Social Virtual Worlds and Their Places

Social Virtual Worlds and Their Places
Author: Merrill L. Johnson
Publsiher: Springer Nature
Total Pages: 335
Release: 2022-06-11
Genre: Social Science
ISBN: 9789811686269

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This book provides a foundational look at social virtual worlds from the geographer’s perspective. How can the geographer’s craft be applied to social virtual worlds? This question is addressed through careful analysis of what social virtual worlds are, how interest in these worlds has waxed and waned during the twenty-first century, and the meaning of their concocted spaces. Examining one of the key features of the social virtual world, the avatar, the book focuses on its user's motivations and identity choices. The book draws on the geographical understanding of place to examine where avatars live, work, and roam, and describes how virtual-world places resemble and diverge from actual-world places. A mixed-methods survey conducted in Second Life adds additional breadth to the discussion, whilst a series of vignettes gives extra life to the subject matter. This original exploration of the content and meaning of social virtual worlds is an essential resource for geographers, and for anyone interested in the virtual world experience.

Leadership in Spaces and Places

Leadership in Spaces and Places
Author: Arja Ropo,Perttu Salovaara,Erika Sauer,Donatella De Paoli
Publsiher: Edward Elgar Publishing
Total Pages: 288
Release: 2015-06-29
Genre: Business & Economics
ISBN: 9781783477920

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By combining new research on leadership and workspaces, Leadership in Spaces and Places argues for a radical reconceptualization of leadership. They argue leadership is not only about leaders themselves, but is also affected by the built environment. <

Virtual Lives

Virtual Lives
Author: James D. Ivory Ph.D.
Publsiher: Bloomsbury Publishing USA
Total Pages: 286
Release: 2012-01-06
Genre: Computers
ISBN: 9781598845860

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This book is the THE source for information on virtual worlds, covering every aspect of this intriguing and fast-changing social practice and the technologies upon which it rests. Virtual Lives: A Reference Handbook describes the history, development, and role of virtual worlds, also known as virtual environments and immersive virtual environments. It provides detailed background about virtual worlds and their societal impact, from early precursors and inspirations to the latest trends and developments. Specifics on user demographics are included, as are descriptions of virtual worlds' functions, discussion of societal concerns and opportunities, and information about relevant research data and key persons and organizations. Although virtual worlds in their current form are a relatively new phenomenon, other online social environments have served as precursors for decades and literary inspirations go back even further. This handbook therefore covers some early developments dating back to the mid-20th century. Its primary focus, however, is on developments since the mid-1990s and especially on the current state and social impact of virtual worlds, including their impact both in the United States and around the world.

Designing Adaptive Virtual Worlds

Designing Adaptive Virtual Worlds
Author: Ning Gu,Mary Lou Maher
Publsiher: De Gruyter Open
Total Pages: 144
Release: 2014-06-01
Genre: Architecture
ISBN: 9783110367669

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Designing adaptive virtual worlds takes the design of places for education, entertainment, online communities, business, and cultural activities in 3D virtual worlds to a new level. The place metaphor provides a rich source of styles and examples for designing in 3D virtual worlds. This book is one of the first design books in the field showing how those styles can be captured in a design grammar so that unique places can be created through computational agents responding to the changing needs of the people in the virtual world. Applying the techniques introduced in this book has immediate implications on the design of games and functional places in existing virtual world platforms such as Second Life, OpenSim and Active Worlds as well as future virtual worlds in which the boundaries between digital and physical environments blur.

Dialectics of Space and Place across Virtual and Corporeal Topographies

Dialectics of Space and Place across Virtual and Corporeal Topographies
Author: June Jordaan,Carl Haddrell,Christine Alegria
Publsiher: BRILL
Total Pages: 402
Release: 2019-07-22
Genre: Social Science
ISBN: 9781848885103

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Dialectics of Space and Place across Virtual and Corporeal Topographies explores the inter- and multi-disciplinary subjects of space and place in two parts. Part 1 Virtual topographies of Space and Place is concerned with themes related to immaterial places, and Part II Corporeal Topographies of Space and Place explores narratives of real and imagined experiences of places. This volume, underpinned by an array of philosophical positions provides a foundation for new and critical dialogues on space and place.

Being There Together

Being There Together
Author: Ralph Schroeder
Publsiher: Oxford University Press
Total Pages: 337
Release: 2010-11-04
Genre: Psychology
ISBN: 9780199707782

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Virtual environments provide places for 'being there together', for avatars to interact with each other in computer-generated spaces. They range from immersive systems in which people have life-size tracked avatar bodies to large-scale spaces such as Second Life where populations of users socialize in persistent virtual worlds. This book draws together research on how people interact in virtual environments: What difference does avatar appearance make? How do avatars collaborate and play together? How do the type of system and the space affect how people engage with each other? How does interaction between avatars differ from face-to-face interaction? What can social scientists learn from experiments and other studies of how people interact in virtual environments? What are the ethical and social issues in doing this research, and in the uses of this technology? And how do virtual environments differ from other communication technologies such as videoconferencing systems and other new media? This book is a state-of-the art survey of research on these topics, and offers a framework for understanding this technology and its future implications.

Experiential Learning in Virtual Worlds

Experiential Learning in Virtual Worlds
Author: Anonim
Publsiher: BRILL
Total Pages: 227
Release: 2019-01-04
Genre: Social Science
ISBN: 9789004372153

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Researching Learning in Virtual Worlds

Researching Learning in Virtual Worlds
Author: Anna Peachey,Julia Gillen,Daniel Livingstone,Sarah Smith-Robbins
Publsiher: Springer Science & Business Media
Total Pages: 222
Release: 2010-02-05
Genre: Computers
ISBN: 9781849960472

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Most of the chapters in this book are extended papers from Research Learning in Virtual Environments (reLIVE08), an international conference held by the UK Open University in Milton Keynes in November 2008. Authors of the best papers and presentations from the conferences were invited to contribute to Research Learning in Virtual Worlds, the first book to specifically address research methods and related issues for education in virtual worlds. The book covers a range of research undertaken in virtual worlds. It opens with an accessible introduction both to the book and to the subject area, making it an ideal springboard for those who are new to research in this area. The subsequent ten chapters present work covering a range of research methodologies across a broad discipline base, providing essential reading for advanced undergraduate or postgraduate researchers working in education in virtual worlds, and engaging background material for researchers in similar and related disciplines.