Robot Commando

Robot Commando
Author: Steve Jackson,Ian Livingstone
Publsiher: Puffin HC
Total Pages: 228
Release: 1986
Genre: Juvenile Fiction
ISBN: 0140321527

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Federal Trade Commission Decisions

Federal Trade Commission Decisions
Author: United States. Federal Trade Commission
Publsiher: Unknown
Total Pages: 1560
Release: 1968
Genre: Competition, Unfair
ISBN: UCSC:32106015940874

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Kids Stuff

Kids  Stuff
Author: Gary Cross
Publsiher: Harvard University Press
Total Pages: 338
Release: 1999-11-15
Genre: Education
ISBN: 0674030079

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To sort out who's who and what's what in the enchanting, vexing world of Barbies(R) and Ninja Turtles(R), Tinkertoys(R) and teddy bears, is to begin to see what's become of childhood in America. It is this changing world, and what it unveils about our values, that Gary Cross explores in Kids' Stuff, a revealing look into the meaning of American toys through this century. Early in the 1900s toys reflected parents' ideas about children and their futures. Erector sets introduced boys to a realm of business and technology, while baby dolls anticipated motherhood and building blocks honed the fine motor skills of the youngest children. Kids' Stuff chronicles the transformation that occurred as the interests and intentions of parents, children, and the toy industry gradually diverged--starting in the 1930s when toymakers, marketing playthings inspired by popular favorites like Shirley Temple and Buck Rogers, began to appeal directly to the young. TV advertising, blockbuster films like Star Wars(R), and Saturday morning cartoons exploited their youthful audience in new and audacious ways. Meanwhile, powerful social and economic forces were transforming the nature of play in American society. Cross offers a richly textured account of a culture in which erector sets and baby dolls are no longer alone in preparing children for the future, and in which the toys that now crowd the racks are as perplexing for parents as they are beguiling for little boys and girls. Whether we want our children to be high achievers in a competitive world or playful and free from the worries of adult life, the toy store confronts us with many choices. What does the endless array of action figures and fashion dolls mean? Are children--or parents--the dupes of the film, television, and toy industries, with their latest fads and fantasies? What does this say about our time, and what does it bode for our future? Tapping a vein of rich cultural history, Kids' Stuff exposes the serious business behind a century of playthings.

Robot Commando

Robot Commando
Author: Steve JACKSON
Publsiher: Unknown
Total Pages: 135
Release: 1986
Genre: Electronic Book
ISBN: OCLC:650183048

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News Summary

News Summary
Author: Anonim
Publsiher: Unknown
Total Pages: 540
Release: 1964
Genre: Trade regulation
ISBN: UIUC:30112104343881

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Robots in American Popular Culture

Robots in American Popular Culture
Author: Steve Carper
Publsiher: McFarland
Total Pages: 302
Release: 2019-06-27
Genre: Social Science
ISBN: 9781476635057

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 They are invincible warriors of steel, silky-skinned enticers, stealers of jobs and lovable goofball sidekicks. Legions of robots and androids star in the dream factories of Hollywood and leer on pulp magazine covers, instantly recognizable icons of American popular culture. For two centuries, we have been told tales of encounters with creatures stronger, faster and smarter than ourselves, making us wonder who would win in a battle between machine and human. This book examines society's introduction to robots and androids such as Robby and Rosie, Elektro and Sparko, Data, WALL-E, C-3PO and the Terminator, particularly before and after World War II when the power of technology exploded. Learn how robots evolved with the times and then eventually caught up with and surpassed them.

You Are The Hero

You Are The Hero
Author: Jonathan Green
Publsiher: Snowbooks Ltd
Total Pages: 272
Release: 2014-09-07
Genre: Fiction
ISBN: 9781909679405

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Fighting Fantasy gamebooks have sold over 17 million books worldwide, in over 30 languages. But when Steve Jackson and Ian Livingstone sat down to write The Warlock of Firetop Mountain they had no idea this one book would go on to spawn another eighty or more titles, and have an immeasurable impact on a generation of children growing up in the 1980s. Part history, part celebration, YOU ARE THE HERO chronicles more than three decades of Fighting Fantasy. Written by Jonathan Green (author of seven Fighting Fantasy titles), this mighty tome will appeal to anyone who ever wiled away a washed-out summer holiday with only two dice, a pencil, and an eraser for company. This is a fixed format PDF eBook, with all of the same stunning, full-colour artwork as the hardback and paperback. Best viewed on a colour screen of 7" upwards, as a daily reader to keep your precious hardback safe. “YOU ARE THE HERO is as read-under-the-covers immersive as its subject matter; great characters, amazing stories and a surprise behind every door. 5 stars!" -- SCIFI Now “The most comprehensive history of the Fighting Fantasy phenomenon I've ever seen. With its maps, notes, art and photographs it's not just a celebration but a fascinating resource." -- SFX “How many thousands of heroes did these books create? And how many lost their lives with a bad roll of the dice? A publishing phenomenon, without which computer games wouldn't be what they are today. About time these books were celebrated. Now go to page 45 and face your nemesis." -- Charlie Higson

Cosmic Commandos

Cosmic Commandos
Author: Christopher Eliopoulos
Publsiher: Penguin
Total Pages: 194
Release: 2020-03-03
Genre: Juvenile Fiction
ISBN: 9781101994474

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In this graphic novel adventure for readers of Monster Mayhem and Roller Girl, a pair of twin brothers accidentally bring their favorite video game to life—and now they have to find a way to work together to defeat it. Jeremy and Justin are twins, but they couldn’t be any more different from each other. Jeremy is a risk taker who likes to get his hands dirty; Justin prefers to read, focus, and get all his facts straight before jumping in. But they do have one important thing in common: They both love video games. When Jeremy wins a cereal-box charm that brings his favorite video game to life, villains and all, he finds that he’s in way over his head. Justin knows everything there is to know about the rules of the game—he read the handbook, of course—and Jeremy isn’t afraid to try new things. Can these two mismatched brothers work together to beat the video game that has become their life?