Rome Total War Barbarian Invasion

Rome  Total War   Barbarian Invasion
Author: Mark Cohen
Publsiher: Unknown
Total Pages: 0
Release: 2005-10-04
Genre: Computer war games
ISBN: 0761552642

Download Rome Total War Barbarian Invasion Book in PDF, Epub and Kindle

Rewrite history * Unit guide explains how to create and train units, with stats and special abilities for every unit * Special units, campaign victory conditions, and map descriptions for all 10 new campaigns * Details on Horde armies and units, recruiting Mercenaries, and Horde battle strategies * How to use religion to affect your settlements * Stats on special items, from Ancillaries to Relics * All non-playing factions covered in the Unit Guide * Tech trees for every building that cover units trained, cost, construction time, and effects on the game * Night and stealth battle tactics

The Invasion of Europe by the Barbarians

The Invasion of Europe by the Barbarians
Author: J. B. Bury
Publsiher: e-artnow
Total Pages: 176
Release: 2019-02-06
Genre: History
ISBN: 9788027303199

Download The Invasion of Europe by the Barbarians Book in PDF, Epub and Kindle

In this book J.B. Bury gives a detailed historical review of the Migration Period, also known as Barbarian invasions in Mediterranean countries. It describes widespread process of migrations of the Germanic tribes and the Huns within or into the Europe during the decline of the Roman Empire.

Playing with the Past

Playing with the Past
Author: Matthew Wilhelm Kapell,Andrew B.R. Elliott
Publsiher: Bloomsbury Publishing USA
Total Pages: 401
Release: 2013-10-24
Genre: Social Science
ISBN: 9781623563875

Download Playing with the Past Book in PDF, Epub and Kindle

Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have tended to focus on more general issues. With Playing with the Past, game studies is taken to the next level by offering a specific and detailed analysis of one area of digital game play -- the representation of history. The collection focuses on the ways in which gamers engage with, play with, recreate, subvert, reverse and direct the historical past, and what effect this has on the ways in which we go about constructing the present or imagining a future. What can World War Two strategy games teach us about the reality of this complex and multifaceted period? Do the possibilities of playing with the past change the way we understand history? If we embody a colonialist's perspective to conquer 'primitive' tribes in Colonization, does this privilege a distinct way of viewing history as benevolent intervention over imperialist expansion? The fusion of these two fields allows the editors to pose new questions about the ways in which gamers interact with their game worlds. Drawing these threads together, the collection concludes by asking whether digital games - which represent history or historical change - alter the way we, today, understand history itself.

The Barbarian Invasions of Italy

The Barbarian Invasions of Italy
Author: Pasquale Villari
Publsiher: Ozymandias Press
Total Pages: 359
Release: 2018-01-30
Genre: History
ISBN: 9781531265649

Download The Barbarian Invasions of Italy Book in PDF, Epub and Kindle

What caused the fall of the Roman Empire? The first reply that occurs to us is this: That the Romans were corrupt and enfeebled by corruption; the Barbarians, while rougher, were also stronger and less corrupt. When the latter had once crossed the Rhine and the Danube, their ultimate victory was assured; the Empire was bound to fall, new social conditions were bound to arise. But what had corrupted and weakened a people that had been for so many centuries a model of discipline, virtue, and strength - a people that had conquered the world? Its corruption was a consequence, not a cause, and was the first symptom of the decline that had already begun. The Empire that Livy had seen bending beneath the burden of its own greatness could not last for ever...

Ancient Violence in the Modern Imagination

Ancient Violence in the Modern Imagination
Author: Irene Berti,Maria G. Castello,Carla Scilabra
Publsiher: Bloomsbury Publishing
Total Pages: 312
Release: 2020-10-15
Genre: Art
ISBN: 9781350075412

Download Ancient Violence in the Modern Imagination Book in PDF, Epub and Kindle

The collected essays in this volume focus on the presentation, representation and interpretation of ancient violence – from war to slavery, rape and murder – in the modern visual and performing arts, with special attention to videogames and dance as well as the more usual media of film, literature and theatre. Violence, fury and the dread that they provoke are factors that appear frequently in the ancient sources. The dark side of antiquity, so distant from the ideal of purity and harmony that the classical heritage until recently usually called forth, has repeatedly struck the imagination of artists, writers and scholars across ages and cultures. A global assembly of contributors, from Europe to Brazil and from the US to New Zealand, consider historical and mythical violence in Stanley Kubrick's Spartacus and the 2010 TV series of the same name, in Ridley Scott's Gladiator, in the work of Lars von Trier, and in Soviet ballet and the choreography of Martha Graham and Anita Berber. Representations of Roman warfare appear in videogames such as Ryse: Son of Rome and Total War, as well as recent comics, and examples from both these media are analysed in the volume. Finally, interviews with two artists offer insight into the ways in which practitioners understand and engage with the complex reception of these themes.

The Video Games Guide

The Video Games Guide
Author: Matt Fox
Publsiher: McFarland
Total Pages: 385
Release: 2013-01-17
Genre: Games & Activities
ISBN: 9780786472574

Download The Video Games Guide Book in PDF, Epub and Kindle

The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.

Classical Antiquity in Video Games

Classical Antiquity in Video Games
Author: Christian Rollinger
Publsiher: Bloomsbury Publishing
Total Pages: 312
Release: 2020-01-09
Genre: History
ISBN: 9781350066649

Download Classical Antiquity in Video Games Book in PDF, Epub and Kindle

From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the ancient world. This volume explores the varied depictions of the ancient world in video games and demonstrates the potential challenges of games for scholars as well as the applications of game engines for educational and academic purposes. With successful series such as “Assassin's Creed” or "Civilization” selling millions of copies, video games rival even television and cinema in their role in shaping younger audiences' perceptions of the past. Yet classical scholarship, though embracing other popular media as areas of research, has so far largely ignored video games as a vehicle of classical reception. This collection of essays fills this gap with a dedicated study of receptions, remediations and representations of Classical Antiquity across all electronic gaming platforms and genres. It presents cutting-edge research in classics and classical receptions, game studies and archaeogaming, adopting different perspectives and combining papers from scholars, gamers, game developers and historical consultants. In doing so, it delivers the first state-of-the-art account of both the wide array of 'ancient' video games, as well as the challenges and rewards of this new and exciting field.

Entrepreneurial Creativity in a Virtual World

Entrepreneurial Creativity in a Virtual World
Author: Denise Tsang
Publsiher: Edward Elgar Publishing
Total Pages: 192
Release: 2015-05-29
Genre: Business & Economics
ISBN: 9781849808170

Download Entrepreneurial Creativity in a Virtual World Book in PDF, Epub and Kindle

The start of the 21st century has seen an explosion of online media, with creative content becoming a driving force for competitiveness. As twin engines of the digital economy, much has been said about both creativity and entrepreneurship but less about their relationship.