Ships Of The Inner Sea
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Ships of the Inner Sea
Author | : Benjamin Bruck,Paris E. Crenshaw, III,Amanda Hamon Kunz,Chris A. Jackson,Philip A. Lee,John W. Mangrum |
Publsiher | : Pathfinder Campaign Setting |
Total Pages | : 0 |
Release | : 2014-11-04 |
Genre | : Games & Activities |
ISBN | : 1601257023 |
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Not all adventures take place on land. Take your heroics to the high seas with this guide to ships from across the Pathfinder world! The perfect companion to the Skull & Shackles Adventure Path and Pathfinder Module: Plunder & Peril, Ships of the Inner Sea presents seven unique sailing vessels, complete with adventure-packed histories, maps, and statistics for each captain and crew. Whether it's a pirate-hunting man-of-war, a ghost ship, a slave galley, or a Viking longship, the boats in Ships of the Inner Sea make an indispensible addition to any nautical Pathfinder RPG campaign.
The Inner Sea World Guide
Author | : James Jacobs,Erik Mona,Jason Bulmahn |
Publsiher | : Pathfinder Campaign Setting |
Total Pages | : 0 |
Release | : 2011 |
Genre | : Games & Activities |
ISBN | : 1601252692 |
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The exciting world of the Pathfinder Roleplaying Game comes alive in this giant 320-page, full-color hardcover campaign setting! Fully revised to match the new Pathfinder RPG rules, this definitive volume contains expanded coverage of the 40+ nations in the world of Golarion's Inner Sea region, from ruin-strewn Varisia in the north to the sweltering jungles of the Mwangi Expanse in the south to crashed sky cities, savage frontier kingdoms, powerful city-states, and everything in-between. A broad overview of Golarion's gods and religions, new character abilities, magic items, and monsters flesh out the world for both players and Game Masters. Plus, a beautiful poster map reveals the lands of the Inner Sea in all their treacherous glory.
Towns of the Inner Sea
Author | : Judy Bauer,Logan Bonner,Nicolas Logue,Matt Vancil |
Publsiher | : Pathfinder Campaign Setting |
Total Pages | : 0 |
Release | : 2013-11-12 |
Genre | : Games & Activities |
ISBN | : 1601255764 |
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Whether they're the starting points of incredible campaigns, communities facing unfathomable dangers, or merely places for adventurers to rest and resupply, vibrantly detailed towns are vital to any fantasy adventure. Towns of the Inner Sea explores six small but richly detailed settlements from the Pathfinder campaign setting. Each entry provides insights into the town's history, culture, and residents, as well as what dangers lurk in the shadows. Numerous adventure hooks, full-page maps, and stat blocks for key NPCs make these towns fully realized settings, ready for Game Masters to drop into campaigns whenever they're needed. This book contain details on the following distinctive towns: ►Diobel: What you can't get in Absalom, you can get in this notorious smuggler's port. ►Falcon's Hollow: Were monsters and curses not enough, the ambitions of this town's greedy overseers would still trap its residents in mud and sawdust. ►Ilsurian: Torn between rival city-states, this Varisian town bows to no master. ►Pezzak: This sheltered port defies the rulers of the devil-dominated nation of Cheliax, its rebel spirit burning strong despite its scheming overlords. ►Solku: This pious fortress-town faces constant threats from nearby gnoll tribes, and while its walls stand unbreached, none can say for how much longer. ►Trunau: Trapped on the wrong side of the border with the orcs of Belkzen, the citizens of this stronghold stand fast against savagery. Towns of the Inner Sea is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be used in any fantasy game.
Castles of the Inner Sea
Author | : Alyssa Faden,Tim Hitchcock |
Publsiher | : Pathfinder Campaign Setting |
Total Pages | : 0 |
Release | : 2013-07-09 |
Genre | : Games & Activities |
ISBN | : 160125508X |
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Pathfinder Campaign Setting: Castles of the Inner Sea provides a detailed overview of six of Golarion's most storied citadels, bastions that might serve as the setting of entire adventures, homes to allies and enemies, or the headquarters of the land's most capable adventurers. Each features elaborate overview maps and detailed descriptions of the most noteworthy floors, structures, or dungeons. Famous and infamous castles explored in this 64-page book include: * Castle Everstand, a magically created bastion of heroic knights that protects Lastwall from endless tides of rampaging orcs. * Castle Kronquist, the haunted keep of a vampirc conqueror and his legion of ancient undead abominations. * The Cloud Castle of the Storm King, an elusive, soaring structure inhabited by a tempestuous clan of cloud giant wanderers. * Citadel Vriad, the infamous fortress of Varisia's Hellknights, a grim edifice from which the lawless never return. * Highhelm, an unbreechable mountain fortress that holds the capital of an entire dwarven nation. * Icerift Castle, ruins chilled by arctic cold and a tragedy that endlessly hungers for mortal life. Pathfinder Campaign Setting: Castles of the Inner Sea is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be used in any fantasy game setting.
Inner Sea Races
Author | : James Jacobs |
Publsiher | : Unknown |
Total Pages | : 0 |
Release | : 2015-10-13 |
Genre | : Games & Activities |
ISBN | : 1601257228 |
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Along with expansive details on Golarion's most prominent races you'll find whole chapters of exciting new character options, allowing you to make your favorite hero's culture more vital and valuable than ever before! Dozens of racial details and heritages also make choosing the perfect race easier than ever, whether you want to be a Varisian human or an archon-blooded aasimar. Pathfinder Campaign Setting: Inner Sea Races reveals new details on Golarion's most important races, including multiple human ethnicities.
The Inner Sea
Author | : Josiah Blackmore |
Publsiher | : University of Chicago Press |
Total Pages | : 240 |
Release | : 2022-09-07 |
Genre | : Literary Criticism |
ISBN | : 9780226820477 |
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An expansive consideration of how nautical themes influenced literature in early modern Portugal. In this book, Josiah Blackmore considers how the sea and seafaring shaped literary creativity in early modern Portugal during the most active, consequential decades of European overseas expansion. Blackmore understands “literary” in a broad sense, including a diverse archive spanning genres and disciplines—epic and lyric poetry, historical chronicles, nautical documents, ship logs, shipwreck narratives, geographic descriptions, and reference to texts of other seafaring powers and literatures of the period—centering on the great Luís de Camões, arguably the sea poet par excellence of early modern Europe. Blackmore shows that the sea and nautical travel for Camões and his contemporaries were not merely historical realities; they were also principles of cultural creativity that connected to larger debates in the widening field of the maritime humanities. For Blackmore, the sea, ships, and nautical travel unfold into a variety of symbolic dimensions, and the oceans across the globe that were traversed in the fifteenth and sixteenth centuries correspond to vast reaches within the literary self. The sea and seafaring were not merely themes in textual culture but were also principles that created individual and collective subjects according to oceanic modes of perception. Blackmore concludes with a discussion of depth and sinking in shipwreck narratives as metaphoric and discursive dimensions of the maritime subject, foreshadowing empire’s decline.
Inner Sea Magic
Author | : Sean K. Reynolds |
Publsiher | : Unknown |
Total Pages | : 0 |
Release | : 2011-08-30 |
Genre | : Pathfinder (Game) |
ISBN | : 1601253605 |
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Magic has suffused the Inner Sea region for thousands of years. This Pathfinder sourcebook takes a detailed look at the magical traditions of the Inner Sea, including rules for magic variants (from hideous fleshwarping rituals to the wild and unpredictable surges of primal magic), examinations of how magic is taught (be it in schools, temples, guilds, or secret societies), and how the spellcasters of the region have chosen to specialize in various forms of magic. Additionally, this book presents two, new oracle mysteries, 18 new archetypes for spellcasting classes, a pair of prestige classes (the cypher mage and the divine scion), and a wide selection of unique, unusual, and exciting new spells for all who would seek to master the art of magic.
Ship of Gold in the Deep Blue Sea
Author | : Gary Kinder |
Publsiher | : Grove/Atlantic, Inc. |
Total Pages | : 526 |
Release | : 2009-10-20 |
Genre | : Transportation |
ISBN | : 9781555847968 |
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“Titanic meets Tom Clancy technology” in this national-bestselling account of the SS Central America’s wreckage and discovery (People). September 1875. With nearly six hundred passengers returning from the California Gold Rush, the side-wheel steamer SS Central America encountered a violent storm and sank two hundred miles off the Carolina coast. More than four hundred lives and twenty-one tons of gold were lost. It was a tragedy lost in legend for more than a century—until a brilliant young engineer named Tommy Thompson set out to find the wreck. Driven by scientific curiosity and resentful of the term “treasure hunt,” Thompson searched the deep-ocean floor using historical accounts, cutting-edge sonar technology, and an underwater robot of his own design. Navigating greedy investors, impatient crewmembers, and a competing salvage team, Thompson finally located the wreck in 1989 and sailed into Norfolk with her recovered treasure: gold coins, bars, nuggets, and dust, plus steamer trunks filled with period clothes, newspapers, books, and journals. A great American adventure story, Ship of Gold in the Deep Blue Sea is also a fascinating account of the science, technology, and engineering that opened Earth’s final frontier, providing “white-knuckle reading, as exciting as anything . . . in The Perfect Storm” (Los Angeles Times Book Review). “A complex, bittersweet history of two centuries of American entrepreneurship, linked by the mad quest for gold.” —Entertainment Weekly “A ripping true tale of danger and discovery at sea.” —The Washington Post “What a yarn! . . . If you sign on for the cruise, go in knowing that you’re going to miss meals and a lot of sleep.” —Newsweek