Practical Parallel Rendering

Practical Parallel Rendering
Author: Alan Chalmers,Erik Reinhard,Tim Davis
Publsiher: CRC Press
Total Pages: 392
Release: 2002-06-26
Genre: Computers
ISBN: 9781439863800

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Meeting the growing demands for speed and quality in rendering computer graphics images requires new techniques. Practical parallel rendering provides one of the most practical solutions. This book addresses the basic issues of rendering within a parallel or distributed computing environment, and considers the strengths and weaknesses of multiprocessor machines and networked render farms for graphics rendering. Case studies of working applications demonstrate, in detail, practical ways of dealing with complex issues involved in parallel processing.

Parallel Rendering

Parallel Rendering
Author: National Aeronaut Administration (Nasa)
Publsiher: Createspace Independent Publishing Platform
Total Pages: 58
Release: 2018-07-10
Genre: Electronic Book
ISBN: 1722684623

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This article provides a broad introduction to the subject of parallel rendering, encompassing both hardware and software systems. The focus is on the underlying concepts and the issues which arise in the design of parallel rendering algorithms and systems. We examine the different types of parallelism and how they can be applied in rendering applications. Concepts from parallel computing, such as data decomposition, task granularity, scalability, and load balancing, are considered in relation to the rendering problem. We also explore concepts from computer graphics, such as coherence and projection, which have a significant impact on the structure of parallel rendering algorithms. Our survey covers a number of practical considerations as well, including the choice of architectural platform, communication and memory requirements, and the problem of image assembly and display. We illustrate the discussion with numerous examples from the parallel rendering literature, representing most of the principal rendering methods currently used in computer graphics. Crockett, Thomas W. Unspecified Center...

Physically Based Rendering

Physically Based Rendering
Author: Matt Pharr,Greg Humphreys
Publsiher: Morgan Kaufmann
Total Pages: 1201
Release: 2010-06-28
Genre: Computers
ISBN: 9780123750792

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This updated edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. Through the ideas and software in this book, designers will learn to design and employ a full-featured rendering system for creating stunning imagery. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux.

Parallel and Distributed Computer Graphics

Parallel and Distributed Computer Graphics
Author: Xavier Pueyo
Publsiher: Nova Publishers
Total Pages: 188
Release: 2001
Genre: Computer graphics
ISBN: 1590331761

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Parallel & Distributed Computer Graphics

Practical Rendering and Computation with Direct3D 11

Practical Rendering and Computation with Direct3D 11
Author: Jason Zink,Matt Pettineo,Jack Hoxley
Publsiher: CRC Press
Total Pages: 648
Release: 2016-04-19
Genre: Computers
ISBN: 9781439869765

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Direct3D 11 offers such a wealth of capabilities that users can sometimes get lost in the details of specific APIs and their implementation. While there is a great deal of low-level information available about how each API function should be used, there is little documentation that shows how best to leverage these capabilities. Written by active me

Production Rendering

Production Rendering
Author: Ian Stephenson
Publsiher: Springer Science & Business Media
Total Pages: 302
Release: 2005-12-05
Genre: Computers
ISBN: 9781846280856

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Details the techniques used by experienced graphics software developers to implement feature film quality rendering engines. Brings together all the skills needed to develop a rendering system.

Ray Tracing from the Ground Up

Ray Tracing from the Ground Up
Author: Kevin Suffern
Publsiher: CRC Press
Total Pages: 784
Release: 2016-04-19
Genre: Computers
ISBN: 9781439864340

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With the increase in computing speed and due to the high quality of the optical effects it achieves, ray tracing is becoming a popular choice for interactive and animated rendering. This book takes readers through the whole process of building a modern ray tracer from scratch in C++. All concepts and processes are explained in detail with the aid o

SOFSEM 2001 Theory and Practice of Informatics

SOFSEM 2001  Theory and Practice of Informatics
Author: Leszek Pacholski,Peter Ruzicka
Publsiher: Springer
Total Pages: 350
Release: 2003-06-30
Genre: Computers
ISBN: 9783540456278

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SOFSEM 2001, the International Conference on Current Trends in Theory and Practice of Informatics, was held on November 24 – December 1, 2001 in the ? well-known spa Pie?stany, Slovak Republic. This was the 28th annual conference in the SOFSEM series organized either in the Slovak or the Czech Republic. SOFSEM has a well-established tradition. Currently it is a broad, multid- ciplinary conference, devoted to the theory and practice of software systems. Its aim is to foster cooperation among professionals from academia and industry working in various areas of informatics. The scienti?c program of SOFSEM consists of invited talks, which determine the topics of the conference, and short contributed talks presenting original - sults. The topics of the invited talks are chosen so as to cover the whole range from theory to practice and to bring interesting research areas to the attention of conference participants. For the year 2001, the following three directions were chosen for presentation by the SOFSEM Steering Committee: – Trends in Informatics – Enabling Technologies for Global Computing – Practical Systems Engineering and Applications The above directions were covered through 12 invited talks presented by pro- nent researchers. There were 18 contributed talks, selected by the international Program Committee from among 46 submitted papers. The conference was also accompanied by workshops on Electronic Commerce Systems (coordinated by H. D. Zimmermann) and Soft Computing (coordinated by P. H ́ajek).