind in the Door, the second book in the beloved series. Thoughtful, adventurous, and unique, Intergalactic P.S. 3 is a stunning story of the power of love to span the universe. Charles Wallace Murry is old enough to start school, but his sister, Meg, and their friend Calvin know he isn’t cut out for school on Earth—Meg worries that he’ll be more misunderstood than ever. Luckily, with the help of the three celestial creatures Mrs Whatsit, Mrs Who, and Mrs Which, there is another place where Charles Wallace can get his education: Intergalactic P.S. 3, a public school in a completely different galaxy. The three children travel through time and space to reach the school, but for them all to make it home safely, Meg must undergo a test that will challenge her inner strength, her perspective, and her ability to protect the ones she loves.

Handbook of Research on Holistic Perspectives in Gamification for Clinical Practice

Handbook of Research on Holistic Perspectives in Gamification for Clinical Practice
Author: Novák, Daniel
Publsiher: IGI Global
Total Pages: 636
Release: 2015-09-14
Genre: Medical
ISBN: 9781466695238

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Over the past decade, the healthcare industry has adopted games as a powerful tool for promoting personal health and wellness. Utilizing principles of gamification to engage patients with positive reinforcement, these games promote stronger attention to clinical and self-care guidelines, and offer exciting possibilities for primary prevention. Targeting an audience of academics, researchers, practitioners, healthcare professionals, and even patients, the Handbook of Research on Holistic Perspectives in Gamification for Clinical Practices reviews current studies and empirical evidence, highlights critical principles of gamification, and fosters the increasing application of games at the practical, clinical level.