Sex Brains and Video Games

Sex  Brains  and Video Games
Author: Jennifer Burek Pierce
Publsiher: American Library Association
Total Pages: 245
Release: 2017-03-09
Genre: Language Arts & Disciplines
ISBN: 9780838915509

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How do we break through and truly reach our young adult patrons? It begins with understanding them. Librarians who work with teens need information and a big-picture perspective on adolescence that reflects the latest knowledge of cognate fields and the contemporary realities of young people's lives. In this greatly revised and updated edition of her popular guide Burek Pierce provides exactly that, selecting and synthesizing emerging information from multiple fields of research to effectively support librarians' work with teens. Far-reaching but pragmatic, this book discusses such important topics as identity and community, sex and sexualities, what experts can tell us about the adolescent brain, and how teens use technology to mediate the world; replaces outdated developmental theories that have been discarded in their home fields but are still sometimes used in the LIS world; looks at how to blend what research tells us about teens with day-to-day work in libraries; reflects new norms of professional practice, such as the increased importance of community engagement and partnerships, offering librarians a path towards cooperation and collaboration with peers outside the library world; and includes a bibliography of essential reading for YA librarians. Educators and practitioners, as well as students preparing to enter the field, will all benefit from this compact overview of contemporary research on adolescence.

Sex in Video Games

Sex in Video Games
Author: Brenda Brathwaite
Publsiher: Unknown
Total Pages: 344
Release: 2007
Genre: Computers
ISBN: STANFORD:36105123402971

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Sex in games has been around almost as long as the medium itself. With the release of games like Playboy: The Mansion, Leisure Suit Larry: Magna Cum Laude, and The Singles, sexual content gained a firm foothold and for the first time, ventured into the mainstream. Even casual games like the Sims started to rev things up a bit, and in on-line games, tales of ?cybering? have become common place. Seeking to understand this emerging trend, developers, publishers, retailers and consumers are asking themselves: when is sex appropriate in a game? how far is too far? what will it mean for the product? for its distribution? for my company? for me? do sexual content games sell better? are they generally profitable? And so far, there are no definitive answers. Sex in Video Games seeks to provide insight into this issue and provide guidelines and answers by exhaustively studying the history of sexual content in games and the games industry as well as public and political reaction to it. In addition, the book considers ethical issues, parental and retailer responsibility, and explores the industry attempts at self-regulation and the growing issue of censorship.

Sex Brains and Video Games

Sex  Brains  and Video Games
Author: Jennifer Burek Pierce
Publsiher: ALA Editions
Total Pages: 0
Release: 2009-01-30
Genre: Language Arts & Disciplines
ISBN: 0838909515

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Library services to young adults should aspire to two fundamental objectives: to engage young people through meaningful and appealing responses to their recreational and informational needs, while supporting good developmental outcomes. How are those of us who work in libraries supposed to work effectively with them?

Cognitive and Brain Plasticity Induced by Physical Exercise Cognitive Training Video Games and Combined Interventions

Cognitive and Brain Plasticity Induced by Physical Exercise  Cognitive Training  Video Games and Combined Interventions
Author: Soledad Ballesteros,Claudia Voelcker-Rehage,Louis Bherer
Publsiher: Frontiers Media SA
Total Pages: 646
Release: 2018-07-05
Genre: Electronic Book
ISBN: 9782889455072

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The premise of neuroplasticity on enhancing cognitive functioning among healthy as well as cognitively impaired individuals across the lifespan, and the potential of harnessing these processes to prevent cognitive decline attract substantial scientific and public interest. Indeed, the systematic evidence base for cognitive training, video games, physical exercise and other forms of brain stimulation such as entrain brain activity is growing rapidly. This Research Topic (RT) focused on recent research conducted in the field of cognitive and brain plasticity induced by physical activity, different types of cognitive training, including computerized interventions, learning therapy, video games, and combined intervention approaches as well as other forms of brain stimulation that target brain activity, including electroencephalography and neurofeedback. It contains 49 contributions to the topic, including Original Research articles (37), Clinical Trials (2), Reviews (5), Mini Reviews (2), Hypothesis and Theory (1), and Corrections (2).

The Library as Playground

The Library as Playground
Author: Dale Leorke,Danielle Wyatt
Publsiher: Rowman & Littlefield
Total Pages: 165
Release: 2022-04-13
Genre: Games & Activities
ISBN: 9781538164327

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This book examines the expanding impact of games and play on public libraries as manifested in their spaces, programs, design, and support for gamemaking communities. It reveals how the rise of play in public libraries is connected to a broader digital culture.

The Video Games Textbook

The Video Games Textbook
Author: Brian J. Wardyga
Publsiher: CRC Press
Total Pages: 392
Release: 2018-08-06
Genre: Computers
ISBN: 9781351172349

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The Video Games Textbook takes the history of video games to another level, with visually-stimulating, comprehensive, and chronological chapters that are relevant and easy to read for a variety of students. Every chapter is a journey into a different era or area of gaming, where readers emerge with a strong sense of how video games evolved, why they succeeded or failed, and the impact they had on the industry and human culture. Written to capture the attention and interest of both domestic and international college students, each chapter contains a list of objectives and key terms, illustrative timelines, arcade summaries, images and technical specifications of all major consoles.

The Male Brain

The Male Brain
Author: Louann Brizendine, MD
Publsiher: Harmony
Total Pages: 306
Release: 2011-01-25
Genre: Science
ISBN: 9780767927543

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From the author of the groundbreaking New York Times bestseller The Female Brain, here is the eagerly awaited follow-up book that demystifies the puzzling male brain. Dr. Louann Brizendine, the founder of the first clinic in the country to study gender differences in brain, behavior, and hormones, turns her attention to the male brain, showing how, through every phase of life, the "male reality" is fundamentally different from the female one. Exploring the latest breakthroughs in male psychology and neurology with her trademark accessibility and candor, she reveals that the male brain: -is a lean, mean, problem-solving machine. Faced with a personal problem, a man will use his analytical brain structures, not his emotional ones, to find a solution. -thrives under competition, instinctively plays rough and is obsessed with rank and hierarchy. -has an area for sexual pursuit that is 2.5 times larger than the female brain, consuming him with sexual fantasies about female body parts. -experiences such a massive increase in testosterone at puberty that he perceive others' faces to be more aggressive. The Male Brain finally overturns the stereotypes. Impeccably researched and at the cutting edge of scientific knowledge, this is a book that every man, and especially every woman bedeviled by a man, will need to own.

Crash Course in Young Adult Services

Crash Course in Young Adult Services
Author: Sarah Flowers
Publsiher: Bloomsbury Publishing USA
Total Pages: 146
Release: 2017-10-10
Genre: Language Arts & Disciplines
ISBN: 9781440851711

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Learn how to improve teen services in public libraries by better understanding teen development and having positive interactions with teens to provide appropriate and interesting collections and services. A library can be a tremendous resource for teens—one that helps them to learn about themselves and the world they live in. But teenagers are intrinsically different from children and from adults, and these critical developmental differences affect the ways they interact with others, both in the world at large and in the library. Serving teens effectively in the library requires a basic understanding of who teens are and the developmental tasks they face—factors that affect all aspects of library service, from the specific programs and services we offer to the ways that staff provide assistance to the teen who is seeking help at a library service desk. This book enables library workers to better understand adolescent development, which allows them to provide a positive library experience for teens. Readers will learn how to supply excellent library services with and for teens, including in the areas of collection development, readers' advisory, reference and homework help, programming, and advocacy. The book identifies the best ways to have positive interactions with teens in the library based on their mental development and details best practices for teen services. The concluding section discusses advocating for teens, with emphasis on their right to privacy and equal access to materials and services.