Ray Tracing In One Weekend
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Real Time Rendering
Author | : Tomas Akenine-Möller,Eric Haines,Naty Hoffman |
Publsiher | : CRC Press |
Total Pages | : 1046 |
Release | : 2019-01-18 |
Genre | : Computers |
ISBN | : 9781315362007 |
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Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009
Ray Tracing from the Ground Up
Author | : Kevin Suffern |
Publsiher | : CRC Press |
Total Pages | : 784 |
Release | : 2016-04-19 |
Genre | : Computers |
ISBN | : 9781439864340 |
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With the increase in computing speed and due to the high quality of the optical effects it achieves, ray tracing is becoming a popular choice for interactive and animated rendering. This book takes readers through the whole process of building a modern ray tracer from scratch in C++. All concepts and processes are explained in detail with the aid o
The Ray Tracer Challenge
Author | : Jamis Buck |
Publsiher | : Unknown |
Total Pages | : 292 |
Release | : 2019 |
Genre | : Computers |
ISBN | : 1680502719 |
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Brace yourself for a fun challenge: build a photorealistic 3D renderer from scratch! In just a couple of weeks, build a ray tracer that renders beautiful scenes with shadows, reflections, refraction effects, and subjects composed of various graphics primitives: spheres, cubes, cylinders, triangles, and more. With each chapter, implement another piece of the puzzle and move the renderer forward. Use whichever language and environment you prefer, and do it entirely test-first, so you know it's correct.
Computer Graphics from Scratch
Author | : Gabriel Gambetta |
Publsiher | : No Starch Press |
Total Pages | : 250 |
Release | : 2021-05-13 |
Genre | : Computers |
ISBN | : 9781718500761 |
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Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.
Ray Tracing Gems
Author | : Eric Haines,Tomas Akenine-Möller |
Publsiher | : Apress |
Total Pages | : 622 |
Release | : 2019-02-25 |
Genre | : Computers |
ISBN | : 9781484244272 |
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This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is for:Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs
Grid Layout in CSS
Author | : Eric A. Meyer |
Publsiher | : "O'Reilly Media, Inc." |
Total Pages | : 84 |
Release | : 2016-04-18 |
Genre | : Computers |
ISBN | : 9781491930168 |
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CSS has had a layout-shaped hole at its center since the beginning. Designers have bent features such as float and clear to help fill that hole, but nothing has quite done the job. Now that’s about to change. With this concise guide, you’ll learn how to use CSS grid layout, a generalized system that lets you lay out pieces of your design independent of their document source order and with full awareness of the overall design. Short and deep, this book is an excerpt from the upcoming fourth edition of CSS: The Definitive Guide. When you purchase either the print or the ebook edition of Grid Layout in CSS, you’ll receive a discount on the entire Definitive Guide once it’s released. Why wait? Learn how to make your web pages come alive today. Explore the differences between grid boxes and block containers Create block-level grids, inline grids, and even nest grids inside grids Learn best practices for attaching elements to your layout, using explicitly defined grid lines or grid area Understand how the implicit grid automatically adjusts for oversized elements Create gutters between grid elements, and align and justify individual items Eric A. Meyer is an author, speaker, blogger, sometime teacher, and co-founder of An Event Apart. He’s a two-decade veteran of the Web and web standards, a past member of the W3C’s Cascading Style Sheets Working Group, and the author of O’Reilly’s CSS: The Definitive Guide.
Physically Based Rendering
Author | : Matt Pharr,Greg Humphreys |
Publsiher | : Morgan Kaufmann |
Total Pages | : 1201 |
Release | : 2010-06-28 |
Genre | : Computers |
ISBN | : 9780123750792 |
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This updated edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. Through the ideas and software in this book, designers will learn to design and employ a full-featured rendering system for creating stunning imagery. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux.
Programming Rust
Author | : Jim Blandy,Jason Orendorff,Leonora F .S. Tindall |
Publsiher | : "O'Reilly Media, Inc." |
Total Pages | : 738 |
Release | : 2021-06-11 |
Genre | : Electronic Book |
ISBN | : 9781492052548 |
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Systems programming provides the foundation for the world's computation. Writing performance-sensitive code requires a programming language that puts programmers in control of how memory, processor time, and other system resources are used. The Rust systems programming language combines that control with a modern type system that catches broad classes of common mistakes, from memory management errors to data races between threads. With this practical guide, experienced systems programmers will learn how to successfully bridge the gap between performance and safety using Rust. Jim Blandy, Jason Orendorff, and Leonora Tindall demonstrate how Rust's features put programmers in control over memory consumption and processor use by combining predictable performance with memory safety and trustworthy concurrency. You'll learn: Rust's fundamental data types and the core concepts of ownership and borrowing How to write flexible, efficient code with traits and generics How to write fast, multithreaded code without data races Rust's key power tools: closures, iterators, and asynchronous programming Collections, strings and text, input and output, macros, unsafe code, and foreign function interfaces This revised, updated edition covers the Rust 2021 Edition.