Programming For Design
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Programming for Design
Author | : Edith Cherry |
Publsiher | : John Wiley & Sons |
Total Pages | : 356 |
Release | : 1998-11-10 |
Genre | : Architecture |
ISBN | : 0471196452 |
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Informationssammlung, Datenanalyse und Entwicklung eines Konzepts - das sind die wesentlichen Teilschritte der Definition eines architektonischen Problems, ob es sich nun um den Neubau eines Wohnhauses oder die Renovierung eines Bürogebäudes handelt. Und ein sorgfältig erstelltes Programm ist die Voraussetzung für den Erfolg eines jeden Projektes! Geschrieben von einer erfahrenen Designerin und Dozentin, behandelt dieses Buch im 1. Teil die theoretische und im 2. Teil die praktische Seite. Außerdem gibt es umfassende Informationen zu Techniken und neuen Entwicklungen (z.B. Videodatenanalyse) sowie praktische Tips und mehr als 200 Zeichnungen und Diagramme zur Veranschaulichung des Textes. (01/99)
How to Design Programs second edition
Author | : Matthias Felleisen,Robert Bruce Findler,Matthew Flatt,Shriram Krishnamurthi |
Publsiher | : MIT Press |
Total Pages | : 793 |
Release | : 2018-05-25 |
Genre | : Computers |
ISBN | : 9780262344128 |
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A completely revised edition, offering new design recipes for interactive programs and support for images as plain values, testing, event-driven programming, and even distributed programming. This introduction to programming places computer science at the core of a liberal arts education. Unlike other introductory books, it focuses on the program design process, presenting program design guidelines that show the reader how to analyze a problem statement, how to formulate concise goals, how to make up examples, how to develop an outline of the solution, how to finish the program, and how to test it. Because learning to design programs is about the study of principles and the acquisition of transferable skills, the text does not use an off-the-shelf industrial language but presents a tailor-made teaching language. For the same reason, it offers DrRacket, a programming environment for novices that supports playful, feedback-oriented learning. The environment grows with readers as they master the material in the book until it supports a full-fledged language for the whole spectrum of programming tasks. This second edition has been completely revised. While the book continues to teach a systematic approach to program design, the second edition introduces different design recipes for interactive programs with graphical interfaces and batch programs. It also enriches its design recipes for functions with numerous new hints. Finally, the teaching languages and their IDE now come with support for images as plain values, testing, event-driven programming, and even distributed programming.
Design Concepts in Programming Languages
Author | : Franklyn Turbak,David Gifford,Mark A. Sheldon |
Publsiher | : MIT Press |
Total Pages | : 1347 |
Release | : 2008-07-18 |
Genre | : Computers |
ISBN | : 9780262201759 |
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1. Introduction 2. Syntax 3. Operational semantics 4. Denotational semantics 5. Fixed points 6. FL: a functional language 7. Naming 8. State 9. Control 10. Data 11. Simple types 12. Polymorphism and higher-order types 13. Type reconstruction 14. Abstract types 15. Modules 16. Effects describe progran behavior 17. Compilation 18. Garbage collection.
Programming Fundamentals
Author | : Kenneth Leroy Busbee |
Publsiher | : Unknown |
Total Pages | : 340 |
Release | : 2018-01-07 |
Genre | : Computers |
ISBN | : 988840749X |
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Programming Fundamentals - A Modular Structured Approach using C++ is written by Kenneth Leroy Busbee, a faculty member at Houston Community College in Houston, Texas. The materials used in this textbook/collection were developed by the author and others as independent modules for publication within the Connexions environment. Programming fundamentals are often divided into three college courses: Modular/Structured, Object Oriented and Data Structures. This textbook/collection covers the rest of those three courses.
User Interface Design for Programmers
Author | : Avram Joel Spolsky |
Publsiher | : Apress |
Total Pages | : 152 |
Release | : 2008-01-01 |
Genre | : Computers |
ISBN | : 9781430208570 |
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Most programmers' fear of user interface (UI) programming comes from their fear of doing UI design. They think that UI design is like graphic design—the mysterious process by which creative, latte-drinking, all-black-wearing people produce cool-looking, artistic pieces. Most programmers see themselves as analytic, logical thinkers instead—strong at reasoning, weak on artistic judgment, and incapable of doing UI design. In this brilliantly readable book, author Joel Spolsky proposes simple, logical rules that can be applied without any artistic talent to improve any user interface, from traditional GUI applications to websites to consumer electronics. Spolsky's primary axiom, the importance of bringing the program model in line with the user model, is both rational and simple. In a fun and entertaining way, Spolky makes user interface design easy for programmers to grasp. After reading User Interface Design for Programmers, you'll know how to design interfaces with the user in mind. You'll learn the important principles that underlie all good UI design, and you'll learn how to perform usability testing that works.
Game Programming Patterns
Author | : Robert Nystrom |
Publsiher | : Genever Benning |
Total Pages | : 353 |
Release | : 2014-11-03 |
Genre | : Computers |
ISBN | : 9780990582915 |
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The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
Software Design for Flexibility
Author | : Chris Hanson,Gerald Jay Sussman |
Publsiher | : MIT Press |
Total Pages | : 449 |
Release | : 2021-03-09 |
Genre | : Computers |
ISBN | : 9780262362474 |
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Strategies for building large systems that can be easily adapted for new situations with only minor programming modifications. Time pressures encourage programmers to write code that works well for a narrow purpose, with no room to grow. But the best systems are evolvable; they can be adapted for new situations by adding code, rather than changing the existing code. The authors describe techniques they have found effective--over their combined 100-plus years of programming experience--that will help programmers avoid programming themselves into corners. The authors explore ways to enhance flexibility by: Organizing systems using combinators to compose mix-and-match parts, ranging from small functions to whole arithmetics, with standardized interfaces Augmenting data with independent annotation layers, such as units of measurement or provenance Combining independent pieces of partial information using unification or propagation Separating control structure from problem domain with domain models, rule systems and pattern matching, propagation, and dependency-directed backtracking Extending the programming language, using dynamically extensible evaluators
Principles of Program Design
Author | : M. A. Jackson |
Publsiher | : Unknown |
Total Pages | : 320 |
Release | : 1975 |
Genre | : Computers |
ISBN | : UOM:39076006321454 |
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The original program design text, this book is about programming for data processing applications, and it presents a coherent method and procedure for designing systems, programs, and components that are transparently simple and self evidently correct. The main emphasis is on the structure--on the dissection of a problem into parts and the arrangement of those parts to form a solution. Exercises and questions for discussion are given at the end of almost every chapter.