Sam s Strip

Sam s Strip
Author: Mort Walker,Jerry Dumas
Publsiher: Unknown
Total Pages: 199
Release: 2009
Genre: Electronic Book
ISBN: 2742783466

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En 1961 Sam's Strip était en avance sur son temps. Al Capp (Li'l Abner), Ernie Bushmiller (Nancy) et Walt Kelly (Pogo) s'étaient déjà amusés à pratiquer une bande dessinée " métanarrative ", mais la création originale de Mort Walker et de Jerrv Dumas fut la première à fonctionner systématiquement sur des gags autoréférentiels, jouant avec les codes de base de la bande dessinée, mélangeant différents styles et invitant des personnages fameux issus d'autres strips. Sam et son assistant possèdent et conçoivent le strip dont ils sont les hôtes. Le Yellow Kid, M. Illico, Krazy Kat. Blondie et Charlie Brown sont au nombre des figures familières qui passent par là. Sam's Strip ne parut jamais dans plus de soixante quotidiens. Les amateurs de bande dessinée le considèrent aujourd'hui comme une oeuvre culte. Cet ouvrage en constitue l'édition complète. Offrez-vous une incursion savoureuse dans les coulisses du comic strip !

Sams Teach Yourself Ruby in 21 Days

Sams Teach Yourself Ruby in 21 Days
Author: Mark Slagell
Publsiher: Sams Publishing
Total Pages: 570
Release: 2002
Genre: Computers
ISBN: 0672322528

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Ruby is a high-level, fully object-oriented programming (OOP) language. It is very powerful and relatively easy to learn, read, and maintain. Sams Teach Yourself Ruby in 21 Days provides the best introduction to this language and addresses one of the key constraints it faces: "The paucity of quality English-language documentation is one of the few things holding Ruby back from widespread adoption," according to Dr. Curtis Clifton of Iowa State University¿s Department of Graduate Computer Science.

R in 24 Hours Sams Teach Yourself

R in 24 Hours  Sams Teach Yourself
Author: Andy Nicholls,Richard Pugh,Aimee Gott
Publsiher: Sams Publishing
Total Pages: 1544
Release: 2015-12-16
Genre: Computers
ISBN: 9780134288802

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In just 24 lessons of one hour or less, Sams Teach Yourself R in 24 Hours helps you learn all the R skills you need to solve a wide spectrum of real-world data analysis problems. You’ll master the entire data analysis workflow, learning to build code that’s efficient, reproducible, and suitable for sharing with others. This book’s straightforward, step-by-step approach teaches you how to import, manipulate, summarize, model, and plot data with R; formalize your analytical code; and build powerful R packages using current best practices. Practical, hands-on examples show you how to apply what you learn. Quizzes and exercises help you test your knowledge and stretch your skills. Learn How To Install, configure, and explore the R environment, including RStudio Use basic R syntax, objects, and packages Create and manage data structures, including vectors, matrices, and arrays Understand lists and data frames Work with dates, times, and factors Use common R functions, and learn to write your own Import and export data and connect to databases and spreadsheets Use the popular tidyr, dplyr and data.table packages Write more efficient R code with profiling, vectorization, and initialization Plot data and extend your graphical capabilities with ggplot2 and Lattice graphics Develop common types of models Construct high-quality packages, both simple and complex Write R classes: S3, S4, and Reference Classes Use R to generate dynamic reports Build web applications with Shiny Register your book at informit.com/register for convenient access to updates and corrections as they become available. This book’s source code can be found at http://www.mango-solutions.com/wp/teach-yourself-r-in-24-hours-book/.

Python in 24 Hours Sams Teach Yourself

Python in 24 Hours  Sams Teach Yourself
Author: Katie Cunningham
Publsiher: Sams Publishing
Total Pages: 321
Release: 2013-09-10
Genre: Computers
ISBN: 9780133354461

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In just 24 sessions of one hour or less, Sams Teach Yourself Python in 24 Hours will help you get started fast, master all the core concepts of programming, and build anything from websites to games. Using this book’s straightforward, step-by-step approach, you’ll move from the absolute basics through functions, objects, classes, modules, database integration, and more. Every lesson and case study application builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Python development tasks. Quizzes and Exercises at the end of each chapter help you test your knowledge. Notes present interesting information related to the discussion. Tips offer advice or show you easier ways to perform tasks. Warnings alert you to possible problems and give you advice on how to avoid them. Learn how to... Install and run the right version of Python for your operating system Store, manipulate, reformat, combine, and organize information Create logic to control how programs run and what they do Interact with users or other programs, wherever they are Save time and improve reliability by creating reusable functions Master Python data types: numbers, text, lists, and dictionaries Write object-oriented programs that work better and are easier to improve Expand Python classes to make them even more powerful Use third-party modules to perform complex tasks without writing new code Split programs to make them more maintainable and reusable Clearly document your code so others can work with it Store data in SQLite databases, write queries, and share data via JSON Simplify Python web development with the Flask framework Quickly program Python games with PyGame Avoid, troubleshoot, and fix problems with your code

Sams Teach Yourself XSLT in 21 Days

Sams Teach Yourself XSLT in 21 Days
Author: Michiel Van Otegem
Publsiher: Pearson Education
Total Pages: 708
Release: 2002-01-31
Genre: Computers
ISBN: 9780768687057

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The book covers XSLT and Xpath (as a part of XSLT), as these topics have everything to do with processing XML. It will also cover XML from an XSLT processing and design point of view. Other XML technologies will not be discussed as superset of XSLT, most notably XSL. XSL Formatting Objects alone is enough material for an entire book. Apart from that, XSLT and Xpath form the processing/programming section of the entire XSL specification. This book presents an overview of XSLT and guides readers through transforming their first XML data. In this book you will also learn: Selecting Data-Stylesheets and Xpath Basics; Inserting text and elements in output; Copying elements from the source and inserting text; Conditional processing basics and expressions; Modularizing stylesheets; Understanding, creating, and using templates; Controlling output, as well as creating more advanced output; Using multi-file stylesheets, variables, and parameters; Working with numbers, strings, multiple XML sources, and namespaces; Selecting data based upon keys; Recursion; Creating computational stylesheets; Working with parses; Designing XML and XSLT applications; Extending XSLT.

Sams Teach Yourself Android Game Programming in 24 Hours

Sams Teach Yourself Android Game Programming in 24 Hours
Author: Jonathan Harbour
Publsiher: Sams Publishing
Total Pages: 826
Release: 2012-11-15
Genre: Computers
ISBN: 9780133033793

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In just 24 sessions of one hour or less, Sams Teach Yourself Android Game Programming in 24 Hours will help you master mobile game development for Android 4. Using a straightforward, step-by-step approach, you’ll gain hands-on expertise with the entire process: from getting access to the hardware via the Android SDK to finishing a complete example game. You’ll learn to use the Android SDK and open source software to design and build fast, highly playable games for the newest Android smartphones and tablets. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Android game programming tasks. Quizzes and exercises at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. Jonathan Harbour is a writer and instructor whose love for computers and video games dates back to the Commodore PET and Atari 2600 era. He has a Master’s in Information Systems Management. His portfolio site at http://www.jharbour.com includes a discussion forum. He also authored Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours. His love of science fiction led to the remake of a beloved classic video game with some friends, resulting in Starflight—The Lost Colony (http://www.starflightgame.com). Learn how to... Install and configure the free development tools, including the Android 4 SDK, Java Development Kit, and Eclipse (or NetBeans) Use the Android graphics system to bring your game characters to life Load and manage bitmaps, and use double buffering for better performance Incorporate timing and animation with threaded game loops Tap into the touch screen for user input Learn to use Android sensors such as the accelerometer, gyroscope, compass, light detector, and thermometer Integrate audio into your games using the media player Build your own game engine library to simplify gameplay code in your projects Animate games with sprites using atlas images and fast matrix transforms Employ object-oriented programming techniques using inheritance and data hiding Create an advanced animation system to add interesting behaviors to game objects Detect collisions and simulate realistic movement with trigonometry Experiment with an evolving engine coding technique that more naturally reflects how games are written

Sams Teach Yourself Adobe Photoshop 7 in 24 Hours

Sams Teach Yourself Adobe Photoshop 7 in 24 Hours
Author: Carla Rose
Publsiher: Sams Publishing
Total Pages: 500
Release: 2002
Genre: Computers
ISBN: 0672323885

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"In just 24 lessons of one hour or less, you will be up and running with Adobe Photoshop 7. Using a straightforward, step-by-step approach, each lesson builds upon the previous one, allowing you to learn the essentials of creating and editing images with Photoshop from the ground up." -- Back cover.

Visual Basic 2015 in 24 Hours Sams Teach Yourself

Visual Basic 2015 in 24 Hours  Sams Teach Yourself
Author: James Foxall
Publsiher: Sams Publishing
Total Pages: 1075
Release: 2015-08-01
Genre: Computers
ISBN: 9780134191867

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In just 24 sessions of one hour or less, you’ll learn how to build complete, reliable, and modern Windows applications with Microsoft® Visual Basic® 2015. Using a straightforward, step-by-step approach, each lesson builds on what you’ve already learned, giving you a strong foundation for success with every aspect of VB 2015 development. Notes present interesting pieces of information. Tips offer advice or teach an easier way to do something. Cautions advise you about potential problems and help you steer clear of disaster. Learn How To Master VB 2015 by building a complete feature-rich application Navigate VB 2015 and discover its new shortcuts Work with objects, collections, and events Build attractive, highly-functional user interfaces Make the most of forms, controls, modules, and procedures Efficiently store data and program databases Make decisions in code Use powerful object-oriented techniques Work with graphics and text files Manipulate filesystems and the Registry Add email support Create efficient modules and reusable procedures Interact effectively with users Write code to preview and print documents Debug with VB 2015’s improved breakpoint features Distribute your software Download all examples and source code presented in this book from informit.com/title/9780672337451 as they become available. Who Should Read This Book Those who have little or no programming experience or who might be picking up Visual Basic as a second language. Bug Alert Description: Changing the startup form's name in a VB WinForms app does not update the "Startup form" #4517 Explanation: In the latest Visual Basic update on GitHub, Microsoft accidentally introduced a significant bug that you should be aware of. In the Visual Basic project properties dialog on one of the tabs (Application), is a drop down box for selecting the "startup object". This can be either a Main method or a System.Windows.Forms instance (or System.Windows.Window for WPF). When you do a rename on a form (say from the code editor in source or from the solution explorer) currently set as the startup form the rename doesn't cascade to the startup object project property cause the project to enter an invalid state where the user must now manually reset this project property from the now nonexistent Form to the new name. This is a huge annoyance. The fix for the bug (until Microsoft addresses) can be found here: http://www.jamesfo