Practical GameMaker Projects

Practical GameMaker Projects
Author: Ben Tyers
Publsiher: Apress
Total Pages: 258
Release: 2018-07-09
Genre: Computers
ISBN: 9781484237458

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Make ten simple, casual games, and learn a ton of GML coding along the way. Each of these games is the kind you can play when you have a minute or two free, and are great for playing on your PC, or exported to HTML5 or Android. Each game in Practical GameMaker Projects has its own chapter that explains the process of making each game, along with sketches, screenshots, coding, explanations, and tips. For each game there is a YYZ project file of the completed game that is ready to load and play. Also, all resources are available so you can make the game as you follow along in the book. Each chapter has an introduction that explains what the aim of the game is, followed by a design and coding section which will cover the coding of the game. You’re free to re-use code in your own projects, both free and paid. At the end of each chapter there is a things-to-try page that gives you five things to add to the game to improve its playability or appearance – pushing you a little to improve your planning and GML skills. What You'll Learn Build ten game applications using GameMaker Studio 2 Use the GameMaker Markup Language along the way Master the concepts behind each of the ten game apps Design and code for each of the ten game examples Try some add-ons for each of the ten games Who This Book Is For Game developers with at least some prior game development experience. GameMaker Studio experience recommended, but not required.

Practical GameMaker Studio

Practical GameMaker  Studio
Author: Ben Tyers
Publsiher: Apress
Total Pages: 326
Release: 2016-12-19
Genre: Computers
ISBN: 9781484223734

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Gain the skills required to create fun and compelling games using GameMaker: Studio, and its GML programming language. In this full-color book you’ll learn 24 practical programming elements that are important when creating any game. Each section includes an introduction to a new programming element, some examples, a worksheet, and mini projects to allow you to test your new knowledge. After completing all elements, you will put into action what you have learned in a classic arcade style game. In Practical GameMaker: Studio, you will create a fully featured game, with guidance and in color, using version 1.4. After each section you’ll see how you’ll apply what you’ve learned to the final game, and discover additional projects to try. These mini projects include a separate scoring guide, and a working example for each, which is useful if you’re using this book in an educational environment. Similarly, the book also contains a number of assignments, which you may include as part of any associated coursework in your classes. What You Will Learn Use GameMaker: Studio and GameMaker Language (GML) to create games Work with GML variables, conditionals, drawing, keyport I/O, objects, and events Create GML sprites, health/lives, alarms, collisions, and rooms Improve your game with GML backgrounds, sound and music, splash screens and menus, and effects“/li> Include GML random and AI movements in your game Use GML loops, arrays, ds_lists, paths, and scripts Who This Book Is For Experienced game developers new to GameMaker or for those with at least some prior exposure or experience with GameMaker: Studio but who are new to GML.

GameMaker Fundamentals

GameMaker Fundamentals
Author: Ben Tyers
Publsiher: Apress
Total Pages: 0
Release: 2022-11-19
Genre: Computers
ISBN: 1484287126

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Master the fundamental programming skills needed to create your own computer games in GameMaker. This book shows how to use GameMaker to build and publish cross-platform games. Each chapter covers a certain programming element, including layers, variables, and so on. You will also learn how to design levels in your games, draw sprites to populate your virtual worlds, and build GUIs for your menus and game interfaces. GameMaker Fundamentals also provides a thorough introduction to the GameMaker Language (GML). Practical example projects reinforce the concept discussed in each chapter. On completing this book, you will have a thorough understanding of how to create games from scratch using game design and programming principles using GameMaker and GML. What You Will Learn Review core programming features required for sound knowledge of GameMaker Master how to combine GML to orchestrate game actions Utilize GameMaker's layers to create exciting games Set up player control Who Is This Book For Those new to GameMaker or game programming in general; it assumes no prior knowledge or skill set.

Learn RPGs in GameMaker Studio

Learn RPGs in GameMaker  Studio
Author: Ben Tyers
Publsiher: Apress
Total Pages: 310
Release: 2017-08-09
Genre: Computers
ISBN: 9781484229460

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Carry out the pre-planning, design, and programming of role playing games (RPGs) using the popular GameMaker: Studio in this very practical and fun book. Author Ben Tyers teaches you how to create a story or plotline for the RPG, apply aesthetics, and develop core and extended gameplay. Using Learn RPGs in GameMaker: Studio, you can design and build your own RPG using the GameMaker: Studio platform. Build your first game application and deploy in an app store, on Facebook, or just on a PC. Maybe, even, make a few bucks. What You'll Learn Use the GameMaker: Studio platform to design and build a role playing game Create a story for game design purposes, using a plot line and defining characters Discover the impact of aesthetics on art style, character separation, scene development, sound design and views Master core gameplay elements such as battles, exploration, scoring, and endings Work with extended gameplay elements such as collectibles, quirks, management, and saving Employ the various core and extended gameplay elements as appropriate to your RPG Who This Book Is For Game designers or developers looking to design and build their first role playing game using the GameMaker: Studio platform.

PRACTICAL Project Management Manage Projects Successfully with this Comprehensive Toolkit and Templates

PRACTICAL Project Management  Manage Projects Successfully with this Comprehensive Toolkit and Templates
Author: Emanuela Giangregorio
Publsiher: aikaizen
Total Pages: 242
Release: 2020-09-12
Genre: Business & Economics
ISBN: 9182736450XXX

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Project Management is fast becoming one of the most sought-after skills across industries and job functions. Many professionals are attracted to project management as a career choice. Knowing how to implement a tried and tested approach the complements all popular methodologies such as PRINCE2, Agile and the PMI’s PMBOK, is essential for all project managers. Based on Emanuela’s internationally best-selling course “Practical Project Management”, this book condenses best practice project management methods into a practical and useful guide. Learn from her real-world experience and get started on your projects with a comprehensive set of tools and templates covering the entire project life cycle. Armed with the benefits of the various methods and tools, you should be able to convince colleagues of their importance to deliver projects successfully. If you aim to complete a project qualification such as PRINCE2 or the PMI’s PMP, this book is highly recommended as pre-reading to first understand all key project management concepts and their practical implementation. This book introduces you to the concept of project management and walks you through the full project life cycle. It follows a logical thinking approach and provides worked examples. If you follow Emanuela’s teaching in this book, you will be equipped to deliver projects more confidently, professionally and successfully. You will learn how to adapt the approach to different types of projects in terms of their nature and complexity. Templates in this book include a: · Project Brief · Project Business Case · Project Plan · Governance Structure · Responsibility Matrix · Risks Management Log · Stakeholder Mapping · Project Communication Plan · Project Actions Tracker and Gantt Chart · Task Dependency Mapping · Budget Breakdown and Tracker · Kick-Off Meeting Agenda · Scope Change Management Log · Issues Management Log · Status Report · Benefits Realisation Review · Lesson Learnt Log · Project Manager Skills Self-Assessment EMANUELA is a performance improvement consultant with over 20 years’ experience in project management. She has trained over 5,000 people on the subject around the world and understands how to explain complex topics simply. Whether training in-person or virtually, she engages individuals and teams with energy, enthusiasm, and passion for continuous improvement. Emanuela's books are all practical, relevant and useful.

Game Development with GameMaker Studio 2

Game Development with GameMaker Studio 2
Author: Sebastiano M. Cossu
Publsiher: Apress
Total Pages: 543
Release: 2019-09-02
Genre: Computers
ISBN: 9781484250105

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Create games from start to finish while learning game design and programming principles using the GameMaker Studio 2 game engine and GameMaker Language (GML). Game Development with GameMaker Studio 2 covers all aspects of game design and development from the initial idea to the final release, using an award-winning game engine. You learn how to create real-world video games based on classic and legendary video game genres. Each game project introduces and explains concepts of game development and design and coding principles, allowing you to build a wide set of skills while creating an exciting portfolio to kick-start a career in game development. Author Sebastiano Cossu teaches you to design levels in your games, draw sprites to populate your virtual worlds, program game objects for interaction with the player, incorporate custom music and sound effects, build GUIs for your menus and game interfaces, and support keyboard, mouse, and gamepad controls in your projects. He shows you how to build cross-platform games to run on all desktop platforms (Windows, Linux, Mac OS) and publish them on the most popular game stores such as Steam, GOG, Humble Store, and Itch.io. What You’ll Learn Create games for different genresMaster GameMaker Language (GML) programmingApply game design principlesDelve into game programming patterns Who This Book is For Video game enthusiasts interested in game development and design. No prior programming experience is required.

HTML5 Game Development with GameMaker

HTML5 Game Development with GameMaker
Author: Jason Lee Elliott
Publsiher: Packt Publishing Ltd
Total Pages: 503
Release: 2013-04-22
Genre: Computers
ISBN: 9781849694117

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The book is a friendly but explosive reference for all skill levels, with several action packed projects. You will develop the ability to build games from scratch with a comprehensive practical tutorial guide. This book is assured to boost your skill set to another level.This book is for anyone with a passion to create fun and action packed web browser games using GameMaker Studio. This intuitive practical guide appeals to both beginners and advanced users wanting to create and release online games to share with the world, using the powerful GameMaker tool.

The Game Maker s Apprentice

The Game Maker s Apprentice
Author: Jacob Habgood,Mark Overmars
Publsiher: Apress
Total Pages: 322
Release: 2006-12-31
Genre: Computers
ISBN: 9781430201595

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The Game Maker's Apprentice shows you how to create nine exciting games using the wildly popular Game Maker game creation tool. This book covers a range of genres, including action, adventure, and puzzle games--complete with professional quality sound effects and visuals. It discusses game design theory and features practical examples of how this can be applied to making games that are more fun to play. Game Maker allows games to be created using a simple drag-and-drop interface, so you don't need to have any prior coding experience. It includes an optional programming language for adding advanced features to your games, when you feel ready to do so. You can obtain more information by visiting book.gamemaker.nl. The authors include the creator of the Game Maker tool and a former professional game programmer, so you'll glean understanding from their expertise.