Program Development in Java

Program Development in Java
Author: Barbara Liskov,John Guttag
Publsiher: Addison-Wesley Professional
Total Pages: 472
Release: 2001
Genre: Computers
ISBN: UOM:39015050542227

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Liskov (engineering, Massachusetts Institute of Technology) and Guttag (computer science and engineering, also at MIT) present a component- based methodology for software program development. The book focuses on modular program construction: how to get the modules right and how to organize a program as a collection of modules. It explains the key types of abstractions, demonstrates how to develop specifications that define these abstractions, and illustrates how to implement them using numerous examples. An introduction to key Java concepts is included. Annotation copyrighted by Book News, Inc., Portland, OR.

Program Development in Java

Program Development in Java
Author: Barbara Liskov,John Guttag
Publsiher: Pearson Education
Total Pages: 452
Release: 2000-06-06
Genre: Computers
ISBN: 9780768684964

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Written by a world-renowned expert on programming methodology, and the winner of the 2008 Turing Award, this book shows how to build production-quality programs--programs that are reliable, easy to maintain, and quick to modify. Its emphasis is on modular program construction: how to get the modules right and how to organize a program as a collection of modules. The book presents a methodology effective for either an individual programmer, who may be writing a small program or a single module in a larger one; or a software engineer, who may be part of a team developing a complex program comprised of many modules. Both audiences will acquire a solid foundation for object-oriented program design and component-based software development from this methodology. Because each module in a program corresponds to an abstraction, such as a collection of documents or a routine to search the collection for documents of interest, the book first explains the kinds of abstractions most useful to programmers: procedures; iteration abstractions; and, most critically, data abstractions. Indeed, the author treats data abstraction as the central paradigm in object-oriented program design and implementation. The author also shows, with numerous examples, how to develop informal specifications that define these abstractions--specifications that describe what the modules do--and then discusses how to implement the modules so that they do what they are supposed to do with acceptable performance. Other topics discussed include: Encapsulation and the need for an implementation to provide the behavior defined by the specification Tradeoffs between simplicity and performance Techniques to help readers of code understand and reason about it, focusing on such properties as rep invariants and abstraction functions Type hierarchy and its use in defining families of related data abstractions Debugging, testing, and requirements analysis Program design as a top-down, iterative process, and design patterns The Java programming language is used for the book's examples. However, the techniques presented are language independent, and an introduction to key Java concepts is included for programmers who may not be familiar with the language.

Program Development in Java

Program Development in Java
Author: B. Liskov,John Guttag
Publsiher: Unknown
Total Pages: 443
Release: 2001
Genre: Java (Computer program language)
ISBN: 7121026937

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Object oriented Program Development Using Java

Object oriented Program Development Using Java
Author: Gary J. Bronson
Publsiher: Course Technology
Total Pages: 788
Release: 2004
Genre: Computers
ISBN: PSU:000056177121

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Connecting with students of all levels in the Introductory Programming course, Gary Bronson builds the problem solving skills that students need to be successful in Computer Science. Bronson presents a new and unique method of introducing class and object-oriented design using familiar examples of recipes and product plans, both of which contain lists of procedures and materials. These fundamental ideas and design techniques are clearly applied throughout the text and further highlighted in the "Program Design and Development" sections in later chapters. This very well written text engages a wide variety of students. It includes a wealth of pedagogical learning aids to guide students while enriching the course for more advanced students with special features like the "Closer Look" boxes. Teaching object-oriented programming from the beginning, the book also introduces the Unified Modeling Language (UML) and provides an Internet Development Environment on the accompanying CD-ROM. Overall, this book equips students for success with a solid foundation in problem-solving and object-oriented programming.

Concurrent Programming in Java

Concurrent Programming in Java
Author: Douglas Lea
Publsiher: Addison-Wesley Professional
Total Pages: 426
Release: 2000
Genre: Computers
ISBN: 0201310090

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Software -- Programming Languages.

Beginning Java Programming

Beginning Java Programming
Author: Bart Baesens,Aimee Backiel,Seppe vanden Broucke
Publsiher: John Wiley & Sons
Total Pages: 672
Release: 2015-02-11
Genre: Computers
ISBN: 9781118739518

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A comprehensive Java guide, with samples, exercises, casestudies, and step-by-step instruction Beginning Java Programming: The Object Oriented Approachis a straightforward resource for getting started with one of theworld's most enduringly popular programming languages. Based onclasses taught by the authors, the book starts with the basics andgradually builds into more advanced concepts. The approach utilizesan integrated development environment that allows readers toimmediately apply what they learn, and includes step-by-stepinstruction with plenty of sample programs. Each chapter containsexercises based on real-world business and educational scenarios,and the final chapter uses case studies to combine several conceptsand put readers' new skills to the test. Beginning Java Programming: The Object Oriented Approachprovides both the information and the tools beginners need todevelop Java skills, from the general concepts of object-orientedprogramming. Learn to: Understand the Java language and object-oriented conceptimplementation Use Java to access and manipulate external data Make applications accessible to users with GUIs Streamline workflow with object-oriented patterns The book is geared for those who want to use Java in an appliedenvironment while learning at the same time. Useful as either acourse text or a stand-alone self-study program, Beginning JavaProgramming is a thorough, comprehensive guide.

Concurrent and Real Time Programming in Java

Concurrent and Real Time Programming in Java
Author: Andrew Wellings
Publsiher: Wiley
Total Pages: 0
Release: 2004-11-22
Genre: Computers
ISBN: 047084437X

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Real-time functionality is essential for developing many consumer, industrial, and systems devices. While the C/C++ programming language is most often used in the creation of real-time software, the Java language, with its simple and familiar object-oriented programming model, offers many advantages over current real-time practices. Concurrent and Real-Time Programming in Java covers the motivations for, and semantics of, the extensions and modifications to the Java programming environment that enable the Java platform (Virtual Machine) to meet the requirements and constraints of real-time development. Key aspects of concurrent and real-time programming and how they are implemented in Java are discussed, such as concurrency, memory management, real-time scheduling, and real-time resource sharing.

Killer Game Programming in Java

Killer Game Programming in Java
Author: Andrew Davison
Publsiher: "O'Reilly Media, Inc."
Total Pages: 1000
Release: 2005-05-20
Genre: Computers
ISBN: 9780596552909

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Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.