Simply6 A Fast Universal Tabletop Roleplaying Game

Simply6  A Fast  Universal  Tabletop Roleplaying Game
Author: Russ Morrissey
Publsiher: Unknown
Total Pages: 44
Release: 2019-07-30
Genre: Games & Activities
ISBN: 1912007541

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Welcome to Simply6! Simply6 is a fast, light tabletop roleplaying game by Russ Morrissey for 2 or more players which you can play using just six-sided dice.Simply6 is a multi-genre game. You can play in fantasy settings, science-fiction settings, or contemporary settings. You can play in the Wild West or a cyberpunk dystopia. The scope of your setting is entirely up to you, and these rules are simple and flexible enough to handle them all.In this short rulebook, you'll find sections which tell you the core rules, how to create a character, how to adjudicate magic and combat, and a list of monsters for your characters to fight.It's small. It's simple. It's Simply6.

Game Design Deep Dive

Game Design Deep Dive
Author: Joshua Bycer
Publsiher: CRC Press
Total Pages: 244
Release: 2023-10-30
Genre: Art
ISBN: 9781000966718

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Game Design Critic Josh Bycer is back with another entry in the Game Design Deep Dive series to discuss the Role-Playing Game genre. Arguably one of the most recognizable in the industry today, what is and what isn’t an RPG has changed over the years. From the origins in the tabletop market, to now having its design featured all over, it is one of the most popular genres to draw inspiration from and build games around. This is a genre that looks easy from the outside to make, but requires understanding a variety of topics to do right. • A breakdown of RPG mechanics and systems, perfect for anyone wanting to study or make one themselves • The history of the genre – from tabletop beginnings to its worldwide appeal • The reach of the genre – a look at just some of the many different takes on RPGs that have grown over the past 40 years • An examination of how RPG systems can be combined with other designs to create brand new takes

Mythic

Mythic
Author: Tom Pigeon
Publsiher: Unknown
Total Pages: 0
Release: 2002-11
Genre: Electronic Book
ISBN: 0971810095

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A stand alone role playing game. Offers an innovative approach to creating adventures on-the-fly. With or without a Dungeon Master, it is a uniquely dynamic game system that requires no preparation to play, satisfied virtually any word genre, and takes only a few minutes to read and understand the rules system.

Pip System Corebook

Pip System Corebook
Author: Anonim
Publsiher: Unknown
Total Pages: 135
Release: 2017-07-20
Genre: Electronic Book
ISBN: 1944487174

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Dungeon World

Dungeon World
Author: Sage LaTorra,Adam Koebel
Publsiher: Unknown
Total Pages: 135
Release: 2012-12-04
Genre: Electronic Book
ISBN: 0988639416

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Teacher Pioneers

Teacher Pioneers
Author: Caroline C. Williams
Publsiher: Lulu.com
Total Pages: 394
Release: 2016-12-15
Genre: Education
ISBN: 9781365318153

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Teachers work with students, parents, administrators, coaches, camp counselors, education researchers, postsecondary institutions, teachers of other grades and other subjects-in short, teachers accomplish their daily miracles through collaboration by asking questions about what they don't know and sharing what they do. This book was written by teacher pioneers to share their collaborating, their designing, and their exploring.

Dungeons and Dragons and Philosophy

Dungeons and Dragons and Philosophy
Author: Jon Cogburn,Mark Silcox
Publsiher: Open Court
Total Pages: 288
Release: 2012-09-11
Genre: Philosophy
ISBN: 9780812698039

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This volume will convince readers that the swift ascent of the tabletop role-playing game Dungeons and Dragons to worldwide popularity in the 1970s and 1980s is “the most exciting event in popular culture since the invention of the motion picture.” Dungeons and Dragons and Philosophy presents twenty-one chapters by different writers, all D&D aficionados but with starkly different insights and points of view. It will be appreciated by thoughtful fans of the game, including both those in their thirties, forties, and fifties who have rediscovered the pastime they loved as teenagers and the new teenage and college-student D&D players who have grown up with gaming via computer and console games and are now turning to D&D as a richer, fuller gaming experience. The book is divided into three parts. The first, “Heroic Tier: The Ethical Dungeon-Crawler,” explores what D&D has to teach us about ethics and about how results from the philosophical study of morality can enrich and transform the game itself. Authors argue that it’s okay to play evil characters, criticize the traditional and new systems of moral alignment, and (from the perspective of those who love the game) tackle head-on the recurring worries about whether the game has problems with gender and racial stereotypes. Readers of Dungeons and Dragons and Philosophy will become better players, better thinkers, better dungeon-masters, and better people. Part II, “Paragon Tier: Planes of Existence,” arouses a new sense of wonder about both the real world and the collaborative world game players create. Authors look at such metaphysical questions as what separates magic from science, how we express the inexpressible through collaborative storytelling, and what the objects that populate Dungeons and Dragons worlds can teach us about the equally fantastic objects that surround us in the real world. The third part, “Epic Tier: Leveling Up,” is at the crossroads of philosophy and the exciting new field of Game Studies. The writers investigate what makes a game a game, whether D&D players are artists producing works of art, whether D&D (as one of its inventors claimed) could operate entirely without rules, how we can overcome the philosophical divide between game and story, and what types of minds take part in D&D.

Immersive Tabletop Theory By Jason Booth PDF Version

Immersive Tabletop Theory By  Jason Booth  PDF Version
Author: Jason Booth
Publsiher: Immersive Terrain
Total Pages: 55
Release: 2022-08-24
Genre: Young Adult Nonfiction
ISBN: 9781738654314

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Immersive Tabletop Theory explore the tabletop crafting hobby from a more philosophical angle. The author will walk you through the thought process that he brings to every project. The hope is that this will give the reader the confidence to create and implement their own beautiful terrain projects. We'll explore the thought process of taking a project from concept to tabletop while simultaneously exploring many of the tools and materials crafters use. We'll cover steps to avoid hobby burnout and ways to ensure that our projects are completed efficiently. The goal is to inspire you with the kind of confidence that can make us all better crafters. There are no step-by-step instructions in this book. Nor are there any tutorials. That's what the Immersive Terrain YouTube Channel is for. This book seeks to lay down the foundation that will take a novice with an idea to a pro with some awesome miniature scenery that they can proudly say they made from scratch.