Simulating War

Simulating War
Author: Philip Sabin
Publsiher: Bloomsbury Publishing
Total Pages: 416
Release: 2012-01-19
Genre: History
ISBN: 9781441162267

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Over the past fifty years, many thousands of conflict simulations have been published that bring the dynamics of past and possible future wars to life. In this book, Philip Sabin explores the theory and practice of conflict simulation as a topic in its own right, based on his thirty years of experience in designing wargames and using them in teaching. Simulating War sets conflict simulation in its proper context alongside more familiar techniques such as game theory and operational analysis. It explains in detail the analytical and modelling techniques involved, and it teaches you how to design your own simulations of conflicts of your choice. The book provides eight simple illustrative simulations of specific historical conflicts, complete with rules, maps and counters. Simulating War is essential reading for all recreational or professional simulation gamers, and for anyone who is interested in modelling war, from teachers and students to military officers.

Simulating War

Simulating War
Author: Philip Sabin
Publsiher: A&C Black
Total Pages: 413
Release: 2012-01-26
Genre: Technology & Engineering
ISBN: 9781441185587

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Simulating War

Simulating War
Author: Philip A. G. Sabin
Publsiher: Unknown
Total Pages: 363
Release: 2014
Genre: Military art and science
ISBN: 1474211232

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"Over the past fifty years, many thousands of conflict simulations have been published that bring the dynamics of past and possible future wars to life. In this book, Philip Sabin explores the theory and practice of conflict simulation as a topic in its own right, based on his thirty years of experience in designing wargames and using them in teaching. Simulating War sets conflict simulation in its proper context alongside more familiar techniques such as game theory and operational analysis. It explains in detail the analytical and modelling techniques involved, and it teaches you how to design your own simulations of conflicts of your choice. The book provides eight simple illustrative simulations of specific historical conflicts, complete with rules, maps and counters. Simulating War is essential reading for all recreational or professional simulation gamers, and for anyone who is interested in modelling war, from teachers and students to military officers."--

Artificial War

Artificial War
Author: Andrew Ilachinski
Publsiher: World Scientific
Total Pages: 962
Release: 2004
Genre: History
ISBN: 9812562400

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Military conflicts, particularly land combat, possess thecharacteristics of complex adaptive systems: combat forces arecomposed of a large number of nonlinearly interacting parts and areorganized in a dynamic command-and-control network; local action, which often appears disordered, self-organizes into long-range order;military conflicts, by their nature, proceed far from equilibrium;military forces adapt to a changing combat environment; and there isno master voice that dictates the actions of every soldier (i

Playing at the World

Playing at the World
Author: Jon Peterson
Publsiher: Unknown
Total Pages: 698
Release: 2012
Genre: Computer games
ISBN: 0615642047

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Explore the conceptual origins of wargames and role-playing games in this unprecedented history of simulating the real and the impossible. From a vast survey of primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World distills the story of how gamers first decided fictional battles with boards and dice, and how they moved from simulating wars to simulating people. The invention of role-playing games serves as a touchstone for exploring the ways that the literary concept of character, the lure of fantastic adventure and the principles of gaming combined into the signature cultural innovation of the late twentieth century.

Simulating the Fog of War

Simulating the Fog of War
Author: John K. Setear,Rand Corporation
Publsiher: Unknown
Total Pages: 28
Release: 1989
Genre: Military art and science
ISBN: STANFORD:36105118956940

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" For wargaming, or the simulation of war, to be realistic, it should allow the player to react to the uncertainties, or the "fog" of war. This paper, which originally appeared in Fire and Movement, No. 58, Oct./Nov. 1988, evaluates board games for their inclusion of uncertainties about the enemy, the environment, the use of friendly forces, and the underlying laws of war. In addition, the author discusses how to modify the paradigmatic commercial wargame to include fog-of-war elements, modifications that may be applicable to some of the human-oriented games used in the defense analytic community."--Rand abstracts.

Gameplay Mode

Gameplay Mode
Author: Patrick Crogan
Publsiher: U of Minnesota Press
Total Pages: 255
Release: 2024
Genre: Electronic Book
ISBN: 9781452932705

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Understanding the military logics that created and continue to inform computer games

Simulacra and Simulation

Simulacra and Simulation
Author: Jean Baudrillard
Publsiher: University of Michigan Press
Total Pages: 174
Release: 1994
Genre: Art
ISBN: 0472065211

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Develops a theory of contemporary culture that relies on displacing economic notions of cultural production with notions of cultural expenditure. This book represents an effort to rethink cultural theory from the perspective of a concept of cultural materialism, one that radically redefines postmodern formulations of the body.