Gaming and the Divine

Gaming and the Divine
Author: Frank G. Bosman
Publsiher: Routledge
Total Pages: 290
Release: 2019-03-28
Genre: Religion
ISBN: 9780429018688

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This book formulates a new theological approach to the study of religion in gaming. Video games have become one of the most important cultural artefacts of modern society, both as mediators of cultural, social, and religious values and in terms of commercial success. This has led to a significant increase in the critical analysis of this relatively new medium, but theology as an academic discipline is noticeably behind the other humanities on this subject. The book first covers the fundamentals of cultural theology and video games. It then moves on to set out a Christian systematic theology of gaming, focussing on creational theology, Christology, anthropology, evil, moral theology, and thanatology. Each chapter introduces case studies from video games connected to the specific theme. In contrast to many studies which focus on online multiplayer games, the examples considered are largely single player games with distinct narratives and ‘end of game’ moments. The book concludes by synthesising these themes into a new theology of video games. This study addresses a significant aspect of contemporary society that has yet to be discussed in any depth by theologians. It is, therefore, a fantastic resource for any scholar engaging with the religious aspects of digital and popular culture.

Divine Games

Divine Games
Author: Steven J. Brams
Publsiher: MIT Press
Total Pages: 219
Release: 2024-03-12
Genre: Mathematics
ISBN: 9780262551458

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A game-theoretical analysis of interactions between a human being and an omnipotent and omniscient godlike being highlights the inherent unknowability of the latter's superiority. In Divine Games, Steven Brams analyzes games that a human being might play with an omnipotent and omniscient godlike being. Drawing on game theory and his own theory of moves, Brams combines the analysis of thorny theological questions, suggested by Pascal's wager (which considers the rewards and penalties associated with belief or nonbelief in God) and Newcomb's problem (in which a godlike being has near omniscience) with the analysis of several stories from the Hebrew Bible. Almost all of these stories involve conflict between God or a surrogate and a human player; their representation as games raises fundamental questions about God's superiority. In some games God appears vulnerable (after Adam and Eve eat the forbidden fruit in defiance of His command), in other games his actions seem morally dubious (when He subjects Abraham and Job to extreme tests of their faith), and in still other games He has a propensity to hold grudges (in preventing Moses from entering the Promised Land and in undermining the kingship of Saul). If the behavior of a superior being is indistinguishable from that of an ordinary human being, his existence would appear undecidable, or inherently unknowable. Consequently, Brams argues that keeping an open mind about the existence of a superior being is an appropriate theological stance.

The Sacred the Digital

The Sacred   the Digital
Author: F.G. (Frank) Bosman
Publsiher: MDPI
Total Pages: 182
Release: 2019-04-18
Genre: Religion
ISBN: 9783038978305

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Video game studies are a relative young but flourishing academic discipline. But within game studies, however, the perspective of religion and spirituality is rather neglected, both by game scholars and religion scholars. While religion can take different shapes in digital games, ranging from material and referential to reflexive and ritual, it is not necessarily true that game developers depict their in-game religions in a positive, confirming way, but ever so often games approach the topic critically and disavowingly. The religion criticisms found in video games can be categorized as follows: religion as (1) fraud, aimed to manipulate the uneducated, as (2) blind obedience towards an invisible but ultimately non-existing deity/ies, as (3) violence against those who do not share the same set of religious rules, as (4) madness, a deranged alternative for logical reasoning, and as (5) suppression in the hands of the powerful elite to dominate and subdue the masses into submission and obedience. The critical depictions of religion in video games by their developers is the focus of this special issue.

Playing with Religion in Digital Games

Playing with Religion in Digital Games
Author: Heidi A. Campbell,Gregory P. Grieve
Publsiher: Indiana University Press
Total Pages: 304
Release: 2014-04-28
Genre: Games & Activities
ISBN: 9780253012630

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Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto? With contributions by scholars and gamers from all over the world, this collection offers a unique perspective to the intersections of religion and the virtual world.

Halo Divine Wind

Halo  Divine Wind
Author: Troy Denning
Publsiher: Simon and Schuster
Total Pages: 384
Release: 2021-10-19
Genre: Fiction
ISBN: 9781982174910

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An original novel set in the Halo universe—based on the New York Times bestselling video game series! October 2559. With the galaxy in the suffocating grip of a renegade artificial intelligence, another perilous threat has quietly emerged in the shadows: the Keepers of the One Freedom, a fanatical and merciless Covenant splinter group, has made its way beyond the borders of the galaxy to an ancient Forerunner installation known as the Ark. Led by an infamous Brute named Castor, the Keepers intend to achieve what the Covenant, in all its might, failed to: activate Halo and take the last steps on the path of the Great Journey into transcendence. But unknown to Castor and his new, unexpected ally on the Ark, there are traitors to the cause in their midst—namely the Ferrets, composed of Office of Naval Intelligence operative Veta Lopis and her young team of Spartan-IIIs, who have been infiltrating the Keepers to lay the groundwork for Castor’s assassination. But with ONI’s field operations now splintered and cut off by the Guardian threat, Veta’s original mission has suddenly and dramatically escalated in scope. There’s simply no choice or fallback plan—either the Ferrets somehow stop the Keepers or the galaxy faces an extinction-level event….

Playing as Others

Playing as Others
Author: Lecturer in Philosophy and Religious Studies Benjamin J Chicka
Publsiher: Unknown
Total Pages: 235
Release: 2021-10-15
Genre: Electronic Book
ISBN: 1481315463

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No contemporary form of pop culture has as large a social impact as video games, an entertainment industry whose yearly revenues continue to rise. Gamergate rocked the gaming industry when isolated incidents of male gamers threatening female game developers and critics grew into a sustained campaign of harassment against minorities and the historically marginalized. These events negatively revealed the political, ethical, and theological meaning latent within video games and gaming communities, but constructive reactions to the situation showed that video game creators and consumers were interested in thinking about games differently. In the wake of Gamergate, the voices of those marginalized and ignored as the other became louder, and alternative gaming experiences reflecting their perspectives more commonplace. Playing as Others traces the development of video game culture in response to marginalization and explores the ways in which the content of video games can generate theological insight and positive ethical impact. Benjamin Chicka shows how the interactivity and compelling narratives provided by emerging styles of video games can provide powerful lessons in listening to, accepting, and helping those often harmed or outright neglected by society. Bringing Paul Tillich's theology of culture into conversation with Emmanuel Levinas' ethical concept of responsibility toward the other, Chicka shows that video games as art form aid in the overcoming of estrangement. If culture, art, and technology have the power to reveal divine depth, video games offer a unique opportunity to foster redemptive face-to-face encounters in a way that is impossible for even the most practical discussions of philosophy and theology. With their fully formed characters and morally challenging stories, the games considered here, such as Gone Home; Papers, Please; and 1979 Revolution: Black Friday, can become a means to personal fulfillment and a desire for justice. For nonmarginalized players, virtual encounters are opportunities to listen to the call of the other and carry that lesson into the real world.

The Infinite and The Divine

The Infinite and The Divine
Author: Robert Rath
Publsiher: Games Workshop
Total Pages: 368
Release: 2021-07-20
Genre: Fiction
ISBN: 1789998328

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Explore a story told across the millennia that delves deep into a pair of fascinating necron characters, their relationship and their plans for the galaxy. Before the being called the Emperor revealed Himself, before the rise of the aeldari, before the necrontyr traded their flesh for immortal metal, the world was born in violence.Even when they inhabited bodies of flesh, Trazyn the Infinite and Orikan the Diviner were polar opposites. Trazyn, a collector of historical oddities, presides over a gallery full of the most dangerous artefacts – and people – of the galactic past. Orikan, a chronomancer without peer, draws zodiacs that predict and manipulate the future. But when an artefact emerges that may hold the key to the necrons’ next evolution, these two obsessives enter a multi-millennia game of cat and mouse that ends civilisations, reshapes timelines, and changes both forever. As riddles unwind and ancient secrets are revealed, the question remains: will their feud save the necron race or destroy it?

Truth of the Divine

Truth of the Divine
Author: Lindsay Ellis
Publsiher: St. Martin's Press
Total Pages: 500
Release: 2021-10-19
Genre: Fiction
ISBN: 9781250274557

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USA TODAY BESTSELLER Truth of the Divine is the latest alternate-history first-contact novel in the Noumena series from the instant New York Times, Wall Street Journal and Los Angeles Times bestselling author Lindsay Ellis. The human race is at a crossroads; we know that we are not alone, but details about the alien presence on Earth are still being withheld from the public. As the political climate grows more unstable, the world is forced to consider the ramifications of granting human rights to nonhuman persons. How do you define “person” in the first place? Cora Sabino not only serves as the full-time communication intermediary between the alien entity Ampersand and his government chaperones but also shares a mysterious bond with him that is both painful and intimate in ways neither of them could have anticipated. Despite this, Ampersand is still keen on keeping secrets, even from Cora, which backfires on them both when investigative journalist Kaveh Mazandarani, a close colleague of Cora’s unscrupulous estranged father, witnesses far more of Ampersand’s machinations than anyone was meant to see. Since Cora has no choice but to trust Kaveh, the two must work together to prove to a fearful world that intelligent, conscious beings should be considered persons, no matter how horrifying, powerful, or malicious they may seem. Making this case is hard enough when the public doesn’t know what it’s dealing with—and it will only become harder when a mysterious flash illuminates the sky, marking the arrival of an agent of chaos that will light an already-unstable world on fire. With a voice completely her own, Lindsay Ellis deepens her realistic exploration of the reality of a planet faced with the presence of extraterrestrial intelligence, probing the essential questions of humanity and decency, and the boundaries of the human mind. While asking the question of what constitutes a “person,” Ellis also examines what makes a monster.