Real Time

Real Time
Author: Pnina Kass
Publsiher: Houghton Mifflin Harcourt
Total Pages: 204
Release: 2004
Genre: Juvenile Fiction
ISBN: 0618442030

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Sixteen-year-old Thomas Wanninger wants to find out what his grandfather, a Nazi officer, did during World War II. Thomas is going to Israel to work on a kibbutz, where he will have access to a Jerusalem archive that may hold the information he seeks. His life is one of many to be affected by a terrorist attack that occurs on the day he arrives.

Real Time Rendering Fourth Edition

Real Time Rendering  Fourth Edition
Author: Tomas Akenine-Möller,Eric Haines,Naty Hoffman
Publsiher: CRC Press
Total Pages: 1199
Release: 2018-08-06
Genre: Computers
ISBN: 9781351816151

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Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.

Real Time Phoenix

Real Time Phoenix
Author: Stephen Bussey
Publsiher: Pragmatic Bookshelf
Total Pages: 405
Release: 2020-03-25
Genre: Computers
ISBN: 9781680507751

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Give users the real-time experience they expect, by using Elixir and Phoenix Channels to build applications that instantly react to changes and reflect the application's true state. Learn how Elixir and Phoenix make it easy and enjoyable to create real-time applications that scale to a large number of users. Apply system design and development best practices to create applications that are easy to maintain. Gain confidence by learning how to break your applications before your users do. Deploy applications with minimized resource use and maximized performance. Real-time applications come with real challenges - persistent connections, multi-server deployment, and strict performance requirements are just a few. Don't try to solve these challenges by yourself - use a framework that handles them for you. Elixir and Phoenix Channels provide a solid foundation on which to build stable and scalable real-time applications. Build applications that thrive for years to come with the best-practices found in this book. Understand the magic of real-time communication by inspecting the WebSocket protocol in action. Avoid performance pitfalls early in the development lifecycle with a catalog of common problems and their solutions. Leverage GenStage to build a data pipeline that improves scalability. Break your application before your users do and confidently deploy them. Build a real-world project using solid application design and testing practices that help make future changes a breeze. Create distributed apps that can scale to many users with tools like Phoenix Tracker. Deploy and monitor your application with confidence and reduce outages. Deliver an exceptional real-time experience to your users, with easy maintenance, reduced operational costs, and maximized performance, using Elixir and Phoenix Channels. What You Need: You'll need Elixir 1.9+ and Erlang/OTP 22+ installed on a Mac OS X, Linux, or Windows machine.

Real Time Collision Detection

Real Time Collision Detection
Author: Christer Ericson
Publsiher: CRC Press
Total Pages: 634
Release: 2004-12-22
Genre: Art
ISBN: 9781558607323

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Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications, and physical simulators. Of the many topics covered, a key focus is on spatial and object partitioning through a wide variety of grids, trees, and sorting methods. The author also presents a large collection of intersection and distance tests for both simple and complex geometric shapes. Sections on vector and matrix algebra provide the background for advanced topics such as Voronoi regions, Minkowski sums, and linear and quadratic programming. Of utmost importance to programmers but rarely discussed in this much detail in other books are the chapters covering numerical and geometric robustness, both essential topics for collision detection systems. Also unique are the chapters discussing how graphics hardware can assist in collision detection computations and on advanced optimization for modern computer architectures. All in all, this comprehensive book will become the industry standard for years to come.

Real time PCR

Real time PCR
Author: M Tevfik Dorak
Publsiher: Garland Science
Total Pages: 333
Release: 2007-02-08
Genre: Science
ISBN: 9780203967317

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With a variety of detection chemistries, an increasing number of platforms, multiple choices for analytical methods and the jargon emerging along with these developments, real-time PCR is facing the risk of becoming an intimidating method, especially for beginners. Real-time PCR provides the basics, explains how they are exploited to run a real-time PCR assay, how the assays are run and where these assays are informative in real life. It addresses the most practical aspects of the techniques with the emphasis on 'how to do it in the laboratory'. Keeping with the spirit of the Advanced Methods Series, most chapters provide an experimental protocol as an example of a specific assay.

DSP for Embedded and Real Time Systems

DSP for Embedded and Real Time Systems
Author: Robert Oshana
Publsiher: Elsevier
Total Pages: 658
Release: 2012-07-12
Genre: Computers
ISBN: 9780123865359

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This book includes a range of techniques for developing digital signal processing code; tips and tricks for optimizing DSP software; and various options available for constructing DSP systems from numerous software components.

Real Time and Embedded Computing Systems and Applications

Real Time and Embedded Computing Systems and Applications
Author: Jing Chen,Seongsoo Hong
Publsiher: Springer Science & Business Media
Total Pages: 634
Release: 2004-05-21
Genre: Computers
ISBN: 9783540219743

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This book constitutes the thoroughly refereed post-proceedings of the 9th International Conference on Real-Time and Embedded Systems and Applications, RTCSA 2003, held in Tainan, Taiwan, in February 2003. The 28 revised full papers and 9 revised short papers presented were carefully reviewed and selected for inclusion in the book. The papers are organized in topical sections on scheduling, networking and communication, embedded systems and environments, pervasive and ubiquitous computing, systems and architectures, resource management, file systems and databases, performance analysis, and tools and development.

Real Time Programming 1988

Real Time Programming 1988
Author: A. Crespo,J.A. De La Puente
Publsiher: Elsevier
Total Pages: 95
Release: 2014-05-23
Genre: Computers
ISBN: 9781483298054

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Digital computers are now used routinely in on-line control systems. As applications become more complex and costs of developing software rise, the need for good software tools becomes vital. This volume presents 14 papers on the most recent developments within real-time programming - languages for real-time programming, software development tools and the application of real-time systems within industry.