Saving Maya

Saving Maya
Author: Janetta Harvey
Publsiher: Matador
Total Pages: 128
Release: 2016-07-14
Genre: Children's stories
ISBN: 1785893602

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This delightful new children's book, Saving Maya, is perfect for readers aged 8 and above. It tells the story of two dogs who are destined to become sisters. An uplifting tale, based on a true-life story, not only introduces young readers to pet rescue and adoption, but also educates children about the cruel reality of today's puppy trade, where dogs are confined in farms to produce puppies. Readers first meet Willow, a much-loved family pet living a happy normal life with Patsy. One day, Patsy decides to get Willow a sister but, she soon finds out that something is not right; she discovers that many of the puppies she admires come from awful places: puppy farms! Maya is one of those dogs. She's stuck in a filthy, dark barn and has been there her whole life. When readers first meet Maya, she's in a terrible state and fears her life is nearly over. However, rescue comes and readers follow Maya's journey to a place of safety, where for the first time in her life, she experiences kindness and eventually finds herself living with Willow and Patsy. This tale of courage and survival will appeal to children who enjoy tales about animals. Saving Maya can also be used in the classroom to educate children on the ethics of animal cruelty.

Mastering Autodesk Maya 2016

Mastering Autodesk Maya 2016
Author: Todd Palamar
Publsiher: John Wiley & Sons
Total Pages: 864
Release: 2015-07-22
Genre: Computers
ISBN: 9781119059707

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Go from 'beginner' to 'expert' with this professional, tutorial-based guide to Maya 2016 Mastering Autodesk Maya 2016 is your professional hands-on coverage to getting the most out of Maya. If you already know the basics of Maya, this book is your ticket to full coverage of all Maya 2016's latest features, and showcases the tools and methods used in real-world 3D animation and visual effects. From modeling, texturing, animation, and effects to high-level techniques for film, television, games, and more, this book expands your skill set, and helps you prepare for the Autodesk Maya certification exam. Filled with challenging tutorials and real-world scenarios this book provides valuable insight into the entire CG production timeline. Take your Maya skills to the next level with step-by-step instruction and insight from the industry professionals. Learn professional techniques used in real-world visual effects Master Dynamics, Maya Muscle, Stereo Cameras, mental ray, and more Expand your skills with advanced techniques for cloth, fur, and fluids Understand everything you need to know for the Maya certification exam

Maya for Travelers and Students

Maya for Travelers and Students
Author: Gary Bevington
Publsiher: University of Texas Press
Total Pages: 251
Release: 2010-06-28
Genre: Foreign Language Study
ISBN: 9780292791893

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The Yucatan Peninsula draws many North American and European travelers each year to view the ruins of the pre-Columbian Classical Maya civilization and the abundant native flora and fauna. For these travelers, as well as armchair travelers and students, Gary Bevington has prepared the first general English-language introduction to Yucatec Maya, the native language of the people indigenous to the region. Written in nontechnical terms for learners who have a basic knowledge of simple Mexican Spanish, the book presents easily understood, practical information for anyone who would like to communicate with the Maya in their native language. In addition to covering the pronunciation and grammar of Maya, Bevington includes invaluable tips on learning indigenous languages "in the field." Most helpful are his discussions of the cultural and material worlds of the Maya, accompanied by essential words and expressions for common objects and experiences. A Maya-English-Spanish glossary with extensive usage examples and an English-Maya glossary conclude the book. Note: The supplemental audiocasette, Spoken Maya for Travelers and Students, is now available as a free download.

Maya Programming with Python Cookbook

Maya Programming with Python Cookbook
Author: Adrian Herbez
Publsiher: Packt Publishing Ltd
Total Pages: 266
Release: 2016-07-29
Genre: Computers
ISBN: 9781783551637

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Master complex workflows and conquer the world with Python and Maya About This Book Improve your modelling skills and reduce your scripting problems using Python in Maya Learn to communicate with web applications using Python for easier team development A quick and practical answer to every problem you can have whilst scripting in Maya with Python Who This Book Is For This book is for Python developers who have just started scripting with Maya. What You Will Learn Find out how to use Python scripting to automate tedious tasks Create functional user interfaces to make scripts easy to share with others Add new functionality to Maya via the power of scripting Import and export arbitrary data into and out of Maya Improve your workflow, and that of your team Create custom create custom controls to make rigs that are easy to work with Implement a system to render 3D assets for isometric games Use script jobs to trigger actions automatically in response to user interaction Open a command port to allow other applications to communicate with Maya In Detail Maya is a 3D graphics and animation software, used to develop interactive 3D applications and games with stupendous visual effects. The Maya Programming with Python Cookbook is all about creating fast, powerful automation systems with minimum coding using Maya Python. With the help of insightful and essential recipes, this book will help you improve your modelling skills. Expand your development options and overcome scripting problems encountered whilst developing code in Maya. Right from the beginning, get solutions to complex development concerns faced when implementing as parts of build. Style and approach This book is comprised of a set of practical recipes, grouped under specific topics, which can be referred to independently or in sequence. These recipes provide quick solutions to common problems, and cover most of the real-world scenarios that developers are likely to face when working with Maya.

Getting Started in 3D with Maya

Getting Started in 3D with Maya
Author: Adam Watkins
Publsiher: Taylor & Francis
Total Pages: 437
Release: 2012
Genre: Art
ISBN: 9780240820422

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Teaches how to use Maya to create three-dimensional animation projects, including focusing on such topics as lighting, modeling, and character skinning.

Creating Games with Unity and Maya

Creating Games with Unity and Maya
Author: Adam Watkins
Publsiher: Taylor & Francis
Total Pages: 550
Release: 2012-10-12
Genre: Art
ISBN: 9781136126291

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Unity brings you ever closer to the "author once, deploy anywhere" dream. With its multiplatform capabilities, you can target desktop, web, mobile devices, and consoles using a single development engine. Little wonder that Unity has quickly become the #1 game engine out there. Mastering Unity is absolutely essential in an increasingly competitive games market where agility is expected, yet until now practical tutorials were nearly impossible to find. Creating Games with Unity and Maya gives you with an end-to-end solution for Unity game development with Maya. Written by a twelve-year veteran of the 3D animation and games industry and professor of 3D animation, this book takes you step-by-step through the process of developing an entire game from scratch-including coding, art, production, and deployment. This accessible guide provides a "non-programmer" entry point to the world of game creation. Aspiring developers with little or no coding experience will learn character development in Maya, scripts, GUI interface, and first- and third-person interactions.

Introducing Maya 8

Introducing Maya 8
Author: Dariush Derakhshani
Publsiher: John Wiley & Sons
Total Pages: 490
Release: 2007-01-03
Genre: Computers
ISBN: 9780470108260

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If you're just beginning to dive into the world of 3D, this is the book for you." ?Animation Magazine The Academy Award® winning Maya® 3D animation and effects software is the first choice of film and video artists, game developers, and 3D design professionals. Discover how to build, render, and animate your own digital models and scenes, and begin to develop professional-level Maya skills with the latest edition of this popular bestseller. Starting with the basics, the book builds from the ground up, combining straightforward text with practical examples that make it fun and easy to learn Maya's core features while introducing new Maya 8 elements such as improved polygon tools and enhanced rendering with mental ray. Clear-cut, engaging lessons let you experiment using the wealth of files provided on the CD-ROM. You'll also find an abundance of instructional and inspirational Maya creations in the full-color insert. The accompanying CD-ROMs images, movies, and scene files let you view material from the book right on your own computer. Tackle all-new rendering and dynamics tutorials and much more. The CD includes Maya Personal Learning Edition software.

Maya 5 Savvy

Maya 5 Savvy
Author: John Kundert-Gibbs,Peter Lee,Dariush Derakhshani,Eric Kunzendorf
Publsiher: John Wiley & Sons
Total Pages: 973
Release: 2006-07-14
Genre: Computers
ISBN: 9780782151190

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Savvy—n. Practical know-how. Maya, the premier high-end 3D application, is so powerful that no one masters it without help. Maya 5 Savvy—a thorough update to Maya 4.5 Savvy—is written for the Maya user looking to boost their skills to the next level. Running throughout this book is a completely new, cohesive, expertly organized animation project that teaches specific Maya skills and, at the same time, gives you valuable hands-on exposure to the entire animation production process. Staged support files mean that you can begin and end work on this project anywhere you like—which in turn means you can read this book cover to cover or use it as a reference, dipping in wherever you need information on or practice with specific modeling, animation, and rendering techniques. Everywhere you turn,you'll find expert advice on the latest Maya features, time-saving shortcuts, and advanced capabilities. Coverage includes: Core Maya: interface briefing, plus planning, writing, and storyboarding your animation. Modeling: NURBS, polygons and subdivision surfaces, character modeling. Animation: paths and bones, deformers, binding, Trax, rigid body dynamics, MEL scripting, particle animation, expression-driven animation. Output: rendering architecture, rendering, shading and texturing, lighting, special light effects. Advanced Tools and Techniques: Paint Effects, ramps and volumes, soft body dynamics, Fluid Effects, Fur, Cloth. Note:CD-ROM/DVD and other supplementary materials are not included as part of eBook file.