Real Time Phoenix

Real Time Phoenix
Author: Stephen Bussey
Publsiher: Pragmatic Bookshelf
Total Pages: 405
Release: 2020-03-25
Genre: Computers
ISBN: 9781680507751

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Give users the real-time experience they expect, by using Elixir and Phoenix Channels to build applications that instantly react to changes and reflect the application's true state. Learn how Elixir and Phoenix make it easy and enjoyable to create real-time applications that scale to a large number of users. Apply system design and development best practices to create applications that are easy to maintain. Gain confidence by learning how to break your applications before your users do. Deploy applications with minimized resource use and maximized performance. Real-time applications come with real challenges - persistent connections, multi-server deployment, and strict performance requirements are just a few. Don't try to solve these challenges by yourself - use a framework that handles them for you. Elixir and Phoenix Channels provide a solid foundation on which to build stable and scalable real-time applications. Build applications that thrive for years to come with the best-practices found in this book. Understand the magic of real-time communication by inspecting the WebSocket protocol in action. Avoid performance pitfalls early in the development lifecycle with a catalog of common problems and their solutions. Leverage GenStage to build a data pipeline that improves scalability. Break your application before your users do and confidently deploy them. Build a real-world project using solid application design and testing practices that help make future changes a breeze. Create distributed apps that can scale to many users with tools like Phoenix Tracker. Deploy and monitor your application with confidence and reduce outages. Deliver an exceptional real-time experience to your users, with easy maintenance, reduced operational costs, and maximized performance, using Elixir and Phoenix Channels. What You Need: You'll need Elixir 1.9+ and Erlang/OTP 22+ installed on a Mac OS X, Linux, or Windows machine.

Math Toolkit for Real Time Programming

Math Toolkit for Real Time Programming
Author: Jack Crenshaw
Publsiher: CRC Press
Total Pages: 466
Release: 2000-01-09
Genre: Computers
ISBN: 9781482296747

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Do big math on small machines Write fast and accurate library functions Master analytical and numerical calculus Perform numerical integration to any order Implement z-transform formulas Need to learn the ins and outs of the fundamental math functions in

Real time Programming

Real time Programming
Author: Rick Grehan,Robert Moote,Ingo Cyliax
Publsiher: Addison-Wesley Professional
Total Pages: 726
Release: 1998
Genre: Computers
ISBN: UOM:39015050190845

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A practical, hands-on book/CD-ROM guide to building real-time embedded software, for novice and experienced programmers. Offers coverage of each segment of the development cycle, from design through delivery, using code examples from real projects to illustrate core concepts. The CD-ROM contains a set of development tools based on TNT Embedded ToolSuite. For programmers and software developers familiar with C. Knowledge of C++, the Win32 API, and Java is helpful. Annotation copyrighted by Book News, Inc., Portland, OR.

Real Time C

Real Time C
Author: Christopher Kormanyos
Publsiher: Springer
Total Pages: 426
Release: 2018-05-02
Genre: Computers
ISBN: 9783662567180

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With this book, Christopher Kormanyos delivers a highly practical guide to programming real-time embedded microcontroller systems in C++. It is divided into three parts plus several appendices. Part I provides a foundation for real-time C++ by covering language technologies, including object-oriented methods, template programming and optimization. Next, part II presents detailed descriptions of a variety of C++ components that are widely used in microcontroller programming. It details some of C++’s most powerful language elements, such as class types, templates and the STL, to develop components for microcontroller register access, low-level drivers, custom memory management, embedded containers, multitasking, etc. Finally, part III describes mathematical methods and generic utilities that can be employed to solve recurring problems in real-time C++. The appendices include a brief C++ language tutorial, information on the real-time C++ development environment and instructions for building GNU GCC cross-compilers and a microcontroller circuit. For this third edition, the most recent specification of C++17 in ISO/IEC 14882:2017 is used throughout the text. Several sections on new C++17 functionality have been added, and various others reworked to reflect changes in the standard. Also several new sample projects are introduced and existing ones extended, and various user suggestions have been incorporated. To facilitate portability, no libraries other than those specified in the language standard itself are used. Efficiency is always in focus and numerous examples are backed up with real-time performance measurements and size analyses that quantify the true costs of the code down to the very last byte and microsecond. The target audience of this book mainly consists of students and professionals interested in real-time C++. Readers should be familiar with C or another programming language and will benefit most if they have had some previous experience with microcontroller electronics and the performance and size issues prevalent in embedded systems programming.

Concurrent and Real Time Programming in Java

Concurrent and Real Time Programming in Java
Author: Andrew Wellings
Publsiher: Wiley
Total Pages: 0
Release: 2004-11-22
Genre: Computers
ISBN: 047084437X

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Real-time functionality is essential for developing many consumer, industrial, and systems devices. While the C/C++ programming language is most often used in the creation of real-time software, the Java language, with its simple and familiar object-oriented programming model, offers many advantages over current real-time practices. Concurrent and Real-Time Programming in Java covers the motivations for, and semantics of, the extensions and modifications to the Java programming environment that enable the Java platform (Virtual Machine) to meet the requirements and constraints of real-time development. Key aspects of concurrent and real-time programming and how they are implemented in Java are discussed, such as concurrency, memory management, real-time scheduling, and real-time resource sharing.

Real time Systems and Their Programming Languages

Real time Systems and Their Programming Languages
Author: Alan Burns,Andrew J. Wellings
Publsiher: Addison Wesley Publishing Company
Total Pages: 600
Release: 1990
Genre: Computers
ISBN: UOM:39015016980313

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A survey of real-time systems and the programming languages used in their development. Shows how modern real-time programming techniques are used in a wide variety of applications, including robotics, factory automation, and control. A critical requirement for such systems is that the software must

Real time Java Platform Programming

Real time Java Platform Programming
Author: Peter Dibble
Publsiher: Prentice Hall Professional
Total Pages: 356
Release: 2002
Genre: Computers
ISBN: 0130282618

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Annotation Build powerful real-time Java "TM" TM platform aplications! -- The complete reference to the Real Time Specification for Java (RTSJ) for every Java developer who wants to master real-time programming. -- Covers practical real-time development considerations, scheduling theory, garbage collection, rate monotonic analysis, and other key issues. -- Closures, thread.interrupt, asynchronous events, timers, CT, physical and "immortal" memory, program structure, distributed RT applications, exceptions, and more. Real-time programming is critical to the development of a wide range of consumer, industrial, system, and military devices. Using the new Real-Time Specification for Java (RTSJ), developers can create, verify, analyze, execute and manage Java code that ensures the correctness, timeliness, and execution predictability that are essential to real-time programming. This book, written by one of RTSJ's creators, offers a practical introduction to real-time programming for every Java developer -- even those with no real-time experience at all. Replete with example code, this book gives any Java developer the skills and expertise to build powerful real-time applications. Peter Dibble begins with an overview of the key issues associated with Java real-time development. He covers garbage collection, priority scheduling and deadline scheduling in real-time environments; then introduces rate monotonic analysis, a powerful set of techniques for analyzing timing be

Real Time Shader Programming

Real Time Shader Programming
Author: Ron Fosner
Publsiher: Elsevier
Total Pages: 424
Release: 2003-01-10
Genre: Computers
ISBN: 9780080515908

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Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs—-but in real time. Here is a book that will bring this cutting-edge technology to your computer. Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, Real-Time Shader Programming provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders. A compelling writing style, color illustrations throughout, and scores of online resources make Real-Time Shader Programming an indispensable tutorial/reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects. * Contains a complete reference of the low-level shader language for both DirectX 8 and DirectX 9 * Provides an interactive shader demonstration tool (RenderMonkeyTM) for testing and experimenting * Maintains an updated version of the detailed shader reference section at www.directx.com * Teaches the latest shader programming techniques for high-performance real-time 3D graphics