Sam s Potty

Sam s Potty
Author: Barbro Lindgren
Publsiher: Methuen Childrens Books
Total Pages: 32
Release: 1986-01-01
Genre: Electronic Book
ISBN: 0416968406

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Sam s Potty

Sam s Potty
Author: Barbro Lindgren
Publsiher: HarperFestival
Total Pages: 0
Release: 1986-08-15
Genre: Juvenile Fiction
ISBN: 0688066038

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In this funny picture book, a toddler named Sam, who knows what he wants, learns to be proud of his new potty.

The Saddest Toilet in the World

The Saddest Toilet in the World
Author: Sam Apple
Publsiher: Simon and Schuster
Total Pages: 36
Release: 2016-06-07
Genre: Juvenile Fiction
ISBN: 9781481451239

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In a cheeky and hilarious picture book, author Sam Apple and illustrator Sam Ricks share a silly story about the potty-training experience…from the toilet’s point of view! Danny would sit anywhere and everywhere: a comfy couch, a bean bag chair, his mom’s lap, a playground swing. The one place Danny wouldn’t sit? The toilet. When the pain of rejection becomes too much, the toilet does what any self-respecting toilet would do: He leaves home. In Sam Apple’s rollicking children’s book debut, with illustrations by Sam Ricks, it’s boy vs. bowl in a hilarious contest of wills.

How Picturebooks Work

How Picturebooks Work
Author: Maria Nikolajeva,Carole Scott
Publsiher: Routledge
Total Pages: 314
Release: 2013-02-01
Genre: Literary Criticism
ISBN: 9781136771514

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How Picturebooks Work is an innovative and engaging look at the interplay between text and image in picturebooks. The authors explore picturebooks as a specific medium or genre in literature and culture, one that prepares children for other media of communication, and they argue that picturebooks may be the most influential media of all in the socialization and representation of children. Spanning an international range of children's books, this book examine such favorites as Curious George and Frog and Toad Are Friends, along with the works of authors and illustrators including Maurice Sendak and Tove Jansson, among others. With 116 illustrations, How Picturebooks Work offers the student of children's literature a new methodology, new theories, and a new set of critical tools for examining the picturebook form.

Spotty Zebra

Spotty Zebra
Author: Nicki O'Brien,Viki Bennett
Publsiher: Nelson Thornes
Total Pages: 124
Release: 2004-02
Genre: Electronic Book
ISBN: 9780748780969

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This Resource Pack has been designed to support Spotty Zebra's usage as a cross-curricular resource. Each pack contains material to support reading, writing, speaking, listening and activities in literacy time and beyond.

sam the bear

sam the bear
Author: Anonim
Publsiher: chase cromwell
Total Pages: 31
Release: 2024
Genre: Electronic Book
ISBN: 9182736450XXX

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Sams Teach Yourself Java in 24 Hours

Sams Teach Yourself Java in 24 Hours
Author: Rogers Cadenhead
Publsiher: Sams Publishing
Total Pages: 432
Release: 2012
Genre: Android (Electronic resource)
ISBN: 9780672335754

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Offers an updated tutorial for beginners explaining how to use Java to create desktop and Web programs, applications, and web services.

Java in 24 Hours Sams Teach Yourself Covering Java 8

Java in 24 Hours  Sams Teach Yourself  Covering Java 8
Author: Rogers Cadenhead
Publsiher: Sams Publishing
Total Pages: 449
Release: 2014-05-05
Genre: Computers
ISBN: 9780133517798

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Sams Teach Yourself Java in 24 Hours, Seventh Edition Covers Java 8 and Android Development In just 24 lessons of one hour or less, you can learn the fundamentals of Java programming. In this book's straightforward, step-by-step approach, each lesson builds on everything that's come before, helping readers learn Java's core features and techniques from the ground up. Friendly, accessible, and conversational, this book offers a practical grounding in the language, without ever becoming overwhelming or intimidating. Full-color figures and clear instructions visually show you how to program with Java. Popular author Rogers Cadenhead helps you master the skills and technology you need to create desktop and web programs, web services, and even an Android app in Java. Learn how to... Set up your Java programming environment Write your first working program in just minutes Control program decisions and behavior Store and work with information Build straightforward user interfaces Create interactive web programs Use threading to build more responsive programs Read and write files and XML data Master best practices for object-oriented programming Create flexible, interoperable web services with JAX-WS Use Java to create an Android app Expand your skills with closures, the powerful new capability introduced in Java 8 Contents at a Glance PART I: Getting Started 1 Becoming a Programmer 2 Writing Your First Program 3 Vacationing in Java 4 Understanding How Java Programs Work PART II: Learning the Basics of Programming 5 Storing and Changing Information in a Program 6 Using Strings to Communicate 7 Using Conditional Tests to Make Decisions 8 Repeating an Action with Loops PART III: Working with Information in New Ways 9 Storing Information with Arrays 10 Creating Your First Object 11 Describing What Your Object Is Like 12 Making the Most of Existing Objects PART IV: Programming a Graphical User Interface 13 Building a Simple User Interface 14 Laying Out a User Interface 15 Responding to User Input 16 Building a Complex User Interface PART V: Moving into Advanced Topics 17 Storing Objects in Data Structures 18 Handling Errors in a Program 19 Creating a Threaded Program 20 Using Inner Classes and Closures 21 Reading and Writing Files 22 Creating Web Services with JAX-WS 23 Creating Java2D Graphics 24 Writing Android Apps Appendixes A Using the NetBeans Integrated Development Environment B Where to Go from Here: Java Resources C This Book’s Website D Setting Up an Android Development Environment