Sound Theory Sound Practice

Sound Theory  Sound Practice
Author: Rick Altman
Publsiher: Psychology Press
Total Pages: 308
Release: 1992
Genre: Performing Arts
ISBN: 0415904579

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First Published in 1992. Routledge is an imprint of Taylor & Francis, an informa company.

Film Sound

Film Sound
Author: Elisabeth Weis,John Belton
Publsiher: Unknown
Total Pages: 462
Release: 1985
Genre: Performing Arts
ISBN: 0231056370

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The only comprehensive book on film sound, this anthology makes available for the first time and in a single volume major essays by the most respected film historians, aestheticians, and theorists of the past sixty years.

Sound Design Theory and Practice

Sound Design Theory and Practice
Author: Leo Murray
Publsiher: Routledge
Total Pages: 206
Release: 2019-05-22
Genre: Social Science
ISBN: 9781317298236

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Sound Design Theory and Practice is a comprehensive and accessible guide to the concepts which underpin the creative decisions that inform the creation of sound design. A fundamental problem facing anyone wishing to practice, study, teach or research about sound is the lack of a theoretical language to describe the way sound is used and a comprehensive and rigorous overarching framework that describes all forms of sound. With the recent growth of interest in sound studies, there is an urgent need to provide scholarly resources that can be used to inform both the practice and analysis of sound. Using a range of examples from classic and contemporary cinema, television and games this book provides a thorough theoretical foundation for the artistic practice of sound design, which is too frequently seen as a ‘technical’ or secondary part of the production process. Engaging with practices in film, television and other digital media, Sound Design Theory and Practice provides a set of tools for systematic analysis of sound for both practitioners and scholars.

Studying Sound

Studying Sound
Author: Karen Collins
Publsiher: MIT Press
Total Pages: 248
Release: 2020-09-01
Genre: Science
ISBN: 9780262362917

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An introduction to the concepts and principles of sound design practice, with more than 175 exercises that teach readers to put theory into practice. This book offers an introduction to the principles and concepts of sound design practice, from technical aspects of sound effects to the creative use of sound in storytelling. Most books on sound design focus on sound for the moving image. Studying Sound is unique in its exploration of sound on its own as a medium and rhetorical device. It includes more than 175 exercises that enable readers to put theory into practice as they progress through the chapters.

Sound Unseen

Sound Unseen
Author: Brian Kane
Publsiher: Oxford University Press, USA
Total Pages: 337
Release: 2014
Genre: Music
ISBN: 9780199347841

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'Sound Unseen' explores acousmatic sound - a sound that one hears without seeing its cause. Pierre Schaeffer, the inventor of musique concr ete, in his Trait e des objets musicaux, first popularized the term 'acousmatic'. After an introduction, the first chapter provides a thorough exegesis of Schaeffer's theory of acousmatics. It also presents three objections to Schaeffer's theories (myth, phantasmagoria, and ontology) around which the book is structured.

Game Sound

Game Sound
Author: Karen Collins
Publsiher: MIT Press
Total Pages: 213
Release: 2008
Genre: Computers
ISBN: 9780262033787

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A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. This book introduces readers to the various aspects of game audio, from its development in early games to theoretical discussions of immersion and realism.

Playing with Sound

Playing with Sound
Author: Karen Collins
Publsiher: MIT Press
Total Pages: 199
Release: 2013-01-11
Genre: Games & Activities
ISBN: 9780262312301

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An examination of the player's experience of sound in video games and the many ways that players interact with the sonic elements in games. In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects—which include not only music but also sound effects, ambient sound, dialogue, and interface sounds—both within and outside of the game. She investigates the ways that meaning is found, embodied, created, evoked, hacked, remixed, negotiated, and renegotiated by players in the space of interactive sound in games. Drawing on disciplines that range from film studies and philosophy to psychology and computer science, Collins develops a theory of interactive sound experience that distinguishes between interacting with sound and simply listening without interacting. Her conceptual approach combines practice theory (which focuses on productive and consumptive practices around media) and embodied cognition (which holds that our understanding of the world is shaped by our physical interaction with it). Collins investigates the multimodal experience of sound, image, and touch in games; the role of interactive sound in creating an emotional experience through immersion and identification with the game character; the ways in which sound acts as a mediator for a variety of performative activities; and embodied interactions with sound beyond the game, including machinima, chip-tunes, circuit bending, and other practices that use elements from games in sonic performances.

Sound Curriculum

Sound Curriculum
Author: Walter S. Gershon
Publsiher: Routledge
Total Pages: 302
Release: 2017-06-26
Genre: Education
ISBN: 9781315533117

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Part of a growing group of works that addresses the burgeoning field of sound studies, this book attends not only to theoretical and empirical examinations, but also to methodological and philosophical considerations at the intersection of sound and education. Gershon theoretically advances the rapidly expanding field of sound studies and simultaneously deepens conceptualizations and educational understandings across the fields of curriculum studies and foundations of education. A feature of this work is the novel use of audio files aligned with the arguments within the book as well as the discussion and application of cutting-edge qualitative research methods.