Game Design Foundations

Game Design Foundations
Author: Roger Pedersen
Publsiher: Jones & Bartlett Publishers
Total Pages: 400
Release: 2009-06-23
Genre: Computers
ISBN: 9780763782740

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Game Design Foundations, Second Edition covers how to design the game from the important opening sentence, the "One Pager" document, the Executive Summary and Game Proposal, the Character Document to the Game Design Document. The book describes game genres, where game ideas come from, game research, innovation in gaming, important gaming principles such as game mechanics, game balancing, AI, path finding and game tiers. The basics of programming, level designing, and film scriptwriting are explained by example. Each chapter has exercises to hone in on the newly learned designer skills that will display your work as a game designer and your knowledge in the game industry.

Visual Effects Society Handbook

Visual Effects Society Handbook
Author: Susan Zwerman,Jeffrey A. Okun
Publsiher: CRC Press
Total Pages: 1063
Release: 2012-08-06
Genre: Art
ISBN: 9781136136146

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Wisdom from the best and the brightest in the industry, this visual effects bible belongs on the shelf of anyone working in or aspiring to work in VFX. The book covers techniques and solutions all VFX artists/producers/supervisors need to know, from breaking down a script and initial bidding, to digital character creation and compositing of both live-action and CG elements. In-depth lessons on stereoscopic moviemaking, color management and digital intermediates are included, as well as chapters on interactive games and full animation authored by artists from EA and Dreamworks respectively. From predproduction to acquisition to postproduction, every aspect of the VFX production workflow is given prominent coverage. VFX legends such as John Knoll, Mike Fink, and John Erland provide you with invaluable insight and lessons from the set, equipping you with everything you need to know about the entire visual effects workflow. Simply a must-have book for anyone working in or wanting to work in the VFX industry.

3d Automotive Modeling

3d Automotive Modeling
Author: Andrew Gahan
Publsiher: Taylor & Francis
Total Pages: 469
Release: 2012-10-02
Genre: Computers
ISBN: 9781136130137

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Master techniques from top automotive designers and world-class game developers with this insider's guide to designing and modeling 3D vehicles. With techniques demonstrated in 3ds Max, Maya, XSI, and Photoshop, "3D Automotive Modeling" starts with a fantastic series of hot concept designs and continues by offering a full hands-on modeling tutorial for each. Some of the very best designers and modelers from across the globe take you through their processes step-by-step, giving you the tips, tricks, and short-cuts that true professionals use. "3D Automotive Modeling" features tutorials from Honda, Toyota, and Mercedes-Benz designers, as well as modelers from Sony Computer Entertainment, Lucas Arts, and Simbin-artists who have worked on some of the biggest games in the industry, including the MotorStorm series. You will get: insider tips from a team of noted professionals, led by author Andrew Gahan, part of the award-winning game team behind the PlayStation 3 smash hit series, MotorStorm; all tutorial files, models, textures, blueprints, and concept images on the associated web site; and, access to a vibrant forum on the web site where you can discuss and share your work and get feedback from the pros.

Softimage

Softimage
Author: Ingrid Hoelzl,Remi Marie
Publsiher: Intellect Books
Total Pages: 160
Release: 2015-09-01
Genre: Photography
ISBN: 9781783205042

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With today’s digital technology, the image is no longer a stable representation of the world, but a programmable view of a database that is updated in real time. It no longer functions as a political and iconic representation, but plays a vital role in synchronic data-to-data relationships. It is not only part of a program, but it contains its own operating code: the image is a program in itself. Softimage aims to account for that new reality, taking readers on a journey that gradually undoes our unthinking reliance on the apparent solidity of the photographic image and building in its place an original and timely theorization of the digital image in all its complexity, one that promises to spark debate within the evolving fields of image studies and software studies.

COLLADA

COLLADA
Author: Remi Arnaud,Mark C. Barnes
Publsiher: CRC Press
Total Pages: 250
Release: 2006-08-30
Genre: Computers
ISBN: 9781439865798

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COLLADA is a COLLAborative Design Activity for establishing an open standard Digital Asset schema for interactive 3D applications. This book explains in detail how to use the COLLADA technology in a project utilizing 3D assets, and ultimately how to create an effective content creation pipeline for the most complex development. Errata are posted at

The VES Handbook of Visual Effects

The VES Handbook of Visual Effects
Author: Susan Zwerman,Jeffrey A. Okun
Publsiher: CRC Press
Total Pages: 1590
Release: 2014-07-11
Genre: Art
ISBN: 9781136136214

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Wisdom from the best and the brightest in the industry, this visual effects bible belongs on the shelf of anyone working in or aspiring to work in VFX. The book covers techniques and solutions all VFX artists/producers/supervisors need to know, from breaking down a script and initial bidding, to digital character creation and compositing of both live-action and CG elements. In-depth lessons on stereoscopic moviemaking, color management and digital intermediates are included, as well as chapters on interactive games and full animation authored by artists from EA and Dreamworks respectively. From predproduction to acquisition to postproduction, every aspect of the VFX production workflow is given prominent coverage. VFX legends such as John Knoll, Mike Fink, and John Erland provide you with invaluable insight and lessons from the set, equipping you with everything you need to know about the entire visual effects workflow. Simply a must-have book for anyone working in or wanting to work in the VFX industry.

Marketing

Marketing
Author: Joel R. Evans,Barry Berman,William Joseph Patrick Wellington
Publsiher: Prentice Hall
Total Pages: 642
Release: 2000
Genre: Business & Economics
ISBN: 0130117951

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For courses in Introductory Marketing. Merging current practices with theory, this contemporary introduction to marketing is enhanced by its clear, easy-to-read style. Using a real-world approach, this text captures the exciting, fast-paced nature of the field. Comprehensive in scope, it provides full coverage of all major marketing topics.

Office Design Sourcebook

Office Design Sourcebook
Author: Anonim
Publsiher: Unknown
Total Pages: 274
Release: 2024
Genre: Electronic Book
ISBN: 9781610592864

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