Science Fiction Hobby Games

Science Fiction Hobby Games
Author: Neal Tringham
Publsiher: Unknown
Total Pages: 352
Release: 2013-06-21
Genre: Games
ISBN: 0957657846

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Science Fiction Hobby Games serves as a history and guide to tabletop gaming franchises set in original science-fictional milieux. Its subject is the pen and paper role playing games and model and counter based wargames that preceded modern videogames and still evolve alongside them, as well as the gamebooks, board games, card games and postal games that are their less famous cousins. Included are detailed critical overviews of more than a hundred fantastical universes published between 1969 and 2013, along with essays on popular types of tabletop game and the natures of their settings and stories. Throughout, sf games are treated as an integral part of the long history of science fiction, and as a new way of enabling its explorations of the future and other worlds. Based on the author's contributions to the Hugo Award winning third edition of the Clute and Nicholls Encyclopedia of Science Fiction, this book contains an extra 20,000 words on additional games and other topics, specially written for this new version of the text.

Official Gazette of the United States Patent and Trademark Office

Official Gazette of the United States Patent and Trademark Office
Author: Anonim
Publsiher: Unknown
Total Pages: 1418
Release: 2004
Genre: Trademarks
ISBN: PSU:000066194620

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Eurogames

Eurogames
Author: Stewart Woods
Publsiher: McFarland
Total Pages: 269
Release: 2012-08-16
Genre: Games & Activities
ISBN: 9780786490653

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While board games can appear almost primitive in the digital age, eurogames--also known as German-style board games--have increased in popularity nearly concurrently with the rise of video games. Eurogames have simple rules and short playing times and emphasize strategy over luck and conflict. This book examines the form of eurogames, the hobbyist culture that surrounds them, and the way that hobbyists experience the play of such games. It chronicles the evolution of tabletop hobby gaming and explores why hobbyists play them, how players balance competitive play with the demands of an intimate social gathering, and to what extent the social context of the game encounter shapes the playing experience. Combining history, cultural studies, leisure studies, ludology, and play theory, this innovative work highlights a popular alternative trend in the gaming community.

Storytelling in the Modern Board Game

Storytelling in the Modern Board Game
Author: Marco Arnaudo
Publsiher: McFarland
Total Pages: 233
Release: 2018-08-28
Genre: Games & Activities
ISBN: 9781476633602

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Over the years, board games have evolved to include relatable characters, vivid settings and compelling, intricate plotlines. In turn, players have become more emotionally involved--taking on, in essence, the role of coauthors in an interactive narrative. Through the lens of game studies and narratology--traditional storytelling concepts applied to the gaming world--this book explores the synergy of board games, designers and players in story-oriented designs. The author provides development guidance for game designers and recommends games to explore for hobby players.

Online Games Social Narratives

Online Games  Social Narratives
Author: Esther MacCallum-Stewart
Publsiher: Routledge
Total Pages: 211
Release: 2014-06-13
Genre: Social Science
ISBN: 9781317652229

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The study of online gaming is changing. It is no longer enough to analyse one type of online community in order to understand the plethora of players who take part in online worlds and the behaviours they exhibit. MacCallum-Stewart studies the different ways in which online games create social environments and how players choose to interpret these. These games vary from the immensely popular social networking games on Facebook such as Farmville to Massively Multiplayer Online Roleplaying Games to "Free to Play" online gaming and console communities such as players of Xbox Live and PS3 games. Each chapter deals with a different aspect of social gaming online, breaking down when games are social and what narrative devices make them so. This cross-disciplinary study will appeal to those interested in cyberculture, the evolution of gaming technology, and sociologies of media.

The Privilege of Play

The Privilege of Play
Author: Aaron Trammell
Publsiher: NYU Press
Total Pages: 278
Release: 2023-04-18
Genre: Games & Activities
ISBN: 9781479818433

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The story of white masculinity in geek culture through a history of hobby gaming Geek culture has never been more mainstream than it is now, with the ever-increasing popularity of events like Comic Con, transmedia franchising of the Marvel Cinematic Universe, market dominance of video and computer games, and the resurgence of board games such as Settlers of Catan and role-playing games like Dungeons & Dragons. Yet even while the comic book and hobby shops where the above are consumed today are seeing an influx of BIPOC gamers, they remain overwhelmingly white, male, and heterosexual. The Privilege of Play contends that in order to understand geek identity’s exclusionary tendencies, we need to know the history of the overwhelmingly white communities of tabletop gaming hobbyists that preceded it. It begins by looking at how the privileged networks of model railroad hobbyists in the early twentieth century laid a cultural foundation for the scenes that would grow up around war games, role-playing games, and board games in the decades ahead. These early networks of hobbyists were able to thrive because of how their leisure interests and professional ambitions overlapped. Yet despite the personal and professional strides made by individuals in these networks, the networks themselves remained cloistered and homogeneous—the secret playgrounds of white men. Aaron Trammell catalogs how gaming clubs composed of lonely white men living in segregated suburbia in the sixties, seventies and eighties developed strong networks through hobbyist publications and eventually broke into the mainstream. He shows us how early hobbyists considered themselves outsiders, and how the denial of white male privilege they established continues to define the socio-technical space of geek culture today. By considering the historical role of hobbyists in the development of computer technology, game design, and popular media, The Privilege of Play charts a path toward understanding the deeply rooted structural obstacles that have stymied a more inclusive community. The Privilege of Play concludes by considering how digital technology has created the conditions for a new and more diverse generation of geeks to take center stage.

Tales from the Empire Star Wars Legends

Tales from the Empire  Star Wars Legends
Author: Peter Schweighofer
Publsiher: Random House Worlds
Total Pages: 444
Release: 2011-06-28
Genre: Fiction
ISBN: 9780307796431

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Culled from the pages of the Star Wars Adventure Journal, one of the most popular Star Wars magazines in the field today, comes this exciting new short-story collection. Here are stories from such award-winning and New York Times bestselling authors as Timothy Zahn, Michael A. Stackpole and Kathy Tyers as well as exciting newcomers, including Erin Endom, Laurie Burns, and Patricia A. Jackson. From the desperate flight of a civilian mail courier carrying vital Rebel intelligence through an Imperial blockade, to a suicidal commando raid on an impregnable Imperial prison, to a Corellian smuggler mysteriously hired by an actor turned Jedi Knight turned Imperial assassin for one final transformation, these tales capture all the high adventure, imaginative genius, and nonstop action that are the hallmarks of the Star Wars saga. What's more, the centerpiece of this magnificent collection is the short novel Side Trip, the first-ever collaboration between Timothy Zahn and Michael A. Stackpole, in which a freighter smuggling arms for the Rebels is commandeered by an Imperial Star Destroyer led by a mysterious helmeted figure who claims to be the notorious bounty hunter Jodo Kast. It is all part of a devious plan that includes Hal and Corran Horn, who are working undercover to nail the infamous Corellian warlord Zekka Thyne. But one slip-up can get them all killed. Collected for the first time, Star Wars(r): Tales from the Empire is one book no fan will want to be without. Features a bonus section following the novel that includes a primer on the Star Wars expanded universe, and over half a dozen excerpts from some of the most popular Star Wars books of the last thirty years! (r), TM and (c) 1997 Lucasfilm Ltd. All rights reserved. Used under authorization.

Toy Hobby World

Toy   Hobby World
Author: Anonim
Publsiher: Unknown
Total Pages: 1334
Release: 1980
Genre: Toy industry
ISBN: CORNELL:31924061732222

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