Principles of Game Audio and Sound Design

Principles of Game Audio and Sound Design
Author: Jean-Luc Sinclair
Publsiher: Focal Press
Total Pages: 0
Release: 2020
Genre: Games & Activities
ISBN: 1138738964

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The book covers sound design, synthesis, 3D audio localization and implementation techniques for games and virtual reality environments. It covers both the technical but also creative and aesthetic challenges of doing sound for games in the 21st century in a systematic manner. The book gives both students and professionals a strong understanding of the issues specific to game audio and virtual reality, such as 3D audio and localization techniques, adaptive and interactive audio, as well as audio implementation issues using C# and the Unity game engine. Scripting is introduced as a means to deal with the main potential challenges and situations in game audio: Sample selection randomization, sample concatenation, footsteps, collision detection, etc. Sound design is covered both from a practical standpoint (how to create effective sound design), but also from a larger perspective (how to choose the proper sound in the first place, understanding the purpose for each sound in the context of the game). Additionally, the topic of procedural sound design is introduced. This novel approach to sound design relies on creating sound by means of pure synthesis, making it a much more flexible approach. A companion website is offered with extra resources such as fx, scripts, game levels, tutorials, and related links.

Game Audio Implementation

Game Audio Implementation
Author: Richard Stevens,Dave Raybould
Publsiher: CRC Press
Total Pages: 513
Release: 2015-12-22
Genre: Computers
ISBN: 9781317679455

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Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Engine© you’ll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools. The accompanying website (www.gameaudioimplementation.com) includes: 12 downloadable demonstration games A unique exercise level for you to develop for your portfolio An up-to-date online bibliography with further reading for each chapter A free sound library with hundreds of game SFX

Game Audio Programming

Game Audio Programming
Author: Guy Somberg
Publsiher: CRC Press
Total Pages: 294
Release: 2016-10-14
Genre: Computers
ISBN: 9781315351650

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Welcome to Game Audio Programming: Principles and Practices! This book is the first of its kind: an entire book dedicated to the art of game audio programming. With over fifteen chapters written by some of the top game audio programmers and sound designers in the industry, this book contains more knowledge and wisdom about game audio programming than any other volume in history. One of the goals of this book is to raise the general level of game audio programming expertise, so it is written in a manner that is accessible to beginners, while still providing valuable content for more advanced game audio programmers. Each chapter contains techniques that the authors have used in shipping games, with plenty of code examples and diagrams. There are chapters on the fundamentals of audio representation and perception; advanced usage of several different audio middleware platforms (Audiokinetic Wwise, CRI ADX2, and FMOD Studio); advanced topics including Open Sound Control, Vector-Based Amplitude Panning, and Dynamic Game Data; and more! Whether you’re an audio programmer looking for new techniques, an up-and-coming game developer looking for an area to focus on, or just the one who got saddled with the audio code, this book has something for you.

Designing Sound

Designing Sound
Author: Andy Farnell
Publsiher: MIT Press
Total Pages: 689
Release: 2010-08-20
Genre: Computers
ISBN: 9780262014410

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A practitioner's guide to the basic principles of creating sound effects using easily accessed free software. Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data—an approach sometimes known as “procedural audio.” Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects

Game Audio with FMOD and Unity

Game Audio with FMOD and Unity
Author: Ciarán Robinson
Publsiher: Routledge
Total Pages: 394
Release: 2019-03-04
Genre: Technology & Engineering
ISBN: 9780429850332

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Game Audio with FMOD and Unity introduces readers to the principles and practice of game audio through the process of creating their own First Person Shooter (FPS) game. All the basics are covered, as well as a simple introduction to coding. Using the free software Unity and FMOD Audio Middleware, the reader will be able to create a game of their own and develop a portfolio that demonstrates their capacities in interactive sound design. Perfect for classroom use or independent study, Game Audio with FMOD and Unity also comes with a full suite of audio assets provided on a companion website.

The Game Audio Strategy Guide

The Game Audio Strategy Guide
Author: Gina Zdanowicz,Spencer Bambrick
Publsiher: Routledge
Total Pages: 343
Release: 2019-12-10
Genre: Technology & Engineering
ISBN: 9781351016414

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The Game Audio Strategy Guide is a comprehensive text designed to turn both novices and experienced audio designers into technical game audio pros. Providing both a theoretical foundation and practical insights, The Game Audio Strategy Guide offers a thorough look at the tools and methods needed to create industry-quality music and sound design for games. The text is supported by an extensive companion website, featuring numerous practical tutorials and exercises, which allows the reader to gain hands-on experience creating and implementing audio assets for games. The Game Audio Strategy Guide is the essential manual for anyone interested in creating audio for games, inside or outside the classroom.

The Game Audio Tutorial

The Game Audio Tutorial
Author: Richard Stevens,Dave Raybould
Publsiher: Taylor & Francis
Total Pages: 720
Release: 2013-05-02
Genre: Computers
ISBN: 9781136127014

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Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects. The Game Audio Tutorial isn't just a book-you also get a powerful website (www.thegameaudiotutorial.com)

Leading with Sound

Leading with Sound
Author: Rob Bridgett
Publsiher: CRC Press
Total Pages: 303
Release: 2021-05-18
Genre: Computers
ISBN: 9781000372731

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Leading with Sound is the must-have companion guide to working on video game projects. Focused on the creative, collaborative, philosophical and organizational skills behind game sound and eschewing the technical, this book celebrates the subjects most essential to leading with sound in video game development at any level. Refuting the traditional optics of sound as a service in favour of sound as a pro-active visionary department, , this book examines each of the four food-groups of dialogue, sound design, music and mix, not through the usual technical and production lenses of ‘how’ and ‘when’, but the essential lens of ‘why’ that enables leadership with sound. Leading with Sound is essential reading for aspiring sound designers, inside and outside of the classroom, as well as experienced professionals in the game industry.