Smartphone Operating System Concepts with Symbian OS

Smartphone Operating System Concepts with Symbian OS
Author: Michael J. Jipping
Publsiher: John Wiley & Sons
Total Pages: 354
Release: 2007-04-30
Genre: Computers
ISBN: 0470065230

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Smartphone Operating System Concepts with Symbian OS uses Symbian OS as a vehicle to discuss operating system concepts as they are applied to mobile operating systems.It is this focus that makes this tutorial guide both invaluable and extremely relevant for today's student.In addition to presenting and discussing operating system concepts, this book also includes exercises that compare and contrast Symbian OS, Unix/Linux and Microsoft Windows. These assignments can be worked on in a classroom laboratory or in a student's own time. The book is replete with examples (both conceptual and applied to handhelds) as well as: * Summaries at the end of each chapter. * Problems the students can do as homework. * Experiment-oriented exercises and questions for students to complete on a handheld device * A reading list, bibliography and a list of sources for handheld software It also contains a series of on-line laboratories based on the software developed for Symbian OS devices. Students can perform these labs anywhere, and can use printing and e-mail facilities to construct lab write-ups and hand in assignments. Students, for the first time, will be taught Symbian OS concepts so that they can start developing smartphone applications and become part of the mass-market revolution.

The Symbian OS Architecture Sourcebook

The Symbian OS Architecture Sourcebook
Author: Ben Morris
Publsiher: John Wiley & Sons
Total Pages: 630
Release: 2007-04-30
Genre: Computers
ISBN: 0470035757

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The current Symbian Press list focuses very much on the small scale features of Symbian OS in a programming context. The Architecture Sourcebook is different. It's not a how-to book, it's a 'what and why' book. And because it names names as it unwinds the design decisions which have shaped the OS, it is also a 'who' book. It will show where the OS came from, how it has evolved to be what it is, and provide a simple model for understanding what it is, how it is put together, and how to interface to it and work with it. It will also show why design decision were made, and will bring those decisions to life in the words of Symbian's key architects and developers, giving an insider feel to the book as it weaves the "inside story" around the architectural presentation. The book will describe the OS architecture in terms of the Symbian system model. It will show how the model breaks down the system into parts, what role the parts play in the system, how the parts are architected, what motivates their design, and how the design has evolved through the different releases of the system. Key system concepts will be described; design patterns will be explored and related to those from other operating systems. The unique features of Symbian OS will be highlighted and their motivation and evolution traced and described. The book will include a substantial reference section itemising the OS and its toolkit at component level and providing a reference entry for each component.

Developing Software for Symbian OS

Developing Software for Symbian OS
Author: Steve Babin
Publsiher: John Wiley & Sons
Total Pages: 471
Release: 2005-12-13
Genre: Computers
ISBN: 9780470028339

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The overall goal of this book is to provide introductory coverageof Symbian OS and get developers who have little or no knowledge ofSymbian OS developing as quickly as possible. A clear and concise text on how Symbian OS architecture worksand the core programming techniques and concepts needed to be asolid, competent Symbian programmer Shows how Symbian OS architecture and programming compares withother mobile operating systems (to help transition and for betterunderstanding) Provides multiple examples and extra descriptions for areasmost difficult for new programmers who are unfamiliar to the uniqueOS architecture Contains many tips and techniques documented only, up untilnow, by scattered white papers and newsgroup threads Describes many details of inner operations of Symbian OS,focusing specifically on those needed to become a competentprogrammer The book will cover development ranging from low-level systemprogramming to end user GUI applications. It also covers thedevelopment and packaging tools, as well as providing some detailedreference and examples for key APIs.

Games on Symbian OS

Games on Symbian OS
Author: Fadi Chehimi,Leon Clarke,Michael Coffey,Paul Coulton,Twm Davies,Roland Geisler,Nigel Hietala,Sam Mason,Peter Lykke Nielsen,Aleks Garo Pamir,Jo Stichbury
Publsiher: John Wiley & Sons
Total Pages: 400
Release: 2008-04-15
Genre: Games & Activities
ISBN: 9780470998144

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The first part of this book discusses the mobile games industry, and includes analysis of why the mobile industry differs from other sectors of the games market, a discussion of the sales of mobile games, their types, the gamers who play them, and how the games are sold. The second part describes key aspects of writing games for Symbian smartphones using Symbian C++ and native APIs. The chapters cover the use of graphics and audio, multiplayer game design, the basics of writing a game loop using Symbian OS active objects, and general good practice. There is also a chapter covering the use of hardware APIs, such as the camera and vibra. Part Three covers porting games to Symbian OS using C or C++, and discusses the standards support that Symbian OS provides,and some of the middleware solutions available. A chapter about the N-Gage platform discusses how Nokia is pioneering the next generation of mobile games, by providing a platform SDK for professional games developers to port games rapidly and effectively. The final part of the book discusses how to create mobile games for Symbian smartphones using java ME, Doja (for Japan) or Flash Lite 2. This book will help you if you are: * a C++ developer familiar with mobile development but new to the games market * a professional games developer wishing to port your games to run on Symbian OS platforms such as S60 and UIQ * someone who is interested in creating C++, Java ME or Flash Lite games for Symbian smartphones. This book shows how to create mobile games for Symbian smartphones such as S60 3rd Edition, UIQ3 or FOMA devices. It includes contributions from a number of experts in the mobile games industry, including Nokia's N-gage team, Ideaworks3D, and ZingMagic, as well as academics leading the field of innovative mobile experiences.

Handheld Computing for Mobile Commerce Applications Concepts and Technologies

Handheld Computing for Mobile Commerce  Applications  Concepts and Technologies
Author: Hu, Wen-Chen,Zuo, Yanjun
Publsiher: IGI Global
Total Pages: 530
Release: 2010-02-28
Genre: Computers
ISBN: 9781615207626

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"This book looks at theory, design, implementation, analysis, and application of handheld computing under four themes: handheld computing for mobile commerce, handheld computing research and technologies, wireless networks and handheld/mobile security, and handheld images and videos"--Provided by publisher.

Multimedia on Symbian OS

Multimedia on Symbian OS
Author: Adi Rome,Mark Wilcox
Publsiher: John Wiley & Sons
Total Pages: 280
Release: 2008-10-13
Genre: Computers
ISBN: 9780470712313

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Multimedia on Symbian OS is the only book available to discuss multimedia on Symbian OS at this level. It covers key areas of multimedia technology, with information about APIs and services provided by Symbian OS. Other key features include details of UI platform-specific APIs from S60 and UIQ. This pioneering book covers each of the key technologies available (such as audio, video, radio, image conversion, tuner and camera) at a high level, to give the reader context, before drilling down to details of how to use each of them. The book includes code samples which are available for download on a website and cover key APIs with detailed description of each. Additional information includes the evolution of multimedia on Symbian OS from previous versions to the current (v9.5) and plans for the future. Chapters include: Architecture of Multimedia on Symbian OS Onboard Camera Multimedia Framework of both Video & Audio Image Converter Library The Tuner

How Smartphones Work

How Smartphones Work
Author: Stephen Williams (Vice President of Finance and Operations at Symbian),John Forsyth (Technical Account Director at Symbian),Bruce Carney,Simon Glassman,Mike Whittingham,Phil Spencer (Manager of the Symbian Developer Community),Andrew Moran (Head of Enterprise Market Development at Symbian),Martin de Jode
Publsiher: Unknown
Total Pages: 210
Release: 2006
Genre: Cell phone systems
ISBN: 0470028866

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"How Smartphones Work is an introduction to Symbian and the many companies involved in the business of mobile phone creation. It looks at the inception of Symbian OS and explains the concept of smartphones, why an advanced operating system is required in a mobile environment, and how the creation of Symbian brings the mobile industry together." -- Back cover.

Symbian OS Internals

Symbian OS Internals
Author: Jane Sales
Publsiher: John Wiley & Sons
Total Pages: 936
Release: 2005-12-13
Genre: Computers
ISBN: 9780470025253

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Take a look inside Symbian OS with an under-the-hood view of Symbian's revolutionary new real-time smartphone kernel Describes the functioning of the new real-time kernel, which will become ubiquitious on Symbian OS phones in the next 5-10 years Will benefit the base-porting engineer by providing a more solid understanding of the OS being ported Contains an in-depth explanation of how Symbian OS drivers work. Device drivers have changed considerably with the introduction of a single code - this book helps those converting them to the new kernel The book has broad appeal and is relevant to all who work with Symbian OS at a low level, whatever Symbian OS they are targeting Written by the engineers who actually designed and built the real-time kernel